Intro to Aion From a WoW Player’s Perspective

Aion is all the rage this week, with record-breaking sales for 2009. ZAM takes a basic look at starting Aion, from a World of Warcraft player's perspective.

Earlier this week, the highly-anticipated Aion finally launched in North America and in Europe today. Developed by NCSoft, Aion's release was just as successful as many predicted; selling 450,000 pre-order copies, making it the best-selling MMO of 2009. Much of that success is probably because Aion isn't technically a brand-new MMO; it has a proven record of accomplishment in Asia, where it's had enough time to be polished and primed for its Western release. For more information, check out our Aion preview, which we published earlier this summer.

As a long-time World of Warcraft player, I was more interested in the new MMO's playability from that specific standpoint than anything else. For example, many players found a steep learning curve in the transition from WoW to an MMO like Champions Online. If WoW is your earliest or "primary" MMO, it's probably the benchmark you compare most new games to. As a hardcore WoW player, will Aion's gameplay come naturally to you? Regardless of its merit, what familiarities are you guaranteed to find in Aion, and to what extent?

THE CHARACTERS

If you've been reading all the hype about Aion, you probably know that wing-based flight is a big part of the game, and that every player gets a pair of wings at level 10, when they "ascend." Before then, you'll spend your first nine levels playing throughout your faction's starting zone, similar to WoW.

There are three factions in Aion; the Elyos, Asmodian and Balaur. The Balaur are an NPC-only faction, which leaves the Elyos and Asmodian to choose from. Although it's a really crude analogy, the WoW player could think of the Elyos as the Alliance, and the Asmodian as the Horde. Aion's world of Atreia was essentially split in half after a cataclysmic event, and both races live on the inside of each half of the planet's hemispheres. Check out Aion's lore for more info.

The human-looking Elyos occupy the bottom half of the planet, which is still vibrant and lively. The darker, almost demonic-looking Asmodian live in the upper half of the planet, shrouded in darkness after the sundering left it out of the sun's reach. Both races are able to play all of the game's classes; the only differences are slight variations in certain spells and abilities.

Compared to WoW, Aion's character creation is superior in almost every regard. As we mentioned in a recent editorial, Aion's creation system isn't quite as detailed or complex as Champions Online's, but it offers much more flexibility than you'll find in WoW. You're able to tweak dozens of physical attributes with sliders, allowing you to change things like your character's height, weight, muscle mass, appendage length and many other facial features, as well. Coloring wasn't left out, either; you can pick custom colors for many attributes like skin, hair, lips and eyes.

THE CLASSES

Your average WoW player will find familiarity in Aion's class system, which includes eight total classes based on four starting archetypes. When you create a character, you'll choose between the starting archetypes; Warrior, Scout, Mage and Priest. These four archetypes are similar to what you would expect from playing WoW (in the beginning, at least).

Once you get to level 10 and ascend, becoming a "Deava," you'll have to choose your actual class. In WoW terms, think of it like a Warlock starting out as a Mage, before choosing to refine his class to become a Warlock. Each of Aion's four starting archetypes branches off into two classes, and you'll make that choice at level 10. Here is a quick chart from aion.wikia.com with links to each archetype and class:

School of Warrior

School of Scout

School of Mage

School of Priest

You'll see that each class is a refinement of its archetype, or "school." To some extent, you can liken certain WoW classes to Aion classes, but not all; some classes, like the Chanter and Gladiator, don't have an obvious WoW counterpart. But for a rough idea, from the WoW perspective, let's take a look at the Warrior archetype first. Gladiators are like off-tanks that specialize in AoE DPS, similar to Fury Warriors in WoW. The Templar is the classic shield-wielding tank, able to produce more threat and mitigate more incoming damage than Gladiators, but unable to dish out as much DPS.

Assassins are similar to WoW's Rogues, and Rangers most resemble WoW's Hunters, with the exception that in Aion, Rangers don't have pets, as Hunters do in WoW. The Sorcerer is strikingly similar to WoW's Mage; a glass canon with an array of utility spells like crowd control and teleports. Likewise, the Spiritmaster is most similar to WoW's Warlock; a summoner class that relies on elemental spirits to fight for him, while he hangs back, casting debuff and DOT spells. Lastly, Clerics are most similar to WoW's Priest class; the primary healers of the game. Chanters are a jack-of-all trades class; a melee-staff fighter that relies on buffs and support heals to help its party.

