Upcoming patch highlights

Mark Jacobs commented about the current patches being implemented and what the outlook is going to be like for the patches this coming week.

Some of the highlights include: Another round of performance tweaks, scenario code adjustments, anti-spammer technologies additions, and a resolution into the bug that causes an incorrect number of guilds to join an alliance.

Click on "More..." below to review the patch summary.  Keep in mind this is going to be just a few of the key patch notes for next week!

Considering how well we did with the last patch I would expect a certain amount of skepticism from you but here's a few highlights from next week's patch (not counting hot fixes or hot pockets):

1) Another round of CTD, general memory usage improvements and lag improvements.

2) A foray into the whole "AFKers in scenarios suck!" issue with some changes to the scenario code.

3) Introduction of exp. bonuses to people who create toons on population-challenged servers. This is the first of many steps to help keep the populations more balanced. As always, baby steps.

4) Another round of anti-spammer code going in. This should greatly limit their ability to bother you, that's my job.

5) We're looking at changing how the need/greed looting options work in scenarios only. We are thinking about disallowing the need option for people who can't use the item. Again, this is for scenarios only and I already know the argument "I need it for my alt" etc. and we are still thinking about it.

6) Correct the bug that prevent the correct number of guilds from joining an alliance.

Those are *some* of the highlights from next week's patch. If it goes as badly as the last one, feel free to say hi to me as I run screaming into the woods.

Mark

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