Eye on Community Discusses Aion Progression Speed

Tamat published the newest Eye on Community segment over the weekend, and this one focuses on what the NCsoft team is doing to increase the speed of progression in Aion. According to the post, the developers are looking for the "golden middle road" that will allow players to reach the Abyss in a timely manner while still getting time to become immersed in the world of Atreia.

The post reminds players that the experience gained from gathering, crafting, and many quests will be increased in patch 1.5.1. "As we move forward, we have more plans to not only include more quest experience boosts for the higher levels, but also infuse the game with a flow of new content and new mechanics that ensure that gameplay is fun and entertaining," the team said.

You can read the full Eye on Community letter after the jump. It also contains links to some Aion Halloween pumpkins and fan art.

Navalie, Templar on [ENG]Telemachus, asks:

 

“Many are complaining that it gets too slow to level up on some levels. When are you going to do something about that?”

 

Character progression is a complicated matter. Look at the famous board game, Monopoly. If each player started the game with twice the amount of money or a set of properties already owned , the challenge would be reduced, and ultimately the game would not be as enjoyable. However, the game would not run for as long, and you would more quickly get to the point where you manage the red hotels, which—let’s face it—is good fun.

 

We want Aion to be as enjoyable as we can make it. We realize that the rate of progression is a little bit too slow in certain areas of the game right now, and we recognize that there are things that can be done to improve that. We want players to be able to reach the Abyss in a timely manner so that they can go head-to-head with the opposing faction, but we also want them to enjoy the game’s lore and reach immersion in the world of Atreia. The golden middle road is the one we are aiming for. The recently posted Aion 1.5.1 patch notes highlighted a few imminent actions we are taking to increase the speed of progression:

 

·         We are increasing the experience reward of a lot of quests. Many of these are in the level 15–30 range.

·         We are increasing the experience gained from gathering and crafting.

·         We are slightly reducing the experience penalty applied due to the difference in levels of group members when a character is in a group or raid alliance.

 

As we move forward, we have more plans to not only include more quest experience boosts for the higher levels, but also infuse the game with a flow of new content and new mechanics that ensure that gameplay is fun and entertaining.

 

* * *

 

Another week has passed, and we’re rapidly nearing the Halloween weekend. We introduced a couple of forum updates with our latest website maintenance (post bumping!) and took a stab at creating a scary Aion character with Aion’s character customization system (send us your own creations to aion_community@ncsoft.com).

 

Without further ado, let’s have a look at the community happenings you sent to us this week!

 

Aion Pumpkins from Legio XIX

Pumpkin carving is one of the reasons why we love Halloween. Granted, it’s messy, and yes, it takes time and patience, but it’s an art form with great potential to produce masterpieces! I definitely suggest that you take a look at awitelintsta’s carved Aion vegetables. They’re pretty nice.

 

Tora’s Art Study

Toraneka set up a thread over at Aionsource for a couple of Aion character sketches she made. Looking good so far!

 

Eye on Community article is a way for us to highlight cool stuff each week that you do. Keep your submissions coming to aion_community@ncsoft.com.

 

Fly safe,

Aion Community Team

Tags: Aion, News

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