My Response to 48 Hours

Last Friday, the CBS News Magazine 48 Hours broadcast a story about Everquest as part of a show about addiction. This broadcast showed such a serious lack of journalistic integrity and left so many questions unanswered that I feel compelled to respond. Clearly, in this case true journalism was set aside, and CBS instead came up with what they thought was a juicy premise and then manufactured the facts to fit, purposefully ignoring the multitude of other facts that repudiated their predetermined storyline. In doing so, they insulted and belittled the hundreds of thousands of us who play and enjoy online games and have no difficulty integrating our hobby into our regular daily lives. (I’m including the DAoC site in this editorial because there is no doubt that had they focused on that game, their premise would have remained the same). The title of their show was “Addiction”, so let me start with the word itself. All too often our media adopts a viable scientific or medical term and warps it far beyond its original meaning to the point where the term loses all actual meaning. Addiction is one of those terms. I am sorry, but Everquest is not addictive. Neither is eating, working, having sex, or any of the myriad other activities our press loves to call addictive. To call Everquest addictive is an insult to the many people out there who are struggling to overcome the many serious and valid debilitating addictions in our world. An addictive substance is something you need, not want, and no matter how you look at it, nobody needs to play Everquest. Playing Everquest is definitely a lot of fun, and some may prefer playing it to doing any of the other activities life may offer, even to the point of ignoring things society deems important. This is not an addiction, but rather a lack of self control. A man sweating with the anguish of withdrawal from his normal dose of heroin is addicted and in need to help to kick his habit. His body needs that heroin. A man who plays Everquest to the point where he ignores his family, job and life is simply out of control. He may want to keep playing the game, but he does not need it. There is a difference. CBS’s premise that this is some sort of evil game that sucks the mind out of its players and causes them to lose control of their lives is simply ridiculous. If someone loses control of his life, it is likely that he would have found some other way to do it even if he did not find Everquest. It makes for a juicy headline, but really is tabloid journalism at its worst. Even more tabloid journalism was the presentation itself. Is there any doubt that 48 Hours interviewed hundreds of people and kept rejecting person after person for being too normal or because the game did not have any negative impact on their lives before picking their eventual subjects? Even the player they eventually did decide to film hardly supported their premise, although they used every trick in their book to make it seem that he did. It’s obvious they had no intention of presenting an unbiased article and routinely rejected anything that contradicted the story they wanted to make. They instead wanted to shock the viewer and make him believe that there are hundreds of thousands of mentally unstable gaming addicts playing this online video game who are probably just steps away from killing themselves and who knows how many others. Obviously the CBS motto is to never let the facts get in the way of a good story. The player they finally chose to interview was a doctor who played Everquest about 20 hours a week. He seemed to be a fairly normal person with a normal family life. They obviously chose him because his wife complained that she wished that he spent less time playing Everquest and more time with his family. The implication was clear that this was an otherwise good and normal man hopelessly corrupted by this evil game. Funny, but I saw something else. Here is a man who manages to hold down a high pressure job, is a loving husband, properly raises his children and provides for his family. Yet CBS wants to excoriate him for stealing 20 hours a week of private time for himself, because he does it playing a video game and, quite frankly, they think that’s weird. They showed him sitting there fighting something in the game and then zoomed in to the reporter so that she could arch her eyebrows and look properly horrified that anyone would be silly enough to waste his time on something like that. “Look”, she said, “he even has trouble looking away from the screen when I’m talking to him”. Oh if only he hadn’t met this evil game, he would surely be the perfect husband and father. Let me add something up here. CBS sports is a very profitable part of their network. Watching two Sunday NFL games takes a good 7 hours. A single college game on Saturday is another 3 ½ hours and there are games on all day long. Add in a couple baseball, basketball or hockey games during the week and you can easily add up to 20 hours watching sports on TV for just your average sports fan. A dedicated sports fan would of course go much higher than that. I’m guessing if that was his hobby, 48 Hours would have never come knocking at his door. “Man ignores family to watch football” does not make as tantalizing a headline as “Man becomes addicted to evil video game”. I don’t see CBS urging their sports division to put a warning label at the bottom of every football game warning that watching sports can be addictive and cause you to spend time away from your family. His wife should be glad he is not going out to the bars every night with his friends like