SWG Dev Diary: Animation System
Star Wars Galaxies developer AdeptStrain takes a look at the SWG art system and how they complete their models!
The animation system in SWG is based on skeletal animation. This means the artists set up a series of bones, create animations using those bones (using motion capture or crafting them by hand), and those bones then affect the various character meshes they are actually assigned to.It's a fun way to learn about how art assets and animation development comes into play in the games we love!
Tags: News, StarWarsGalaxies