In Development, June 19th

Here is what is in development as of this date: PREVIEW OF NEXT UPDATE Improved Client Stability Client: Solved the "bermuda triangle" issue (seen most on Naboo) where the world disappears and you cannot escape. Client Crash: Fixed client crash when opening e-mail Client Crash: Fixed bug - "2087 Internal Driver Error on Present" Login/Logout: /logout now quits the game until we can fix a bug with logout not allowing you to select another character Advancement: Added apprenticeship XP requirement for all Master boxes Advancement: Fixed weapons giving wrong XP AI: Improved ai's ability to deal with opponents at extreme range AI: High level and ferocious creatures will kill their incapacitated target immediately, even if they are still in combat with other things AI: AI will switch from a knocked-down target to one that is a more immediate threat Architects: changed xp type granted by crafting stations to architect xp. Armor: Examination of armor components improved Armor: Fixed shield schematics so that their special effectiveness value may be altered through experimentation. Armor: Fixed some bad schematic template references in tantel armor. Artisan: Redistributed some of the powerups and fireworks from novice artisan to other artisan "engineering" skills. Artisan: Doubled the Xp granted by novice CDEF weapons. Bazaar: make items with counters show their count in commodities market Bazaar: lowered cost from 500 to 100 to post an item Bio-Engineer: You can't sample from your or someone else's pet Bounty Hunter: Increased bounty rewards Bounty Hunter: Fixed probots/probe droids Bounty Hunter: Fixed bounty informant code strings Bounty Hunter: Fixed double mission reward for bounty hunter missions Certifications: Fixed wookiee bowcaster cert Chairs: Fixed sitting in chairs in doors and out. Cities: fix for invulnerable mission npcs randomly popping people into combat mode Client Visuals: fixed freezing rain when switching planets Cloning/Insurance: Reduced insurance costs. Cloning: Cloning at bind is no longer a 1-shot deal; clone as often as you like for a single payment Cloning: Reduced wound penalty for not cloning Combat: Decreased time it takes to kill a creature Combat: Fixed combat spam for scatter hit 1/2 Combat: Fixed typos in combat spam. Added in missing messages for low blow and for panic shot Combat: NPCs can now fight in water Combat: Redid armor combat spam so it reports the amount of damage the armor prevented, not the amount of damage the armor took. Combat: decreased grenade speed Combat: increased knockdown/posture change delay Combat: unarmed lunge cost decreased Combat: bad xp caps for marksman fixed Combat Visuals: fixed a number of bugs associated with the visual playback of the grenade attack Combat Visuals: Animations will now play when Brawlers use special moves while moving Controls: Fix shift states getting stuck incorrectly Controls: Hooked up control-mousewheel in chat window for font size increments Cooking: Food experimentation should now work Crafting: Fixed a problem with various armor components falling under the wrong category in the crafting screen Crafting: Fixed drafts with identical names not showing up in crafting list Crafting: Fixed a problem with blaster barrel advanced not being granted at expert firearms Crafting: Fixed a typo in the resources of advanced weapon stock which improperly referenced linksteel Crafting: Droid component modules and crafting droids should work again Crafting: Added more error messages for reasons you can't craft Crafting: Factory crates now take the same name and complexity of the object they contain Crafting: Fixed crafting experimentation success calculation Crafting: Added the ability to affect number of charges on heavy weapons. The result is that heavy weapons are able to have many more charges than they previously were Crafting: Updated the droid crafting module descriptions in order to clarify their usage Crafting: Added "radioactive" as a viable power type Creature Handler: You can no longer call pets in private homes, but you can call them if you are "near" your residence (and added system message to this effect) Creature Handler: Fixed tame bug where pet deed would vanish but new control device would not be created Creature Handler: Pets will now obey the commands of people they are told to 'befriend' Creature Handler: Pet transfer will put the pet_control_device into the new master's datapad, and warn if this is impossible Creature Handler: Fixed bug where previously incapacitated pets would continue to move very slowly forever after Creatures: Removed camera shake from large creatures Creatures: Fixed Gorax move speeds to match intended velocities Creatures: Fixed size of really small ewok, dulok, and jinda cubs. Droids: Droids will now name themselves through methods identical to other pets Droids: Droid component modules and crafting droids should work again Droids: Droid special abilities now show up in examine window Droids: fixed a check for presence of droid containers and for pet medical droids Entertained: Fixed bug that could cause players to be stuck in "entertained" mood Entertainers: Fixed bug with multiple musicians playing different songs Entertainers: Changed Entertainer Hairstyling branch to Image Design Entertainers: Battle fatigue can now be healed by entertainers at the outdoor theater in Vreni Island Entertainers: Fixed the camera jitter bug with dancers Entertainers: Lowered the complexity on a couple low end instruments so they can be crafted with a Generic Crafting Tool Entertainers: Changed instrument crafting to grant Music experience. Entertainers: Fixed bug that would drop equiped instrument when trying to play from radial menu. Exploits: Fixed "bank anywhere" exploit (you can no longer access containers in your bank from anywhere) Exploits: Eating now has a 1 second delay (You can no longer pound food to eat an item many times in one frame) Exploits: Fixed Berserk exploit while using ranged weapons Exploits: Can no longer sell items to junk dealers multiple times Exploits: Fixed aim-shoot-aim exploit Exploits: disallowing "/tip bank" from tutorial Factions: Fixed bug where you could gain/lose Imperial/Rebel faction from killing things other than Rebels or Imperials Forage: Lowered the buffs on foraged foods as they were better than many crafted foods (and easier to get). Ghosting: Fixed several more instances where this could happen Grief: