Death Knights... The Death of Competitive WoW?

Christopher

The following editorial contains views that are the opinion of the author and not necessarily the views of Allakhazam.com

A few days ago, the runner up team in the Korean Extreme Masters World of Warcraft 3v3 Tournament, Kill e A, decided to disqualify themselves from participating in the Global Finals, located in CeBIT. While there have always been self-disqualifications in tournaments that arise from visa issues or lack of funds, Kill e A is not attending the tournament for completely different reasons.  In an official statement from Sang-Yeoi 'miracle' Lee of Kill e A, the team told The Electronic Sports League the following:THIS IS ACTUALLY COUNCIL OF MAGES

"Upon consultation with my teammates, we have regretfully decided that we will have to withdraw our participation from the tournament.
Due to recent balance changes resulting from the 3.0.9 patch, we believe that it is no longer possible for the Mage and Rogue character classes to remain competitive in a high-level PvP setting.

In addition, our testing has shown that it is now impossible for other classes to compete effectively with the Death Knight.

As the Mage and Rogue remain integral to our teams' strategy, and because we do not have a member prepared for competitive play with the Death Knight class, we have decided to withdraw our participation from all competitions for the time being until these imbalance issues are rectified.

Please accept our sincerest apologies."

While Kill e A is the first team in the history of competitive World of Warcraft to abstain from a tournament on the basis of imbalanced game play, it should be noted they are also the second best WoW 3v3 RMP (Rogue / Mage / Priest) team in all of Korea. To achieve second place, Kill e A had to beat out SK.Asia (formerly Council of Mages), the Korean 3v3 RMP team that absolutely dominated last year’s Blizzard WWI 2008 Tournament. In other words, Kill e A is considered to be one of the best World of Warcraft 3v3 teams to run Rogue / Mage / Priest, which means that their choice to opt of a $15,000 cash prize was not an easily made decision.

Other World of Warcraft bloggers, like Vance 'Serennia' Phuoc of SK.USA and one of the top rated Death Knights in North America, have gone so far as to state that "this is potentially the worst arena season [Season 5] to date." Noting that class compositions, like who's playing a Death Knight and who's not playing a Death Knight, haROCK PAPER DEATH KNIGHT ve become far more important than any form of individual skill. Where Season 2 and 3 tournaments had a small amount of diversity in the competition (but only one hunter...), Serennia notes that if you "enter an arena match and see a certain [team] that counters yours or is overall stronger, [you will know] that your team has no chance to win regardless of how well you play or how poorly the opponent plays." He argues, however, that Survival Hunters are 'broken,' and 'overpowered,' noting that for this upcoming tournament, "almost every single comp outside of PMR [Priest / Mage / Rogue] for the arena tournament will most likely include a [Survival] hunter if they want to succeed."

SK-Gaming also hosts a World of Warcraft Arena database that sifts through all of the top arena teams across the world, and sorts their data in a variety of ways. Currently in the world, the 2v2 combination of Holy Paladin and Unholy Death Knight constitutes a whopping 30.9% of the 100 highest rated Arena teams, with Survival Hunter and Restoration Shaman coming up second with 14.4% of the top teams. In 2v2, therefore, Paladin / Death Knight and Hunter / Shaman teams make up almost 50% of the 100 top rated 2v2 teams around.

In 3v3, which is the format for most professional tournament play, the Death Knight class plays in an astonishing 25% of the 100 highest rated WoW 3v3 teams, while Hunters participate in 30% of these teams. Other damage dealing classes, like Mages, Feral Druids, Rogues and Warriors, all have representation below 15% - in fact, most of the classes just listed are under 5% representation in the 100 highest rated teams.

While Blizzard may believe that classes are balanced in terms of overall population, the statistics represented here hint that, when played right, some classes just have a greater advantage over others. The problem, however, comes right back to the nature of competitive gameplay combined with trying to make World of Warcraft equal for all. It's obvious that some classes have to be unique in relation to other classes, there is definitely a problem when there are a grand total of 3 Warriors in the 100 top rated teams (and one of those Warriors is a former champion of previous World of Warcraft tournaments, Rhaegyn), but there are four times as many Hunters and Death Knights milling around. With 3.1 slated to be coming out on PTRs soon, perhaps we might see these changes sooner than later.

Source: SK-Gaming

Christopher "Pwyff" Tom
Editor
ZAM.com

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Um...
# Feb 21 2009 at 4:06 AM Rating: Excellent
Restoration paladins? Smiley: confused
arena
# Feb 21 2009 at 2:04 AM Rating: Good
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101 posts
While I have no doubt that DK's and Ret pallies are OP as of this moment, I still think it's a bit dramatic, and possibly hypocritical. I mean there is a reason that they all ran R/M/P or W/restoD (2v2) during past arena, because they were the best classes in arena, now that it's not those classes people are going to quit? Not to mention when only 1 hunter made it in their stats last year, seems hunters were the only ones who cared, and we were told to quit QQing. Sure now hunters seem over represented, but shouldn't the arena teams resemble the overall class ratios on live realms? and I think there are more hunter's than there are many of the other classes.

Again don't get me wrong, I think wow arena is a joke right now, and have refused to do any arena this go round, but it still seems a bit of the "shoe on the other foot" syndrome.
As I see it
# Feb 21 2009 at 12:05 AM Rating: Excellent
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132 posts
Here's the problem - there are 2 completely different worlds in WoW (PvE and PvP) and each of those are broken down into 3 different sub-sections: PvE has solo play, instances, and raids. PvP has duels, BG's and Arena. Each behaves in a different way. Some might be subtle differences (solo PvE and Instances) and some might be worlds apart (solo PvE and PvP (Arena).

You are not going to see balance for each character amongst all 6 types of competition. Shoring up a toon to be able to run better in PvE (Raids) might make them overpowered in PvP (Arena). Nerfing an ability that is too powerful in PvP down to a functional level might make it totally useless in PvE.

There's no easy solution. The only thing I can think of is have differing versions of skillsets and distribution of talents / points for each type of situation, thus allowing each facet of the game to be balanced out... and that would be a logistical nightmare.

I think the problem in getting Bliz to listen to complaints, though, is an issue that has been going around since the first Diablo game hit the shelf - the constant cries of "(random) class is overpowered" simply because that person is too lazy to figure out how to beat said class.

Just the opinion of one man whacked out of his head on cold drugs...
#REDACTED, Posted: Feb 21 2009 at 1:47 AM, Rating: Sub-Default, (Expand Post) Yngvie:
As I see it
# Feb 21 2009 at 11:52 AM Rating: Good
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132 posts
******** Sunday play? Look, Jackhole, I was agreeing that they might have a point in this case, but (a) due to game mechanics it's hard to maintain a balance between all facets of the game and (b) their statements are lost in the sea of usual complainers. Christ, learn to spell, learn to read, and then get back to me.
Thank you Korea
# Feb 20 2009 at 11:24 PM Rating: Decent
Thank you Korea for standing up and saying "Blizz you ****** up" in all honesty.
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