THE GAMEPLAY

As a WoW player, the gameplay in Aion will probably come more naturally to you than many other modern MMOs you've tried within the last year or two. From the minute you take your first step into your starting zone, you'll see a familiar UI that any WoW player would easily be able to understand. Unit frames, action bars, the chat box and mini-map are all similar to what you're used to using in WoW.

Although keyboard and mouse movement can be customized to great extent in the gameplay options, a veteran WoW player is able to run off and start killing his or her first few mobs within seconds. It's a smart move on NCSoft's part, regardless of what you might hear from all the "WoW clone" proponents out there; accessibility is key to a game's success, and by not trying to reinvent the wheel, the transition from WoW to Aion is much less painful than with other MMOs.

You might find yourself stumbling with some of Aion's initial keybinds—like "J" for your quest log or "P" for your character info window—but you can change the key setup if you find yourself hitting the wrong buttons too often. And sure, you'll find your fair share of unfamiliar gameplay aspects like "power shards" and "manastones," but your experience with WoW makes it a lot easier to comprehend these new gameplay elements early-on. For example, your experience socketing gems in WoW makes it fairly easy to learn the"stone socketing" system in Aion.

FLIGHT

There are no mounts in Aion; as previously mentioned, you'll ascend to become a Deava at level 10, earning the flight ability. Your wings will serve as both your "mount," or travel system, and as an important PvE and PvP gameplay element. You can't fly in every zone, however; just like in WoW. In zones where flight isn't allowed, you are able to "glide" though, which serves as a sort of equivalent to a "ground mount" in WoW. Gliding is simply a mechanic that allows you to spread your wings after you jump off a hill or mountainside; you'll travel faster than walking, but you can't actually fly on your own lift power.

You'll start out with the ability to fly for 60 seconds, which you can track by looking at the flight timer to the right of your action bars. Later in the game, you'll come across a variety of items and other means by which to enhance your flight durations and speed, including new pairs of wings.

THE CLIENT

Aion was developed with a modified version of the CryEngine, originally used in the FPS game Far Cry. It's a highly-scalable engine that allows great-looking graphics and performance. Visually, the average WoW player will find Aion's graphics superior in almost every way. One of the largest recurring pieces of feedback we've heard from players is describing Aion as "prettier" than most other MMOs. Whether you're a fan of Aion's art style or not, it's hard for any WoW player to deny that Aion is pretty damn sharp, comparatively speaking.

Performance-wise, the CryEngine is a bit more demanding than the WoW client. Most modern PCs—produced within the last two years—should be able to run Aion just fine, but if you currently struggle getting more than 30 FPS in WoW, Aion might be too taxing for your system. You can find the official system requirements listed here. Unfortunately, NCSoft probably won't release a 10 or 15-day free trial of Aion for some time, so there's currently no way to try out the game before you buy it. If you constantly deal with 15-20 FPS in WoW during raids or in capital cities, you might want to do a little research and forum-hunting before you buy Aion. That being said, the CryEngine is optimized better than most MMOs on the market, so it's able to scale down to lower-specced systems quite well. There are many ways to tweak its graphics rendering, and you can scale back pretty far while still enjoying a visually-appealing gameplay experience.

IN SUMMARY

The hardcore WoW player will find that Aion has a lot in common with WoW, especially as it relates to the MMO's core gameplay and leveling experience. The quests in Aion might not be superior to WoW's, but the writing and presentation is decent, and the "Campaign quests" are an easy-to-understand, linear progression system. You won't necessarily find yourself "grinding" through Aion's content any less or more than WoW's, but the Aion leveling experience isn't that revolutionary compared to WoW, either.

PvP is a big part of Aion as well, but it's executed differently than in WoW. First of all, flight-based combat is an important element of Aion PvP; something new that WoW players will find either refreshing or annoying, depending on their preference. Also, the majority of PvP in Aion revolves around The Abyss; the area between the two broken halves of the planet. You won't be able to get there until level 25, at which point the whole "PvPvE" experience begins. It's a mixture of PvP and PvE, fought against both your opposing faction and the NPC faction, the Balaur. Players earn "Abyss Points"—similar to WoW's Honor Points—used to buy gear and item rewards. More interestingly though, this PvP zone ties into a lot of Aion's lore and high-level PvE content, which is where the term "PvPvE" came from. Fans of WoW PvP will probably enjoy this aspect of Aion to no end, while those who hate PvP probably won't appreciate that it ties into so much of Aion's gameplay.

