Hotfixes 3/21/09

Fresh delicious Hotfixes!  Get them while they're....hot?

Fixed an issue that could sometimes cause Fortress and Keep Lords to display erratic behavior, abandoning their guards and fighting alone on the ground floor of the Keep or Fortress. Lords will now remain on the appropriate floor with their guards during the entire battle.

Altdorf: Fixed an issue that was causing some female NPCs to appear unclothed and without hair.

Check out the full list after the jump!

Greetings!

We have the following hot fixes for you implemented during the 3/21/2009 downtime:

General Changes & Bug Fixes

  • The following crafting potions have been re-enabled:
    • Curator Tonic
    • Green Thumb Tonic
    • Reclaimer Tonic

Capital Cities

  • Altdorf: Fixed an issue that was causing some female NPCs to appear unclothed and without hair.

Combat and Careers

General

Archmage

  • Cleansing Light: Fixed an issue that was preventing this ability from working properly.

Choppa

  • Lotsa Choppin’: This ability will no longer ignore Line of Sight.

Disciple

  • Patch Wounds: Fixed an issue that was preventing this ability from working properly.

Rune Priest

  • Rune of Cleansing: Fixed an issue that was preventing this ability from working properly.

Shaman

  • Greener ‘n Cleaner: Fixed an issue that was preventing this ability from working properly.

Slayer

  • Flurry: This ability will no longer ignore Line of Sight.

Sorcerer

  • Infernal Gift: This Tactic will now provide the correct bonus to groupmates.

Warrior Priest

  • Purify: Fixed an issue that was preventing this ability from working properly.

Witch Elf

  • Enveloping Shadows: This Tactic will now correctly give players a damage absorb when leaving stealth.

Zealot

  • Glimpse of Chaos: Fixed an issue that was preventing this ability from working properly.

Content

  • Festering Maggots and Whitefire Parasite in Lost Vale no longer grant experience.

Realm vs. Realm

  • Fixed an issue that could sometimes cause Fortress and Keep Lords to display erratic behavior, abandoning their guards and fighting alone on the ground floor of the Keep or Fortress. Lords will now remain on the appropriate floor with their guards during the entire battle.
  • Destruction NPCs will no longer spawn in the Maw Fortress after the Lord has been defeated.
  • Fixed an issue that could, in rare cases, cause a Scenario with imbalanced sides not to shut down.

User Interface

  • Fixed an issue relating to guild permissions that was causing low-level guilds to not display the guild vault properly. The guild vault will now be available at guild rank 3, and will no longer be accessible prior to the reward being unlocked.
  • Guild taxes and tithes are now available at guild rank 4.

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