many other men and women and that he instead found a way to blow off steam that keeps him at home and available when she needs him and that comes at a relatively small cost. She was never asked, but would any of us be surprised to find out that the wife who is complaining so much about her husband’s game playing spends far more than 20 hours a week watching television or shopping. I would think just about anyone spends at least 20 hours a week on personal projects and hobbies. Playing golf, sports, television, reading, and shopping are a few obvious examples of activities people spend long hours at, but there are plenty of others. Of course that wouldn’t fit into CBS’s concept for the show, so those facts simply got ignored. Besides, they want to make him look weird, not normal, and pointing that out would simply remind people that this isn’t really all that odd after all. He’s playing a video game, so there must be something wrong with him. This is after all a tabloid and not a real news show. 48 Hours also interviewed Ben Stein about his son’s Everquest playing. I guess this was to show that even pseudo-celebrities like him are not immune to this scourge. (If they wanted to interview a celebrity, why not a real one who actually plays Everquest like Curt Schilling? – Oh yeah, Curt would have told them they were full of it and blown a hole in their whole false and demeaning premise). Am I the only one struck by Mr. Stein’s method of stopping his son from playing EQ? He sent him off to a boarding school where, according to Mr. Stein, they did not allow games like that to be played. After a stint of time away from Everquest, and not coincidentally away from his parents, he was suddenly cured. (and I’m glad we were spared the manufactured scenes of his son lying in bed at the boarding house, body shaking and sweating profusely, and mewing pitifully about “just one more orc, please just one more”). Well, Ben, why didn’t you just not allow those games at your house? If your son is playing video games to what you consider an excess, maybe you should just put your foot down and pull the plug on his computer. If he instead spent his time downloading online porn, would you have let him do that for a while until you finally threw up your hands and sent him off to a porn-free school somewhere? Who is the problem here? The teenager who plays a game to excess, or for that matter does anything to excess, or the parent who allows it? Sorry Ben, but don’t blame the manufacturer of a game for your bad parenting. Finally, there is poor Mrs. Woolley. It must be terrible to lose a son, and we all feel sympathy for her. But eventually she is going to have to face up to the fact that Everquest did not have anything to do with it. Shawn was a troubled and mentally disturbed child and had been so for all of his life. Something was bound to set him off eventually. Maybe it was indeed something that happened to him in the game. Everquest is after all populated with real people, and the inability to interact with people seemed to be at the root of his mental illness. It really could have been just about anything that brought about his suicide. The unfortunate fact in life is that sometimes bad things happen and there’s not much we can do about it. Blaming Everquest for her son’s death probably makes Mrs. Woolley feel better and gives her an outlet for her grief, and you know what? I really have no problem with that. Let her deal with her grief in whatever manner she wishes. What is wrong is for a news outlet like CBS to exploit her grief for the sake of their ratings. And make no mistake that this is pure exploitation on their part. “Satanic Video game convinces man to commit suicide” was just too good a headline for them to resist. The tabloid journalists who make up the 48 Hours staff must have truly started salivating when they thought that one up. So they hauled their cameras into that poor woman’s living room and helped feed her delusion so that they could broadcast it to the rest of the world and sell a lot of commercials. Frankly, this part makes me sicker than any other part of their story. Manufacturing facts to make up a false story you hope will bring big ratings makes you a poor journalist, but exploiting a mother’s suffering and grief from the death of her son for those ratings makes you a poor human being. The journalists who made their trek to the Woolley residence to get their juicy video game murder story were simply parasites feeding on that poor woman’s grief and delusions. I’d like to think that Susan Spencer, the journalist who did this story, has a little more trouble sleeping a night because of her actions, but unfortunately I doubt it bothers her in the least. It is sad to see that the network of the great Walter Cronkite has sunk to such depths. I had always thought journalism was about facts first and story second. Yet CBS managed to do an entire story on the supposedly addictive and evil nature of this game without displaying a single fact to prove it and by ignoring the many facts that disprove it. In the end they made fun of something they know nothing about, exploited something that should be pitied instead, and succeeded in nothing more than insulting the hundreds of thousands of people who consider playing Everquest and other video games a normal, healthy and enjoyable part of their lives. For what it’s worth, they also lost my respect and viewer ship. If you wish to contact CBS about this show, here is the contact information: 48 Hours 524 West 57th St. New York, NY 10019 E-MAIL: 48hours@cbsnews.com. PHONE: (212) 975-3247
Tags: General, News

