Mythic: Engineer, Magus Buffs in Development

Upcoming changes will make Turrets, Daemons 'more meaningful'

Combat and Careers Team Lead Nate Levy has posted some good news in the WAR Herald for players who chose the Engineer and Magus careers in Warhammer Online. The development team plans to make Turrets and Daemons "more meaningful and impactful in a synergistic way, to help reinforce their role as a central part of those careers' gameplay experiences."

So what exactly does that mean for the Engineer and Magus careers? Basically, it means that a character's stats will boost his or her Turret or Daemon and the character will gain buffs if they stand near their Turret or Daemon. Also, the Daemon's autoattacks will now deal magical damage.

You can read all the details of the upcoming changes after the jump. So what do you think of the proposed buffs? Keep in mind they're still in development.

From the WAR Herald article:

  • For Engineers, a portion of the character's Ballistic Skill, Weapon Skill, and Wounds from equipment will also affect their turrets.

  • For the Magus, a portion of the character's Intelligence and Wounds from equipment will also affect their daemons.  Additionally, the daemons' autoattacks will now deal magical damage - Elemental for the Pink and Blue Horrors, and Spirit for the Flamer.

  • For both careers, the character will begin receiving a new effect while they remain near their turret / daemon - Improvised Upgrades for the Engineer, and Unholy Empowerment for the Magus.  This effect will start as a +4% damage buff, and will increase every 2 seconds by another 4%, up to a max of +20% damage after 10 seconds.  If the character moves away from their turret / daemon, the effect will begin dropping back down, eventually fading from them entirely until they return to their turret / daemon's side.

Comments

Free account required to post

You must log in or create an account to post messages.