CES 2008: Pirates of the Burning Sea

Pirates of the Burning Sea Logo
Tortuga. The high seas. Rum.

Mention these three things in the same sentence and you instantly think of pirates. And of course that is followed by plundering, pillaging, and general mayhem. Isn't that what pirates do? Well, maybe not all pirates... but not for lack of trying!

Enter into the world of mischief and mayhem when you sail the Burning Seas... the Pirates of the Burning Seas, that is. Oh, come on. You had to know that was coming!

Sony Online Entertainment treated us to a viewing of their pirate tale during their CES press event last week, and while I have had an opportunity to tour the game with Jess Lebow late last year, I wasn't about to pass up the chance to sit down with the team in person to experience it once again. The team is very excited about their upcoming release later this month, as well they should be. After several years of development (since 2002), Pirates of the Burning Sea is finally going live. And rather successfully, I might add.

Pirates have long been a passion for many gamers... and many developers have tried to meet the demand for a swashbuckling tale. However, until lately none have quite hit the mark. Not that previous titles had nothing to offer; quite the contrary. But when you're looking for a MMO with all of the feel, depth, and structure of a MMO while still being a pirate, there are few choices. Until now.

I've played Pirates of the Burning Sea for awhile now, and I have to say that I'm addicted. Of course, my initial craving was immediately met in the character creation screen. There are so many options to choose from, and not just in hair style and chin size. A complete color palette is provided for your clothing, with the ability to choose two different shades for each item you wear. Including your hat. Should you choose to wear one, of course. There are different styles of footwear, leggings, tops, and coats... and headwear. Mix, match, and coordinate until your heart's content. No matter which way you look at it, PotBS has one of the most involved character creation screens I've ever had the pleasure to play with. For hours. And if I suddenly don't like my look one day? No problem! A quick trip to the tailor and I can get me some fancy new clothes! For free! Yes... one of the greatest aspects of this game is that once you choose a set of clothing you're not stuck with it forever. And you don't have to be rich to change. Thank you, devs!

Of course I had to eventually find my way into the world created by Flying Lab Software, and I was immediately stunned by the vivid appearance of the surrounding areas. Once you finally make your way to the docks, you are given over to the sound of the water hitting the shore, seagulls crying from overhead, and the bustle of people in a hurry to load their ships and head back out to sea. There are not only pirates all around, but merchants, townsfolk, mercenaries, and naturally the peace keepers. Just by walking the streets you can see how vast the towns are, and you've not yet entered a single building. There are people everywhere... and one woman has just been thrown over a local man's shoulder and carried off! Scoundrels, to be sure, but other players abound everywhere you look.

While there is much to see around the city, it's inside the buildings where the real action is happening. At this point, I feel it only fair to point out that there is a lot of instancing in Pirates of the Burning Seas. Each of the building zones are an individual instance, as are each of your quest zones. For some, such as myself, this won't pose any problems. For others, however, I believe this may be an issue. However, there are "community" areas in the game... the cities and the open seas. So if you're more interested in the ship-to-ship PvP battles, the instancing won't affect you as much. However, us questing junkies will have to learn to deal with it. Personally I don't find it that difficult to manage. At least while I'm zoning I have a brief moment to take another sip of my coffee, right?
Hostages and Bonfire

Each of the city zones provide a function. Most are your quest givers, and you continue to go from one to the next in the series. Others contain service areas, such as the auction house. This is where the economy happens. No, you don't stand around and bid on items like a traditional auction house, however you can certainly barter and trade for the items you need. Including your ammunition, crafting supplies, and other various necessities.

Speaking of crafting, there is a rather unique system in place here. While I have not personally had an opportunity to delve too deep into it, I can tell you that Pirates of the Burning Sea has taken the idea of taxes and the economy to a new level. Everything is tied together in one fashion or another, so you can either play smart or play risky... Let's see if I can lay this all out for you.

Ship Combat

When you purchase a ship, you use it to travel the seas in between ports, and hope that if you are beset upon by enemies you can either outrun them or successfully fight them off. If you outrun them, then there's no problem. However, if you do become engaged in battle, someone has to win. And someone has to lose. In some cases, losing means your ship sinks. In others... your ship is commandeered by the attacking captain. If you lose your ship, you lose all of your cargo. So if you've just been to a distant isle harvesting rare salts for the tangy foods people love in your home port, with the hope of selling the salts for a premium price considering the distance and dangers traveled to obtain them, and you are plundered by a band of crazed pirates, you can count yourself lucky if you escape with your life.

Just don't expect to save your ship.

Shipt at Sea

So what do you do in order to ensure your efforts do not go to waste and you're left with nothing but a soggy captain's hat? Well, you can secure warehousing on the isle where you've harvested your precious salts. Of course, you'll also have to pay taxes on your exports (and possibly your imports once you reach home, too!), and maybe mercenaries to help protect you during the trip home. The gold coins are piling up in the "pay to" column, aren't they? But, that's the price of doing business... and that is also the unique economy created within PotBS. Players can be paid as your mercenaries, and thus also making you unattackable by them during the course of your agreement (to avoid players taking advantage and engaging in PvP combat against their employer). You can also purchase bigger and better ships which may win your battles in the end. Regardless of which direction you choose to go, it will have an impact on this unique system.

