Hot Fixes - 11/4/2008

Another round of Hot Fixes today!  Categories include: Capital Cities, Combat and Careers, Content, Items, and Quests & Public Quests.

To view the list of Hot Fixes, click "More..." below.  We've also included the list in our forums.

Capital Cities

* The entrance requirements to the officer rooms in both guild taverns have been adjusted. You must now be an officer or the leader of a rank 16 guild or higher to enter.

Combat and Careers

Bright Wizard

* Scintillating Energy: Fixed an issue that was causing the stun component of this ability not to function.

Content

* Chests located in Dark Elf chapter 14 will no longer try to attack players.
* Silversong Bladesingers: These NPCs were not intended to drop any coin or loot items, but were doing so anyway. This issue has been fixed.
* The warcamp guards at Kargrund’s Stand have been adjusted to be the desired difficulty level.

Items

* Might: This Engineer epic quest reward item has been fixed to have the appropriate stat bonuses.
* Bonus effects granted by certain weapons will no longer persist after the weapon is removed, or stack when zoning.

Quests & Public Quests

* Falling Stars: Fixed an issue that prevented players from obtaining this quest after abandoning it.
* Fragile Light: Lithsantis Valewarden will now respawn properly
* Wyrmbreaker: Fixed an issue that could prevent players from obtaining this quest after abandoning it.
* Out of Favor: Fixed an issue that could in some cases prevent players from being able to complete this quest.
* A Question of Digestion: Fixed some missing waypoints in this quest.
* Power Hungry: Fixed an issue that was preventing players from completing this quest.
* Cleaning Up Saphery: Fixed an issue that was causing players to become stuck on the quest.
* Hallenfurt's Appeal: Fixed a missing waypoint in this quest.
* Blood on the Steps: The Bloodherd Guardians for this Bastion Stair dungeon quest will now once again spawn.
* Cleanin' Up Kadrin: Yorri Bristlebeard will now give players the items that they need to complete the quest.
* Strike Them Blind: Use of the "Force Assignments" quest item will now step the quest properly.
* Vermin High Elf: This quest will no longer automatically complete itself automatically without offering a rewards window.
* Arkaneth Vermin: This quest will no longer automatically complete itself automatically without offering a rewards window.
* Ascension: This quest will no longer automatically be abandoned if players use the incorrect quest item.
* Dance of Bones: This Public Quest no longer progresses automatically in the first stage due to ambient monster behavior.
* The Cliffs of Vaul: Fixed an issue that caused the counter on the first stage of the Public Quest to de-increment when a monster killed a non-player. The counter now only de-increments when players are killed.

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