Comments

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Sports
# Oct 22 2002 at 4:44 PM Rating: Default
Your response about the sports fan is valid.
But what about the TV fan, that does nothing but sit around and watch TV all the time, whether its sports, music videos or just sitcoms. Sure CBS may try to editorialize on the dangers of too much ESPN, or violence and profanity on premium cable chanels, or even latchkey children that watch hours of MTV after school. But would they have a problem if half the country tuned into CBS for 20 hours a week?
Addiction
# Oct 22 2002 at 4:40 PM Rating: Default
I and many of my friends are recovering drug addicts. Several of us are playing "Anarchy Online" at this time and have played EQ, DAoC, Asharons Call, and plan on trying the next generation of M.M.O.R.P.G's when they come out. Being a recovering drug addict I tend to understand the "Disease of Addiction" a little more closely then the average person. It is not so much the physical nature of an addictive substance that is our problem but the obsessive / compulsive nature of our psyche that led us to the abuse of drugs in the first place. Having said that I agree with most of what you have said. Games are not the root of all evil. Its people’s inability to control themselves that is the problem. Quote "Guns don't kill....People do". But let’s not go there. As I recall there were stories of people disappearing for long periods of time as a result of playing "Dungeons & Dragons" a Role playing board game before PC video games were even invented. Which by the way is what EQ and the others are based on. And D&D itself is based on the Tolkien series "Lord of the Rings". So let’s blame it on Tolkien while we're at it. There are always pro's and con's to any form of escape (entertainment). If I wasn't playing AO I'd be zoning in front of the TV set all night after work. I prefer the game because it’s interactive. I have to "think" and "do" instead of vegetating. I have a friend who lost his job over 6 months ago. The thing that’s keeping him from killing himself is the game. It keeps him occupied so that he doesn't have to think about the lousy straights he’s in. But that’s not all he’s doing. He is actively seeking work. But in the down time it keeps him sane. On the other hand I have another friend who had been playing EQ 9 months into its arrival on the scene. Some friends and I went over to get him to go to dinner because we couldn't call him (he was online). When we got there he was in a dungeon with a group and would not leave to spend time with us due to his camaraderie and commitment to his online friends. This is obsessive. He quit the game with in a month. But He didn't loose his job, kill himself or anyone else. He made the choice to stop. And yet another friend has a family and kids. He has been having domestic problems centered around EQ. But they are working it out. And he is coming to terms with his game play.
ballots have been counted
# Oct 22 2002 at 4:37 PM Rating: Good
There doesn't appear to be a concensus with opinions here. I really don't care. I work a full time job, make an excellent living, spend time with my friends and family, and love playing EQ. I grew up pushing paper and pencil and shaking dice with D&D (yes, that's before AD&D and all the other iterations that followed). I was into medieval roleplay long before computers and EverQuest. Am I addicted or just doing what I like to do? Am I hurting anyone? Where's the problem?

ding!
Anon
Pitiful Journalism
# Oct 22 2002 at 4:36 PM Rating: Decent
...get the widow on the set,
give us dirty laundry!


Those lines just keep going through my head. When are you going to learn? CBS is the MOST liberal and MOST biased of the networks? Well, other than Fox, who are just hilarious when it comes to anything journalistic. They don't give a damm about the facts.

Reality doesn't matter. Ratings matter.

Did you realize that every major network's news programs are a part of their entertainment division? That TV networks are a part of the problem, not the solution?

Do what I did years ago. Turn off the TV. Go play EQ. That will send the best message we can.
UGH
# Oct 22 2002 at 4:26 PM Rating: Default
I have read many posts here and I have to say there are some strong opinions, educated opinions, uneducated opinions, and emotional opinions. Sadly, the emotional opinions are the ones that get most the negative responses. The one person who posted the comments about the son who died of a self-inflicted gunshot wound was responded to in sarcastic tone for the "typo" regarding the weapon used by the son. Then there is the one reply by some **** that had the nerve to simply say "learn to spell". We can't help but be emotional we are human. But geese people this is a talk forum people make mistakes. Read the posts for the entire message to be conveyed; and if there is a "typo" look beyond it or try to be more kind in your corrections. That parent obvisouly is still hurting.
A suggestion
# Oct 22 2002 at 4:13 PM Rating: Default

Some facts;

24 hours per day * 7 days per week = 168 hours per week

8 hours per day * 7 days per week sleeping = 56 hours remaining

8 hours per day * 5 days per week working = 40 hours remaining

4 hours per day * 7 days per week "other" = 28 hours remaining
"other" is personal hygiene, eating, chores, commute, waste, etc

168 - 56 - 40 - 28 = 44 hours remaining

You have 40 to 50 hours per week of truly free time.

