Changing Combat Systems: Moving on from WoW/EQ?

Some MMO companies are focusing on new and innovative combat systems to compete with World of Warcraft


Square-Enix's Final Fantasy XIV

Square Enix has always marched to a very different tune than most North American MMORPG companies, but it could also be the fact that they released Final Fantasy XI before the launch of World of Warcraft. Either way, some players really loved the skillchain system of FFXI and its unique, albeit slow, style of combat, while others have hated the game with a passion for precisely these same reasons. Now Square Enix will be coming out with FFXIV after seeing all that is World of Warcraft, but early alpha combat videos all point to SE creating yet another unique combat style for FFXIV.

Of course, we'll all have to wait at least until the closed beta starts before we can start another brouhaha about hating or loving FFXIV's combat system, but the one thing that we can expect from Square Enix is an MMO that is completely different from the norm. In reality, it's unlikely that there are many other MMO development companies out there that can take such massive risks as Square Enix does with their gameplay, but it would be great if, one day, we could see this kind of innovation being put forward on every major MMORPG title to come to North America.



In the end, whether you love or hate World of Warcraft, it's difficult to deny the incredible success they've had. Chances are low that Blizzard will look into revamping the combat system of WoW for Cataclysm, and, if 11.5 million users love the game as it is, I'm sure everyone's heard the cliché: if it ain't broke, don't fix it. What has become clear, however, is that, if Blizzard's biggest worry is that they become obsolete as more advanced games come forth, competing MMO companies should start to focus on creating games that do exactly that - challenge World of Warcraft on an innovative level, rather than repackaging parts of the game and adding in unique elements of their own. Developers should look to re-creating the MMORPG from the ground up!

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# Mar 12 2010 at 10:20 AM Rating: Decent
The 'reflexes' idea is fantastic tlefan. I'd love to do some PvP stuff but am simply unable to due to an injury.
Nuff said.
kiddie market?
# Mar 11 2010 at 3:13 AM Rating: Decent
Any combat system that depends on the player's speed and reflexes will be an impediment to older players (like me), whose reflexes aren't as good as they were when they were in their early twenties. I don't mind game makers targetting the kiddie market, but I won't vote for thier games with my wallet, either.
kiddie market?
# Mar 11 2010 at 8:58 AM Rating: Good
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77 posts
there are fairly simple ways to get around that problem
for example
make it so that each game you play your reaction time is measured and that changes what server you play on (unless you play on specific 'open' servers so that you can still play with friends)
or have a practice mode to let you improve your reflexes (well both would be good)
also have tips on ways to improve your reflexes somewhere too

you could easily design a game around reflexes (as long as you have it lag free) and keep it fair no matter how old you are

obviously any system like this the combat system couldnt be entirely based on reflexes or else it would make it rather pointless but it could be incorporated into it
another advantage of this system is that server becomes more than just "i think i play on such and such server" and more "my reflexes are good enough for such and such server"
Age of Conan
# Mar 10 2010 at 11:30 PM Rating: Decent
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4,684 posts
I'd like to add; people who found this article and the idea of combat systems interesting might also want to check up on Age of Conan. It isn't mentioned in the article but has a pretty specific combat system as well, where you need to combine "normal skills" with attacks like "left-high-hit", "middle-low-hit" and "right-hit-hit" to form effective combos. It's basically a cross of the 1-1-2 system and FPSes.

As for me, I'm happy enough with WoW's system for now, although sometimes I do wish that damn global cooldown would buzz off.
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