From the standpoint of a hardcore WoW player and newbie to Aion, the technical end of the transition isn't too difficult at all. In fact, many WoW players will find they have a natural propensity for Aion's gameplay, and that they're able to "pick up and go" relatively quickly. It's probably the most obvious "next choice" MMO for many WoW players, which falls in line with NCSoft's prediction that Aion's North American sales will fall second only to WoW, eventually.

Comments

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Aion
# Sep 26 2009 at 8:20 PM Rating: Good
Quote:
I am sensing what the other poster above has mentioned in a big way
Quote:
It just seems a bit to me that the game doesn't offer anything new and that the writer of the article realizes that but isn't allowed to call out the critique due to being sponsored by Aion


and I am reading about the "pretty" things about this game (which kinda translates to being a resource hog in my mind), but really I dont see anythng that interests me or anything about what they call progression here, besides the campaign quests which imo they should have discussed further.

Personally I think I will wait for some further feedback from other non affiliated game players and see how they sum all this up. In the end I will try a trial, but I will not be in any rush to purchase this game for a while.


I have all the settings maxed out and never drop below 50fps in Pandaemonium, capital of Asmodae. The article leaves out some differences in Aion. First titles players earn in Aion actually boost their stats or add flight time to their character. For example "Fluent in Mau" Title gives a boost to Magic attacks and "Treasure Hunter" adds accuracy to your stats.

Quests are no different from wow, and honestly all quests in any game are fitted into the same 3 categories, kill (possible gather an item to prove the kill), gather, or courier. It is the stories behind the quests that make them a bit more different.

There is more customization in Aion than the article talks about. At lvl 30 you can change the appearence of your armor by adding a different kind of armor to it. Such as taking a cloth legging and adding a plate legging to it, giving you a completely different looking armor. The stats of the cloth armor do not change, just the appearence. This really opens the door to unique armor and designs that no one else has.

Lastly on the note of PVP and what the article doesn't talk about. The Abyss unlocks after a quest line at level 25, and alot of the pvp will occur in the abyss. The article doesn't talk about rifts, the direct connections between Elysea and Asmodae. Rifts are unidirectional portals between the two sides and randomly spawn in the 20+ areas around 26 minutes apart. When you encounter a member of the opposing faction you cannot see their level or class (according to bludwyng) so you have to make a determination on what they are wearing and carrying if it is a go or no go for attack.

In the end what is better wow or aion (god we hear about it all night in /general chat), each game has its pro's and con's, but it's whatever the player feels more comfortable playing.
Gameplay criticism
# Sep 26 2009 at 8:07 PM Rating: Decent
Good feature comparison, but very lacking in actual gameplay criticism.
WoW players will find that Aion in general is 'clunky' in many regards.

For example, there is no implication you are actually auto-attacking, so if a cleric is attacking (yes, clerics both melee and cast offensive spells which have cast time) then casts a spell, auto attack, for some strange reason, will turn off. You must manually start to attack again, or just be pummeled while standing still like an idiot.

Another is the auto-loot system, which works perfectly well on mobs, but when gathering, you have to click on 'take all', for yet another unexplainable reason.

The one you will probably most notice, is the left-right mouse button camera functions, ESPECIALLY while flying. When flying, if you left-click to look around, you will notice that MOST of the time, it will do nothing. This is because you clicked on plain sky. Due to the fact you are FLYING, mostly all you ever see is sky, so this is quite frustrating, as you cannot look around, because using the right click to look around will change your direction. Another is that after releasing left click to look around while running, the camera will ALWAYS flip back to pointing in front of your camera. Also, while using left click to look around, if you jump, your character will jump in the CAMERA DIRECTION, and keep running in that direction. Quite odd.

Also, for some other odd reason, the run button gives a slight lag. Not extremely annoying, but noticeable.

Oh, and when picking out quests, if the text is just 'one line' longer than the quest box can handle, you must scroll down to the bottom of the box (usually just holding an empty line due the quest rewards) to click accept. Awesome!

You also cannot swim. You just get damaged constantly until you die. When flying, don't assume water will break your fall - the water damage will more than likely kill you instead. TBH I find this rather annoying, but hey if the lore says your character can't swim but can FLY, I guess we should just live with it.

The youth voice will make you want to bash your head into the wall. Constantly.

And I absolutely love how you can't even read the descriptions when creating your character - the information box doesn't hold it all and its impossible to scroll down.

