2.3.2 Goes Live Today

Well, the last WoW patch goes live with today's maintenance. Overall, it's mostly minor changes although some classes get some pretty strong buff and other some serious debuff.

Here's hoping you're part of the first category :).

Click on More below to see the details.General

* /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
* Effects triggered from being critically hit: Many abilities and talents were changed in 2.3.0 to allow them to trigger from critical strikes that occurred while the player benefiting from them was sitting.
* Quest givers with blue question marks no longer show up on the minimap.
* NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
* The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
* A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
* You will now automatically stand up when attacked, even if the attack doesn't land.
* Boat and zeppelin vendors and NPCs are back on duty.
* Reduced network latency by disabling the Nagle algorithm.

PvP

* Warmasters/marshals in Alterac Valley now increase each other's maximum health and damage by 20%. This is a stacking effect.

Druids

* Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
* Ravage (All Ranks) - Damage changed from 350% to 385%

Hunters

* Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
* Aspect of the Viper effect increased
* Freezing Trap is no longer limited to one target at a time.
* Pet leveling speed has been increased.

Mages

* Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
* Conjure Mana Gem mana restore variance substantially reduced, (Rank 5 - Emerald) now restores 2340 to 2460 mana and has three charges.
* Ice Block (Frost) is now available on the trainer to all mages at level 30.
* Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Paladins

* Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
* Righteous Fury: This spell will no longer cost twice the listed mana to cast.
* Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.

Rogues

* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Cheat Death: When multiple attacks land simultaneously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage: Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman

* Lightning Shield mana cost reduced.
* Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

Warlock

* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Warrior

* Defiance: weapon expertise will now work in all stances.
* Warriors no longer lose rage when using a macro to enter a stance they're already in.

Professions
Cooking

* [Goldthorn Tea] was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Neutral Henry Stern in Razorfen Downs at no cost.

Enchanting

* [Enchant Shield - Resilience] now requires a [Runed Fel Iron Rod] instead of a [Runed Adamantite Rod].

Leatherworking

* Increased the range of leatherworking drums to 40 yards. [Drums of Panic] remains unchanged at 8 yards.

Items

* [Amani Charm of the Witch Doctor]: Tooltip typo corrected.
* [Hearthstone]: The cast time on this item is no longer affected by spell haste.
* [Hex Shrunken Head]: This item now has a 20 second shared cooldown with other similar trinkets.
* [Icy Chill] Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
* [Idol of the Unseen Moon]: This item now has a 30 second cooldown on being triggered.
* [Idol of Terror]: The triggered agility buff from this item no longer overwrites other agility buffs.
* The [Netherscale Ammo Pouch] is no longer a Unique item.
* The [Knothide Quiver] is no longer unique.
* The [Vengeful Gladiator's Grimoire] is now available on vendors.

Dungeons and Raids
Heroic Coilfang Resevoir - Steamvaults

* Combat Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.

Tempest Keep - The Eye

* The number of Blood Elves guarding Combat Prince Kael'Thas' room has been reduced.

Zul'Aman

* The Combat Amani'shi Warrior's Charge ability now has a minimum range.
* The melee haste provided by Combat Halazzi's Frenzy has been reduced to 100%.
* Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.

Quests

* Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

User Interface

* There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
* You can sell stacks by dropping them on the merchant window again.
* Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
* You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
* You can now shift click names while the petition window is open to paste them into the petition.
* Fixed various problems with /castsequence getting stuck.
* /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes

* Characters may now possess up to five [Paper Flying Machines] in a single stack.
* Fixed "Spell/Ability is not ready yet" message when clicking quickly at the beginning of a cast.
* Fixed a server disconnect when moving the mouse over recipes in the guild bank.
* [Gnomish Universal Remote] will now work properly with the Combat Fel Cannon.
* Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
* [Clockwork Rocket Bots] will no longer attack each other in Shattrath City.
* Channel changes will now appear properly in the chat log after zoning in or out of instances.
* Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
* If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
* The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
* Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
* Fixed an issue that was not allowing all charges of a [Field Repair Bot] to be used.
* Creatures with random player targeting crowd control abilities such as fear, charm, or sleep will now properly choose a random eligible target rather than just choosing the nearest eligible target.
* The various Hallow's End broom mounts now have their proper real-time (rather than game-time) duration of 14 days.
* Tricky Treats now have their proper real-time (rather than game-time) duration of 24 hours.

Comments

Post Comment
yay
# Jan 10 2008 at 10:15 AM Rating: Decent
/clap for the hunters. thats all they need. By making that arc shoot affected by atk power. it will increase the amount of twinks by hundreds. My sever is full of the losers. (altrec mountains) they are a waste of time. and of coarse the few casses that need a few good buffs got none or none to the comon spec. Me being a prot pally. Im not looking forward to the lvl70 respec. :( I would be holy still but Prot makes it easy to lvl up. the reason the hunters got a good dose of the mighty buff stick is cause you wil notice every night elf is a ******* dirty hunter. or at least on my server.

