Fixing the Patch Problems...

I see armor may have gotten fixed, but I didn't see anything about the credit eating harvesters... will let you know when that one comes about!
    Update Notes October 10th, 2003
  • Fixed an issue that caused some NPCs to appear naked from a distance
  • Fixed an issue with buffs that kept them from being removed when cloning
  • Fixed a problem with baby creatures that caused them to use their adult level for xp calculations
  • Fixed a problem with player and creature armor that caused it to be ineffective.
  • Fixed issue with objects not playing ambient sounds
  • Fixed an issue with AI that prevented them from recovering from knockdown
  • Fixed a problem that prevented some droid deeds from being tamed
  • Weapon certifications were fixed
  • Fixed an issue panic shot that allowed players to kill creatures without risk
  • Mask scent now drops when entering combat
  • Fixed an issue with the Cries of Alderaan that prevented you from continuing if you aborted the Imperial commander's mission

Comments

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Missions
# Oct 10 2003 at 2:59 PM Rating: Default
You know what SOE failed to mention? that they F-EED UP missions too! Did they say that they made Endor missions go from 22.5k down to 2.3k !?!?! NO, and would you like to know why????? because SOE is going to start to LOSE customers VERY shortly...AND! SoE put out a MAJOR patch yesterday, took up the whole day...which is understandable...but then they hid stuff from this patch..The missions have me pissed tho..the only fighting skills I have is master marksman, (and novice commando, but I don't use it yet) How is someone like me supposed to get money??? I DO have an AT-ST but apparently they are gonna nerf using that on everything but PVP too! Now the only people making money are artisans...BUT artisans get their cash from fighters...who...can no longer get ample amounts of Credits, and so the domino effect continues, Artisans will stop crafting because they do not get enough money for their resources, and their time...Sooner or later this will turn into an Everquest economy....BROKEN!

SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS SOE SUCKS!

Lyno
Chilastra
Smuggler / Commando
Weapons
# Oct 10 2003 at 1:47 PM Rating: Decent
*Weapon certifications fixed.*

Well.....CRAP! I just bought a flamethrower for 20k last night. Used it about an hour. Accuracy was bad (i'm not flamthrower certified), but damage was decent. Now, it's less effective than a a CDEF pistol. I'm ticked! I had the most fun I've had in this game up until lunch time today, when I logged in for a few minutes and figured out that my new flamethrower might as well be a slingshot. :(

-=Thorzon=-
RE: Weapons
# Oct 13 2003 at 2:26 PM Rating: Default
The weapons were right untill the latest big update they had to be fixed tho really cause if they didnt then what is the point in mastering any combat tree when you can use any weapon at any time? the special abilitys? whopdie do...it has to be done...
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