Of course, sailing the open seas is why we all want to be pirates, right? So I wouldn't do the game justice if I didn't at least mention the ship-to-ship battle. As of yet, I've not engaged in any PvP combat - I'm still learning how to be a good captain, and I've not yet upgraded my rather valiant but woefully inadequate ship to compete with the big guns. But in PvE combat... it's a little slow. You can purchase a faster ship for combat and travel, or a heavier one with bigger cannons and able to withstand more blows, but for those players who want to get in and start fighting, this could be a frustrating factor. With that said, I've always believed that anything worth doing is worth doing well. So you might as well hunker down and do all of the quests you can for the cash to pay for that upgrade. While you're at it, make sure and gain your captain skills, which will help you in your combat.

Tavern GirlsThat does not mean by any stretch of the imagination that the combat is a mess.  It's not... you need to become skilled in the art, and you will improve.  So will the experience of the open sea battles.  When you're able to move faster and win more, you become far happier with the results.

Of course, other skills do exist, such as swashbuckling, that will help you in your fight to survive on the high seas. And plenty to choose from, as well. So when you first begin your quest for experience, be sure to plan out your skills beforehand. If you're not careful, you may end up with some that are essentially worthless to you depending on your gear, goals, and playing styles. For instance, don't equip a gun if you have no shooting skills. Pay attention to your points so you don't end up with some wasted unnecessarily in the process.

There is lots of space to explore in Pirates of the Burning Seas, and many things to keep one occupied. Even for those people that enjoy soloing and questing. I've enjoyed my time doing just that, and have yet to get bored. When I need a break, I find a town to just wander around in and listen to the people talk or watch the critters run around. You never know what you might catch in those little forays into the NPC world... and a suprise may just be waiting for you somewhere. The developers on this title have a definite sense of humor, and it's evident in some areas of the game. I find that refreshing, though... it's nice to see some personality come through to touch us during our play times.

At the end of the day, if you're lucky enough to find yourself back in port with a bottle of rum on the bar in front of you, be sure to say a prayer to the Pirate Gods. For if it weren't for them, you wouldn't have survived the day, your ship would be at the bottom of the sea (or worse, being sold off by the dastardly pirate who stole it from you!), and the rum would be all gone. Take a good look around and enjoy the peace and quiet, because once the sun rises again you will find yourself out on the saltwater fighting for your pride and coin purse in a world of cutthroats and thieves.

Gotta love pirates!

Comments

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Grouping
# Jan 20 2008 at 7:32 PM Rating: Good
Anyone that's played this, do you think grouping will be hard? I played Guild Wars for a while, and though it was fun, I didn't like instancing outside of towns. The Open Sea areas sound cool in this game, but I like playing in groups more than I do solo.

If the game is doable solo, I won't mind as much, but I play online to play with people.
Grouping
# Jan 28 2008 at 6:46 AM Rating: Decent
I agree with schteen, as I think PotBS's closest cousin is EVE-online (although I believe the fact that the game actually has a stated *objective* sets it apart from other MMO's currently).

For the topic of grouping, I can easily attest that groups are not only possible, but entertaining - as was mentioned before there are many complimentary skills in the game (some that are ONLY used for other group members).

((there are some missions that are SOLO-only, but those are relatively rare))

After playing in late beta, pre-boarding, and now full-time after launch, I can say that you probably won't need to be in a group for most PVE encounters in the 'real world' (although some missions are tough tough tough - groups are nice!). For PVP however, groups are essential. This game is designed to have a PVP backbone (as is EVE-online), and hunting in packs is the way of things.

Having said that, if you want to avoid PVP, you can. Simply do not flag yourself and you are safe... unless you are absent-minded enough to sail into an ad-hoc PVP zone (which are obviously marked on the main map).

Personally, I think the PVP in PotBS may be the best I've seen. Especially (still drooling over my last one) the massively epic Battle Royales that determine ownership of ports and their valuable resources.

So, in short:
You can group.
It is easy to do.
Grouping brings many advantages other than simple 'strength in numbers'.

I started the game pretty skeptical, but I've grown to really really (repeat really as often as you'd prefer) like it. Fun, challenging, grand strategy for those who want it, economics for those who what that, 1000's of quests for people (::shudder::) who like doing that.

_______
Gwyndolyn Redd (Privateer)
Rackham server
Grouping
# Jan 21 2008 at 1:04 AM Rating: Decent
I've rarely seen anyone flagged for pvp on their own actually, as that's just begging for trouble. Grouping is pretty essential if you want to survive, let alone win.

I have a hard time not comparing it to EvE online pvp. You'll have pirates camping pvp-zones, ready to jump on whatever comes within their reach. Gangs will be made up of small, fast ships to "tackle" the enemies, taking out their sails, while the larger, slower ships close in for the kill.

Some ships have a high number of crew, good for boarding enemies, others have a high amount of armor, some are filled to the brim with cannons, and of course there are the quick "tacklers", there are even ships that excel in sailing against the wind, should your enemy try to use the weather against you. Different roles in combat means you'll have variation, and benefits of combining these different strengths in a group.
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