A suggestion;

Any single activity that takes about 20 hours per week is a hobby.

21 hours per week = 3 hours per day * 7 days per week

EQ on Monday, Wednesday, Friday for 3 hours, Saturday and Sunday for 6

21 hours per week on EQ ... EQ is a hobby.
EQ Addiction study
# Oct 22 2002 at 4:12 PM Rating: Default
For your info, a psychologist has been stuying EQ for quite some time now, and has recently published a study about EQ and addiction. It was quite informative and easily disproves the fact that all EQ players are addicts. You can find it at http://www.nickyee.com/hub/addiction/home.html I hope this helps clear up what an EQ addict is.
RE: EQ Addiction study
# Oct 22 2002 at 4:25 PM Rating: Default
Interesting, do you actually READ his conclusion, here it is - and all it confirms is that some people might indeed have an addiction to MMORPGs

"If you consider yourself addicted to MMORPGs and your playing habits are causing you real life problems, or if someone close to you has playing habits which are obsessive and unhealthy, consider seeking the help of a professional counselor or therapist who is trained in addiction problems. Therapists who are familiar with non-physical addictions (gambling, shopping etc) are probably better positioned to help with MMORPG addictions because they realize that there is a psychological aspect to addiction. Some counselors for alcohol and drug addiction use the 12 step program which disregards any possible underlying personal problems, lays entire blame on the physical aspect (dependence and withdrawal) of the addiction, and may not be helpful in the MMORPG context because neither the game nor the psychological problems are physical entities. Moreover, high rates of relapse for alcohol addiction show that the physical aspect of the addiction cannot be the only cause of the addiction; otherwise the addiction would go away once detoxification is achieved. Because MMORPG addiction is entirely psychological, getting help from counselors who disregard the psychological aspects of addiction might not be helpful."
Addiction
# Oct 22 2002 at 4:12 PM Rating: Default
Sorry i wanted to post also.... i felt lonely.. almost addicted... i think im going to throw up.... /laf

Im only 19.. and only been playing almost a year. Yes i admit i play about 4 hours a night after work. But do i go out on the weekends yes.. does anyone even really know that i play EQ.. i would hope so.. the maps and quest printouts all over my computer desk should be a dead giveaway. But hey.. who cares what they think.. im not going to worry about it untill they try to do away with eq.. then i might show em my more addictive side!

Point is that it is a frickin game.. if i didnt play EQ i would play some other game.. and if they think EQ is addictive.. they should do a post on when final fantasy 7 came out.. good lord, i spent countless days without sleep just playing that and other FF games..

Ok so maybe my post wasnt really helpfull.. i just wanted to post for the first time ever on this site! WOOT

39 ranger
32 beastlord
26 mage

Tribunal
EQ didnt kill that guy ...
# Oct 22 2002 at 4:02 PM Rating: Decent
... a freaking GUN killed him .... so the CBS guys should focus on the evil guns instead of a game.
RE: EQ didnt kill that guy ...
# Oct 22 2002 at 5:12 PM Rating: Default
Um yeah, the gun decided to just go off...or should we blame his finger for pulling the trigger? how bout we blame the brain that told the finger to squeeze the trigger to shoot the gun to kill the brain...


EQ doesn't kill people
guns don't kill people


....and who cares if EQ is an addiction or not...people should be held responsible for their actions, like they USED to be!
RE: EQ didnt kill that guy ...
# Oct 22 2002 at 4:22 PM Rating: Default
Well there's a whole other ball of wax...in short to guns being evil I would just add a quote:

"Quemadmodum gladius neminem occidit, occidentis telum est."
Latin: "A sword never kills anybody; it is a tool in the killer's hand."
-Seneca, Letters to Lucilius
RE: EQ didnt kill that guy ...
# Oct 22 2002 at 4:17 PM Rating: Decent
Actually, HE pulled the trigger, the gun was the tool of his demise. There are many, many ways he could have killed himself, but chose the easiest way. The real question is, Where did a mentally unstable guy get the gun to use? Hmmm.....
RE: EQ didnt kill that guy ...
# Oct 22 2002 at 7:42 PM Rating: Default
he bought it from a store. If the mentally ill can get a gun lisence, they can easily get a gun. There is only one law that prohibits the mentally ill from getting guns, and they have to be entered into a database of the state and the state has to give the government permission to access it. Only a few states allow the government access to the files, and fewer states even have the database (but this law only applies if the person was put into an institution unvollentarily[sp?])
haha what a snafu
# Oct 22 2002 at 3:59 PM Rating: Default
Wow CBS really messed up hmmm? Got a lot of EQ players to watch 48hours, then told those same players that they are playing an evil and addictive game. Hehe what were they thinking what a snafu.
RE: haha what a snafu
# Oct 22 2002 at 5:52 PM Rating: Default
Yeah right all us addicts took time off from the addictive game to sit and watch a bunch of purient nonsense. Obviously they were catering to the tabloid TV addicts that outnumber us normal hobby players by hundreds to one. Cmon get a clue. Do you really think 48 hours really thought that far into what they were doing?
EQ as an addiction
# Oct 22 2002 at 3:45 PM Rating: Default
Sorry folks, I believe that 48 hours is off it's rocker. ANYTHING can become what the "journalists" of 48 Hours deems an addiction. I, sad to say, am addicted to breathing, eating, and sleeping. Does that make me hopeless? No, that makes me human, something most "journalists" know nothing about.
RE: EQ as an addiction
# Oct 22 2002 at 4:12 PM Rating: Decent
***
1,437 posts
hmmm, maybe Ozzy should get togther with Sony so they can get us all to commit suicide.
A Call for Maturity
# Oct 22 2002 at 3:43 PM Rating: Decent
**Warning: Long Post**

First, here's some background about me. I play EQ regularly and I am a full time college student. I didn't see the 48 Hours episode nor have I read its summary. I have read Allakhazam's response and most the responses here.

I get the impression that 48 Hours didn't portray EQ in a way we would have liked. Big surprise. We're a fringe group, a minority if you will allow me to make that comparison. We have seen, through history, how long it takes any society to overcome its biases towards a minority. Does that mean we shouldn't be offended or outraged? Of course not; it just means we shouldn't be surprised. This is the same society that blamed Doom for Columbine. We are going to see this bias again and again until computer games become mainstream and acceptable, and then we'll see it somewhere else.

One thing I have learned in my nigh on twenty years of existence is that the world isn't perfect, people aren't perfect, and neither will ever be, unless, of course, you believe they can be perfected, but we are still a long way from perfection in any case. People form and present their views from their imperfect understanding, and we need to remember that the folks at 48 Hours aren't the only imperfect ones around here. We need to use the same understanding when listening to them that we would want them to use when listening to us. Someone willl always be repressed or disadvantaged, so we need to accept that yet still fight for right and justice.

How do we do that? I don't know if you'd call this a physics law or what, but a wrong idea is easier to spread than a right one. That is, it will be harder for us to correct any damages done by 48 Hours than it was for them to do the damage, and we probably won't be able to affect the whole country at once like they did. So here's what we do: we change the world one person at a time. Though 48 Hours influenced the whole country, every person decides on their own what they believe. You have a greater impact in a one-on-one situation than CBS did one-on-country.

Every post we make, every comment we verbalize, every opinion we express affects the opinions of the non-EQ players that hear or see them. To that individual, you represent every EQ player. So let's show them we are normal people leading normal lives. Let's show them we are intelligent, rational people and not talk facts we don't know. Let's show them we have common courtesy and not swear at them. Let's show them we can form rational arguments and don't have to stoop to belittling them. In other words, let's show the world that EQ players are mature people who have a normal, albeit uncommon, hobby. If we can't do that then we have no hope of changing their views and thus no chance of surviving.

Zamok Grimblade
54 Warrior
Druzzil Ro

Edited, Tue Oct 22 16:26:42 2002
RE: A Call for Maturity
# Oct 22 2002 at 7:09 PM Rating: Decent
A very interesting post indeed. I have been playing on-line roleplaying games for years now, from the days of the completely written games such as Gemstone 3 and Dragonrealms to EQ and I must say that though I lead a very Happy existence with my job, my acting career, my time with my Wife... I am addicted to EQ.
I know the feeling. Most of you do too. It's the feeling of urgency that makes me want to not waste a second of that time I have alotted to the game with anything else... It's the need to control my resentement at my wife asking me to help her with something when I am camping... It's the worry I feel when the subway's running late on the way home, and I know I'm losing precious time before my wife comes home. I don't get that feeling with Hobbies... I don't get it with Golf, I don't get it with other "Games"... I get it with Online roleplaying games and most of you do too.

And I'll tell ya something. It's my choice.

You say "So let's show them we are normal people leading normal lives".