I am in no way comparing the FEATURES of the games with each other. I am only picking out the GAMEPLAY of the game apart. In these gameplay issues listed above, WoW does a much better job of implementing them into the game, so as I joined Aion, they were extremely noticeable to me. If Aion were to fix the gameplay to make it smoother and less 'clunky', then Aion would get more points from me. You get used to them, but in the end you will always look back and wonder why you stopped jumping randomly while running to places.

Oh yes, the chat box also has no opacity options. Try reading font the same colour as the background, you'll have a blast. FML.

Edited, Sep 27th 2009 12:10am by philzeh
Just bought it, haven't been able to play it, tho
# Sep 26 2009 at 6:39 PM Rating: Good
18 posts
Well, I just installed the game and would like to give it a try, but my freaking laptop keeps shutting off. (It does this in WoW sometimes, too. Something with some kind of graphics code that my card doesn't understand, and when it happens, it just shuts down.) I do want to give it a try though. After over 4 years of WoW, I need a diversion for when I'm bored with WoW. So I am interested in reading other users' impressions of the game and their in-game experiences.
Just bought it, haven't been able to play it, tho
# Sep 26 2009 at 9:04 PM Rating: Excellent
*
93 posts
Shery, sometimes an overheated GPU (graphics card or onboard graphics processor) will cause a computer to shut down during gameplay. You're not talking about crashing to desktop, right? If your whole laptop actually turns off while you're playing it, that's most likely a hardware problem. It happened to me a few times back when Doom3 came out and I kept overheating my aging desktop GPU trying to play it.

Unless you're in a position to upgrade to a new rig, I'd suggest you try to figure out if any areas on the bottom of your laptop are getting really hot right when it shuts down. If so, a $25 investment in a fan-cooled laptop pad can do wonders. You can also Google search for internal fan-speed control programs that let you run your internal fans at higher speeds than they usually would. But a fan-cooled pad is about the best thing you can get for a laptop (for any laptop gamers, actually, since heat is the number one reason why laptops--and their components--die an early death).
Thoughts
# Sep 26 2009 at 3:09 PM Rating: Decent
Avatar
*
247 posts
I am sensing what the other poster above has mentioned in a big way
Quote:
It just seems a bit to me that the game doesn't offer anything new and that the writer of the article realizes that but isn't allowed to call out the critique due to being sponsored by Aion


and I am reading about the "pretty" things about this game (which kinda translates to being a resource hog in my mind), but really I dont see anythng that interests me or anything about what they call progression here, besides the campaign quests which imo they should have discussed further.

Personally I think I will wait for some further feedback from other non affiliated game players and see how they sum all this up. In the end I will try a trial, but I will not be in any rush to purchase this game for a while.
Thoughts
# Sep 26 2009 at 5:38 PM Rating: Excellent
*
93 posts
Oh cmon guys (or girls), I'm not affiliated with Aion in any way. I paid for my copy on Tuesday like everyone else, and I don't do articles for advertising or any other sponsored revenue.

The purpose of this editorial wasn't to review Aion, or even preview it. That's why you don't see a lot of judgmental writing in it. It's meant only as an introduction to the game from the WoW player's point-of-view; nothing more, nothing less. That being said, there is a little bit of truth to what the earlier poster said about the game offering new experiences in MMO gaming, as far what I've seen in earlier levels. From what I've read, things get much more interesting at level 25, but there is a consensus amongst most Aion reviews I've read about the game being pretty and fun, but not having a "soul," even though that sounds kind of rough.

But anyway, take it for what it is; just a summary run-down of what to expect from the WoW perspective.

EDIT: PS...The game is surprisingly not a resource hog. I was actually amazed at how well optimized the engine is. I'm able to squeeze out 30 FPS on low-to-medium settings at 1280x800 on my 4-year-old Dell laptop, which only has an ATI Mobility Radeon x1400 as a graphics card. Remember, the CryEngine came out back in like 2006 or something...it's not the newer Cry2 Engine.

Edited, Sep 26th 2009 11:56pm by WaxPaper
Interesting
# Sep 26 2009 at 2:25 PM Rating: Default
****
4,684 posts
Nice write-up; through I've played other MMO's, seeing this written with WOW-glasses on does help to give a view of the game. It just seems a bit to me that the game doesn't offer anything new and that the writer of the article realizes that but isn't allowed to call out the critique due to being sponsored by Aion. Nevertheless, the game looks alrightish to me and I might try a free trial just to have tried it at some point, should such a thing exist in that world.
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