The Story Behind the Story at TCoS

SpellBorn has a new dev journal that looks at the art direction of Slywood, and gives some look at the design of a story!
Roles in the game design are never quite predefined. A coder might for instance take on several roles as he or she tackles the creative problems that come from trying to fit visions within the restrictions of code and hardware. I never liked the word artist in the context of creativity because everyone working on this project has proven to be an artist in their own right. We might not all understand the beauty of simplifying code, or making something load just a little better, but we sure notice it when the person working on these “trivial” tasks has not been inspired.
This is also a great look into how any one designer with a singular job description, actually wears many hats!

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