Why? Why do I care what middle America thinks of me? If they want to hate EQ, then let em... If they know some of us are addicted, let em know. Let em not buy it, let em not get on my Server, and let em not be sittin there at the Spires in SK when I want to solo my Necro... :>

But stop kiddin yourselves folks... this game is enticing to those of us with addictive personalities.

Amen
# Oct 22 2002 at 3:42 PM Rating: Default
That was a thuroughly thought out editorial. You said the things that needed to be said sad really with everything out there really dangerous they chose a game we all enjoy and does harm to noone. I totally agree with you about the young disturbed fellow. Everquest as the bad guy totally does not make sense does anyone see a D-n-D revisited. The fact remains that anything that someone finds to be entertaining but is not accepted bye the population at large is suddenly ridiculed by anyone who doesnt understand the fun we have the community we enjoy. Life is not about other people understanding tho. I have one thing to say to 48 hours. I'm not breaking the law my wife and job are happy my work life is healthy so mind your own ******* buisness.

Bill Shilling
(alias) Galadriall 59 Paladin on Ayonae Ro
Moderation...
# Oct 22 2002 at 3:40 PM Rating: Default
Moderation is the key to happiness. Excess usage of time on anything is bad, don't matter what it is. Nuff said.
48 hous is full of shit
# Oct 22 2002 at 3:34 PM Rating: Default
to break this down EQ is not addictive its the people you meet, they are nicer then the people u run into on the streets and most of them are willing to help you do what ever you need even if they dont know you, the game is not additive its the people you come across plain and simple! anymore i log on just to talk to my friends i dont hardly ever play anymore. 48hours can blow them selfs and apoligize to us all and do a followup on this and do it right

Wicked 60 warrior Xev
What is addiction
# Oct 22 2002 at 3:34 PM Rating: Decent
An addiction is traditionally meant a crabing for a substance, with pysical symptoms, such as aches, nausea, and distress following a sudden withdrawal. if your fist this bill then yes you are addicted. there are differnt lvls of an addiction that can very from person to person. i feel that i am not addicted to EQ, i crave it, but i don't suffer any froms of physical or mental pains if i don't get it. also one thing i wanted to touch on was that all people that they invstagated were not everyone that plays EQ, a handful doesn't acumalate the hole.

"it is doubtless impossible to apprach any human problem with a mind free from a bias" Simone De Beauvoir, The second Sex, 1953.

Journalist don't have bias, they have stories
Wow...
# Oct 22 2002 at 3:24 PM Rating: Decent
It seems that a lot of people have varied opinions as to the addictive factor of online gaming, and where the responsibility lies in a lot of different aspects...

I am an EQ player, have been for more than 3 years. I have one account, presently, as does my paramour (we've lived together for nearly 10 years), and at one point I had 3 accounts. Together, my "wife" and I have a total of 7 children, I work a full time job and spend as much time with my children as I possibly can. Am I addicted to a game that I spend whatever free time I can playing? Probably. Is it causing me to alienate myself from my family, co-workers, friends, etc? Not that I can see. Matter of fact, most of the people that I know are also EQ players, and we actually spend much time discussing EQ and other things, while working, on the phone, when out doing things...

My wife and I have a very healthy and loving relationship, and, believe it or not, it's the changing schedule that I have at my job that is causing us the most stress in our relationship. Not being able to make any definitive plans more than a few days in advance is what really hurts. When you work a schedule that changes from week to week, it makes it hard to plan a night out with either the wife or kids.

So, instead, we play EQ together to spend time that would otherwise be spent going out dancing or to a movie. Which, believe it or not, costs nearly 3 times what both our accounts cost us a month.

I've gotten a lot of input for thought from the many diverse posts that I have read here. First and foremost in my mind is the fact that EverQuest could very well be addictive, just as any other activity can be. Can someone get upset enough to commit suicide over EQ? Quite possibly, however, they would have to have some serious psychological issues on top of that to have something that happens in an online game to drive them over the edge...

Through EQ I have shared the birth of 2 of my own children, the blessed union of numerous friends in RL marriage, gotten the opportunity to meet some extremely interesting, intelligent and great people. The nicest thing about EQ is the fact that you have anonymity, you don't have to tell people about your RL if you choose not to. Or, you can share your RL with everyone you meet.

Some of the posts that I see here are simply ignorant, and the posters should seriously think about what they are trying to convey and decide if it is informative and worthwhile to actually post.