Make menu requests cancel secure trade (so you can't split a resource container in the trade window without someone else knowing) Grouping: Fixed bugs with group difficulty Grouping: Fixed group mission payout distributions Guilds: Fixed a bug where the guild terminal couldn't be used after server restarts unless the guild leader used it first. Healing: Reduced XP from focus/willpower wounds to reduce entertainer/medic exploits Healing: Fixed a problem with mind costs being applied when out of range on healing Holocron: Various content additions Holocron: Added info to the Holocron for safely logging out of the game Housing/Structures: Added a check for admin before setting a building's privacy Housing/Structures: Furniture can no longer be pushed through walls Housing/Structures: Faction HQs no longer count against your lots Housing: Fixed an issue which could cause houses to sink into the terrain Housing: Fixed not getting a deed back when you destroy a structure you own. Housing: Fixed a problem that would cause deed reclaimation to fail if the player's inventory is full. Image Design: Made /imageDesign a bit more friendly when using design self (small xp grants, and no longer need self targeted) Image Design: Reorganized image design ability grants Insurance: Reduced insurance costs Insurance: Fixed occassional code string in insurance menu issue Loading Screens: Fixed lots of bugs Looting: If for whatever reason, no players are granted xp for the kill, the corpse is locked with no permissions granted for looting Merchant: Changes to picking up vendors: you can no longer pick up a vendor once placed; a 'remove vendor' option now appears in the vendor control menu Merchant: Changed master merchant and advertising IV skill boxes to be maintenence reduction boxes. Missions: Fixes to delivery rewards and destroy mission distance Missions: Fixed bug where you could get completion system message after failing mission Movement: Lightened restrictions on movement validation that caused rubberbanding. Newbie Experience: Fixed problem with newbie tutorial debris not being attack-able Newbie Experience: Fixed skill initialization for new characters Newbie Experience: Updated starting email sent to player to explain how to find a newbie helper Newbie Experience: Fixed skipped newbie tutorial stat migration voiceover so the user can see/hear it again Newbie Experience: Updated tutorial cloning info to explain how respawning at the nearest facility wounds players, unless they've cloned there NPCS: Bartender now invulnerable NPCS: Random conversations added to stormtroopers NPCS: Prefect Talmont no longer screams in a womans voice if you kill him. Permadeath: fixed another case where this could occur Pets: Fixed bug that would cause Pet Control Devices to sometimes not be named. Pets: Fixed Pet Control Devices for taming wild pets to have appearance of pet. Pets: Fixed error in attribute display of crafted pet control devices. Pets: Pets now have names with (parenethesis) around them to distinguish them and to fix a grief with naming a pet the same as a player Pets: transfer command will work again. Quests: Updated lots of dialogue for NPCs, including Leb Slesher and Vana Sage Quests: Fixed lots of bugs, text strings, etc. Quests: Fixed bugs associated with spawning of escort targets Quests: Updated Random Quests to fix all known problems Repair: Possible fix for weapon repair problem. Repair: Also made repair kits auto fail when the repaired max HP of the item drops below 20. Sample / Surveying: You can no longer sample or survey while dizzy. Scout: Traps no longer work on pets Scout: Traps now use line of sight check when thrown Scout: Traps will no longer get stuck with "The trap is not ready to be used again" bug Scout: The delay on throwing traps has been increased slightly Skills: Changed references to shock wounds to battle fatigue in skill descriptions Sound: Fixed problem with missing sounds on a couple of 1h sword animations Sound: Added Darth Vader breathing sound Sound: Fixed mouse droid infinite move sound loop Sound: Added probot sfx Sound: added updated stormtrooper effects Sound: Combat music recategorized as background music so that it is turned down w/ the music slider Sound: Added proper sounds to crafting stations Sound: Changed female Moncal vocalizations to sound more ladyfish-like Sound: Integrated new combat music selections from the classic Star Wars trilogy Spawning: Fixed some issues with lairs spawning on player's houses. Spawning: Fixed POIs spawning in towns. Species: Fixed wrong stat boost text in Bothan species description Squad Leader: Xp now only granted when in range of target (64 m) Survey: Integrated fixes to survey/sample and other exploits Survey: /survey and /sample commands are now blocked by skill animating (You can no longer survey/sample while dancing) Survey: You no longer get multiple waypoints while surveying Theme Parks (Emperor's Retreat): Fixed quests not using the proper "dontknowyou" lines Theme Parks (Jabba's Palace): Fixed EV9D9 Theme Parks (Rebel Hideout): Leia and company should now spawn at hideout UI: Fixed alignment of group HAM bars UI: Fixed bleeding icon UI: Fix radial menu converse and other server-added options from switching hotkey numbers UI: XP Monitor should no longer lose entries UI: stop showing volume & hitpoints for creatures in getAttributes UI: stop showing armor effectiveness for armor with zero effectiveness UI, MissionBrowser: retain selected tab choice when refreshing view (bug 19952) Visuals: Characters only attempt to look at their lookat or combat target if it falls within a 160-degree view cone centered in front of them (this effect still needs polish) Visuals: Corrected problem with visual anamolies on ATI Radeon 9700 Visuals: Improved look of stars Wearables: Fixed several duplicate wearables names Worlds/Cities: Renamed "kaadara" Worlds/Cities: Updated region names Worlds/Cities: Removed Jawas from city conversations Worlds/Cities: Edited city region locations and size for the "you have entered BLAHcity" messages XP Fix: You now have to be within 64 meters of a target to get XP XP Fix: Dead players will no longer receive XP for kills XP Fix: You don't gain any XP if a non-pet NPC or creature does greater than 33% damage to a creature/NPC XP Fix: You have to do at least 5% damage to a creature/NPC to get any XP

Comments

Free account required to post

You must log in or create an account to post messages.