Part 2 of ZAM's Exclusive Look at TERA's Berserker

We interview the experts and get never-before-seen screens of TERA's most terrifying class: The Berserker

MisterBones: So you're saying that you can solo with all the classes?

Scott: Very much so. I have soloed every single class well into the teens and some into the 20's and 30's.

MisterBones: What about the weapons? Will the Berserker's weapons be enormous? Is that part of his class?

Scott: It's a big axe blade on the end of a big handle. The Popori wields essentially the same axe as an Elf or an Aman does.

MisterBones: What about races? Will there be a race that's specifically really great as a Berserker?

Scott: No, that's actually one of the areas that we've taken a lot of caution in. The last thing you want is to play your Berserker through and realize, "oh, I picked the wrong race." That's kind of a crappy feeling. No one will invite you to the party because you don't have "stun block" from the front and every other race but yours has that. Or something like that.

So we're going to be adding some racial attributes, but they're going to be a lot of vanity type attributes and things that are more fun and not necessarily game changers, in terms of affecting the outcome of combat. Because we want people to look like they want to look like and have fun and role play and be the race they want to be and not be a race because they have to because of that one specific racial trait.

The Popori swing the axe differently than other races.

MisterBones: Scott, what's the coolest thing you've done with a Berserker?

Scott: The coolest thing I've done with a Berserker is something I did just recently in the focus group test. I spent a lot of time in the Popori area and we hunted a lot of  giant monsters up in the hills. I would get together with a couple warriors and a priest and an archer and we would just go hunting them.

Being able to stand in one place, give out the great Taunting Shout, plant the axe and soak up a bunch of damage. It was great to be up there tanking an enemy and, at a certain time, know that it was time to stop taking damage and start issuing it.

MisterBones: So when you soak up damage with the Berserker, does he do it as well as a Lancer?

Scott: The Lancer has a different kind of defense. One thing that Brian has brought up is that we've got great class balance all the way through there. The Lancer's defense is specifically designed to block all damage in a cone around him. The Berserker blocks damage directly in front of him. So you're not protecting people behind him, but at the same time he's blocking a lot more damage because he's just stopping it

MisterBones: Anything else you want to say about the Berserker class?

Scott: Roll eight of them.

Brian: (laughs).

Scott: They're fun.

Brian: It's one of the more interesting classes that I think defines TERA as an action game.

Scott: And you'll see when you have Berserkers of different races, how they swing the axe changes.

MisterBones: Oh really?

Scott: Some races are smaller than others.

Brian: And that goes into the balance issue between the races. I've mentioned this before but we've really done a good job making it to where everyone's not going to be the smaller one because they're harder to hit. There's going to be a little bit of plus and minus to each and every race in terms of their wingspan, I guess you could say.

Scott: The axe is the same length no matter what.

Brian: Their reach. Because the Popori's arms a little bit shorter than like, a Baraka or an Aman, but at the same time [the Baraka and the Aman] are a bigger area to hit.

There's a little bit of plus and minus depending on what you're doing. But we really spent a lot of time to try and balance that because it is a collision-based action game. It's not an easy thing to do but it's something that we're constantly honing on.

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Comments

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Re: Concerned
# Jun 11 2010 at 7:46 PM Rating: Decent
Hello Maarg! My name is Scapes, Senior Community Manager at En Masse Entertainment.

To address your concern, I followed up with Scott who clarified that it was not the case that he was unable to advance certain classes past particular levels through solo play. He explained that he either stopped playing the character to focus on another or the character was deleted in a test server database reset and he hasn't come back to that class yet.

En Masse Entertainment and Bluehole Studio plan for all character classes to be able to progress all the way to endgame through solo play.
-- Scapes
Re: Concerned
# Jun 16 2010 at 12:15 PM Rating: Excellent
32 posts
Thanks for the clarification Scapes! I do remember getting the impression that Scott was suggesting that he could of leveled them higher soloing if he wished.
MisterBones
# Jun 09 2010 at 1:25 PM Rating: Decent
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149 posts
Great interview so far. Brian Knox has seemed weaselly and hard to pin down with concrete answers to specific, direct questions in interviews done by other sites, but the answers to the questions in these articles have been surprisingly straight-forward. After reading a lot of what he had to say, it sounds like just a lot of words and no real information. These interviews are chock full of information though!

Edited, Jun 9th 2010 2:27pm by Maarg
Concerned
# Jun 09 2010 at 1:20 PM Rating: Decent
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149 posts
This interview indirectly contains much of the concerns that I and others have had about this game. At no point in this entire interview did either guy use the word "quest", however, the word "hunt" was used 3 times. "Hunt" sounds very much like just another word for "grind", and no one on this continent likes grinding!

Also, this answer is just plain bogus:

Quote:
MisterBones: So you're saying that you can solo with all the classes?

Scott: Very much so. I have soloed every single class well into the teens and some into the 20's and 30's.


So some classes can solo to 19 and others can solo to 30+. That's a pretty huge disparity! This in no way answers the question of whether you can solo with all classes. Soloing to level 19 out of 50 means you still have 31 levels of non-solo play left. There was a lot of concern in the focus groups that high level content was all just group quests and, at the time of the testing, mostly repeatable group quests (probably because the high level lore hadn't been finished at the time of the focus groups).

Since the vast majority of players who ever play new MMOs play within the first few months, this could lead to serious problems later in the game's lifespan when there aren't many players at the 25-45 range for you to group with. Final Fantasy XI certainly had a HUGE problem with this very issue. I would hate to see it happen again to another MMO.

Finally, I hope that these guys don't make the same mistake that the first executive producer of Age of Conan made when it comes to gear. His vision of end-game gear was that stats weren't all that important, so the gear had very little stats on them. What Funcom eventually realized is that, while it may not be important to the game that players have gear with huge stat numbers on them, it is certainly important to the players as a way to differentiate themselves from others who haven't put into the game the same amount of time that they have. From these two En Masse guys' statements so far, it sounds like they're going in a similar route by just having sockets that add some bonuses without having stat-heavy gear. In my opinion, this would be a huge mistake.

In all though, I'm still pretty excited and hopeful that this game will rock. I just hope they don't fall into the same pitfalls that so many other games have.
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