I cannot say that I agree with 48 Hours' portrayal of only a couple different people who play EverQuest, one who commited suicide (tragic it may be, but, I had my best friend commit suicide due to AIDS back in 91), and the other who plays and seems to not pay attention, even when the reporter was talking to him. I find that highly offensive that they take such a small number out of over 500,000 + actual subscribers of EverQuest. 2 or 3 out of 500,000 +, not even 1%. To get an actual accounting of it, try getting interviews with 100, 1000, or even do an online or mail poll with 10,000 subscribers... Get some concrete information before you spout that the game is responsible for ruining anyone's life.

That's about all I can say on this subject.
Was I addicted?
# Oct 22 2002 at 2:47 PM Rating: Decent
Very interesting responces.

I played everquest sometimes 48 hours straight. The world held me in awe. The people I met in everquest were a whole lot nicer than the people you run into while going shopping or to the movies/entertainment. I have been playing everquest for 3 years and in that time made friends that I will love always.

I did however quit the game. I was terrified at even considering giving up everquest. I honestly DID NOT think I was strong enough to walk away from the raids, my friends and my guild. Not only have I walked away, it was not even hard. I've moved on so to speak but I still keep in touch with friends through IRC, ICQ but I no longer need everquest.

I used everquest because at the time I started playing, everquest was more enjoyable than some unresolved issues in my life. Well, issues have a way of being resolved whether we want them to or not so I can honestly say all everquest did was delay my real life issues for a while. It was nice to get lost in a world where there was no pain, no hate and no fear. Virtual heaven for someone with real life issues that most people would become depressed and eventually kill themselves over.

Practically overnight I went from 8+ hours a day to nothing. My real life issues having be solved for the most part almost without my help, I had no need for the escape from reality and the hold the game had on me was and is gone. So was I addicted or did I use the game to avoid facing reality? Maybe that's addiction in itself.