----------------------------------------
66 Blood elf Prot pally (Played time, 24days 13hours)
33 Undead Demo lock
25 troll prot war
(3rd month playing)
Paladin Power!
# Jan 09 2008 at 6:57 AM Rating: Decent
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1,117 posts
I'm very happy with the Paladin buffs for Ret. (The Righteous Fury thing doesn't count. It should have been fixed before.)

Actually, the tooltip reads 115-116% weapon damage now. I used to crit for upwards of 1600-1800 with Cursader Strike. I now expect 2k-2200s.

The mana efficiency of the returned seal mana is appreciated. It's nothing spectacular, but in the long run it's very nice. Just wish they'd bring back the old Illumination.
BAH
# Jan 08 2008 at 8:37 PM Rating: Decent
All blizzard workers are Horde and have a Hunter
Shaman Stuff
# Jan 08 2008 at 8:25 PM Rating: Decent
You're disappointed? priests didn't get anything, not even anything useless so they can pretend they gave us something. There had better be a cookie in my mailbox from Blizzard when I log on.
Freeze trap!
# Jan 08 2008 at 11:40 AM Rating: Default
Quote:
Hunters

* Freezing Trap is no longer limited to one target at a time.


Oooo wonder how many we will be able to get at once!
Freeze trap!
# Jan 08 2008 at 6:33 PM Rating: Default
ye ye ye,thats goo d but:
"Rogues

* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage: Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush. "

Who is Debufeed again????Blizz hate Rogues!!!

Freeze trap!
# Jan 08 2008 at 7:06 PM Rating: Default
omfg your so right i have a lvl 70 rouge OMFG that so retarted that there doing that to hemo spec man the next one is suppose to take out the stun with maces
Freeze trap!
# Jan 08 2008 at 6:38 PM Rating: Default
Indeed, just a kick in the groin...
<3 blizz
# Jan 08 2008 at 11:24 AM Rating: Default
Wooo so blizz casts [buff stick XL] on rogues again, just what we need...
<3 blizz
# Jan 08 2008 at 6:23 PM Rating: Default
It's just as if someone would take Your PS3 but gave You some candies for cheer up so stop bullsh1ting me about buffsticks and **** because it's a pile of not funny crap.
<3 blizz
# Jan 09 2008 at 3:54 AM Rating: Decent
Ow yeah..a druid's anwser.
<3 blizz
# Jan 08 2008 at 6:11 PM Rating: Default
Yeah, we Hunters are so useful, that even now, we cannot get parties for instances or raids unless every other slot is filled and people just need to plug a "Party-hole", and head out.

I am not responding in an argumentative fashion to your comment, I just wanted to clear the air.



-Prometheus.
<3 blizz
# Jan 08 2008 at 6:46 PM Rating: Default
Oh come one In my party there is always a place for an extra tank-pet and good ranged dmg. It's not that bad as You say. Look at pallys their life is fckd, they are usfull for low and mid but in the end they all just become healbots. Thats an as$ life:)
Shaman Stuff
# Jan 08 2008 at 10:31 AM Rating: Excellent
Code Monkey
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7,476 posts
* Lightning Shield mana cost reduced.

Yay! ... by how much?

* Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

Doh! Well, I think it's not as good. We'll see.
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Shaman Stuff
# Jan 08 2008 at 11:27 AM Rating: Excellent
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2,553 posts
You probably haven't played with the previous changes to water shield. Rather than requiring you get hit for water shield to return mana, it returned any remaining charges at the end of its duration. The duration was pretty short, but ultimately it resulted in pretty decent mana regen for the shaman.

This change just means a shaman will have to cast it less often, which is a good thing.

____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
Shaman Stuff
# Jan 08 2008 at 11:58 AM Rating: Decent
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2,396 posts
Agreed.

Water Shield returned too much MP/60 and improved our longevity too much to ignore, but having to cast it every 60 seconds eats into your spell rotation more than you might initially think. We already have to waste 4.5 seconds to recast totems every 1-2 minutes.

What this essentially does is make the Shaman's job easier and more effective when they're DPS'ing or healing in parties/raid where they're not getting hit regularly enough to trigger the shield's charges.
Shaman Stuff
# Jan 08 2008 at 2:31 PM Rating: Decent
As a Warrior I've never been so disappointed with a patch. I did see the will not lose rage (and my heart stopped), then I continued to read on, and back to disappointment.

Hunter with Arc shot damage again, cool.

Other than that really nothing. They must have a lot of people working on Lich King lol.
Shaman Stuff
# Jan 08 2008 at 4:00 PM Rating: Excellent
Keep it mind it's not a full blown patch.
Shaman Stuff
# Jan 08 2008 at 12:36 PM Rating: Excellent
Code Monkey
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7,476 posts
I had misunderstood the notes, I thought it meant mana/5 *instead* of what it currently does as opposed to *in addition to*, which is what it really means. And since rank 2 is 50 mana/5... I'm very pleased.
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