SWG Dev Diary: Animation System

Star Wars Galaxies developer AdeptStrain takes a look at the SWG art system and how they complete their models!
The animation system in SWG is based on skeletal animation. This means the artists set up a series of bones, create animations using those bones (using motion capture or crafting them by hand), and those bones then affect the various character meshes they are actually assigned to.
It's a fun way to learn about how art assets and animation development comes into play in the games we love!

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