the zerker only has 3 spec lines to choose from and of those he can effectively max all 3. He get's no stun nor guard, intercept or other functions he just deals out lots of melee damage. When I started my first zerker I assumed that the warrior would be the durable (chain/shield) fighter winning the longer battles while the zerker if he could stay around long enough would dole out more damage (i.e. light tank / heavy tank). this nerf has taken a class with limited (but valuable spec lines) and further limited them to the point where they have no role at all... ...zerkers would be better served to max (50) spec sword (faster) and parry, leaving left axe alone and use a 2 handed weapon all the time... I'm not sure but is this what was intended.
Angvar (50 jerk) - Igraine
Berserker TL Report
Berserker team leader, Xenogenic, posted the "Berserker TL Report - 1.62 (June)" over on the Vault's DAoC TL Reports forum.
- Prior to 1.62, berserkers were viewed, perhaps, as the greatest melee threat on the battlefield, due to their incredible, straightforward damage. Now, after the significant reduction to said damage, Berserkers are largely regarded (by those who play them, at the very least) as a role-less melee class that is ambiguously defined as a “positional and reactionary” fighter, while only having limited reactionary options and two rear positional styles. Lacking the defense of a heavy tank while being rewarded with an insignificant offensive advantage has many Berserkers wishing they played another class, or, in fact, creating and sticking with alternate characters.
Tags: DarkAgeofCamelot, News