eq is an addiction
# Oct 22 2002 at 2:42 PM Rating: Default
nternet Addiction Disorder is an addiction to online usage. Online usage pertains
to online chat rooms, message boards, auctions, games, e-mail, newsgroups,
MUDs[Multi-User Dungeons], and even the organization of downloaded information.
This new disorder was just recently recognized as an addiction. The first known papers
on the subject used the phrase "Pathological Internet Use." Dr. Kimberly Young, an
assistant professor of psychology at the university of Pittsburg at Bradford, was the first
professional to coin the phrase in a presentation of a major medical paper at an annual
convention of the American Psychological Association in Chicago. With the presentation
of her research the APA began to classify execessive internet use as addictive, just as some
eating disorders, drugs, gambling, and video games can become addictions.
There is certain criteria that must be met to be considered to be a person with
Internet Addiction Disorder. This criteria is prescribed by the American Psychiatric
Association. These symptoms are as follows. A tolerance to the net has built up: meaning
that there is a need to spend more and more time on the internet to recieve the same
satisfaction as once met by a predetermined amount of time spent on the internet and/or a
diminished effect with continued use of the same amount of time on the internet. There
must be two or more withdrawal symptoms recognizable after two days to a month after a
reduction of internet use or quitting cold turkey. Withdrawal symptoms can be and
include tembling, anxiety, obsessive thinking about what is happening on the internet, and
voluntary and involuntary typing movements of the fingers. Another symptom of I.A.D. is
to use the internet as a way to avoid withdrawal symptoms. To end up using the internet
more often, or for longer periods of time than was intended is also a symptom. A very
detremental symptom would be that an would individual risk the loss of a sgnificant job,
relationship, educational or career opportunity because of excessive internet use. Meaning
that some people would rather chat online with anonymous people than try and save their
marrige or keep their job or go to school.
On a more broad level of understanding I.A.D. it is sensible to talk about
"Cyberspace Addiction" or and addiction to an internet supported virtual realm that is
created by types of computer engineering. This is a very broad category with many sub-
categories or subtypes with differences. A man staying up for hours trying to win the bid
in an online auction may be very different than a business woman constantly checking
online stock quotes which in turn may be very different than a teenager skipping school to
reach that next level or kill one more person in that online game. There are online
addictions that fulfill social needs, some are more oriented toward competition, and some
are just extensions of an already existent workaholic addiction. These differences are very
distinct. Or, "...these differences may be superficial." John Suler Phd. a psycholigist came
up with these ideas and I concur completely with his findings.
To go into one of these subtypes of "Cyberspace Addiction" is to understand or
come to the realization of an addiction to the internet. One such example is a MUD or
Multi-User Dungeon. A MUD is a text based role playing game that people can interact
with others on the net. The MUD has come a long way since the beginning days. Now
people play MMORPGs or Massive Multi-player Online Role Playing Games. These
MMORPGs are far beyond any MUD. These internet games stimulate the mind with
vibrant background textures, complex manipulative modules, and animated characters,
along with an indepth game play to entertain endlessly.
One of the more popular MMORPGs out today is called EverQuest. The basics of
the game are as follows. You create a character of fantasy. You have several different
races to choose from. Ranging from an elf to a lizard-human hybrid. After you choose
your race you choose your class, or your main function of the game. These choices vary
also from a warrior type that fights in close combat with monsters and villans to a priest
like type that helps other players by giving medical aid. Once you have created your
character you get to name him/her. This is where the game develops the foundation of
addiction. You have created a person, an anonymous personality where you can control it
to act out or do what you want in a world that exists only in the computer realm with
seemingly no ramifiications. You then walk about a virtual world interacting with others
around the real life world in med-evil situations such as fighting dragons and killing
wolves and bears. Objectivity of the game is in and to itself the players choice. Whether it
is to become the most powerful warrior or the most widely known helper there is no
wrong way to play. And there is no real way to lose.
To understand how a game like this can become so addictive you have to know
what a persona needs to live and be happy. Abraham Maslow, a psychologist who
popularized psychological humanism, came up with a "Hierarchy of Needs." These needs
are Physilogical needs or biological needs such as oxygen, food, water, warmth, and so
forth. Safety needs, which is basically the need to feel safe. Affection or blongingness
needs or the need to not be lonely or alienated and to give and recieve love. Esteem needs
or a need to have self-respect, respect from others in order to feel satisfied. And Self-
actualization needs or a need to become what you feel is what you should do, or a calling
if you will.
This game, EveryQuest, allows you to fulfill all of these needs in a real life setting
except for the physilogical need because you can not get food from your computer and it
does not give you oxygen or water to drink. However, while you are playing your
character in the game you are responsible with keeping him/her alive with food and water.
In fact you can even indulge your real life habits such as drinking alcohol while in the
game. The effects are the same in the game as they are in real life too, adding to the
realism of the game. The other needs are met by playing the game and going in depth into
your character. You yourself become the character. You could be a mild mannered
mouse of a man in real life, but once you log on as your beastly warrior character on line
you can be transformed into a boitstrous giant of a man. Your persona can change
immensely. You can gain the respect online you lack in real life or gain friendships with
other made up characters you don't posses amongst your peers at school or work. You
can attain a sense of belonging, your self esteem can be boosted tremendously, and you
have the chance to self-actualize. To be what you really want to be.
These are the ways this game becomes addictive. These are not the only ways it
becomes an addiction. These are only a few. And just as easy as this subtype of
"CyberSpace Addiction" is an addiction so are the others.
There are still those that do not believe that I.A.D. is an actual addiction. Ivan
Goldberg, a psychiatrist, believes that it may be a disoder, but not an addiction. "If you
expand the concept of addiction to include everything people can overdo, then you must
talk about people being addicted to books, addicted to jogging, addicted to other people",
said Goldberg. I strongly disagree with his synopsis of the whole thing. The relationship
formed with your computer and even more so with your internet usage can not be
compared to loosing yourself in a book or getting a runner's high from jogging. These
things do not fulfill enough of the needs that we as humans have. You can develop an
entirely new life in cyberspace that can be better than the one you live everyday. That in
itself could become addictive.
Internet Addiction Disorder is a valid addiction. It is a part of a growing phase of
technical communication. I am an addict. I play everquest.
RE: eq is an addiction
# Oct 22 2002 at 3:50 PM Rating: Good
I'm going to take this apart, when I get home tonight. I don't have the time to read all of it right now, but in glancing over some of your material, be ready for my responses, because I am seeing areas that I do not agree with you on, and will point out those areas of your dissertation that I see as unfounded.
RE: eq is an addiction
# Oct 22 2002 at 3:15 PM Rating: Decent
So now they're saying playing EverQuest leads to psychological disorders. I always knew this was coming. Psychiatrists will classify anything they can as a psychological disorder these days, it's called "Job Security". Alcoholism, anorexia, bulimia, depression, worrying, social anxiety, kleptomania, nymphomania, etc. they're all classified as bona fide disorders, when in reality it's just a lack of self control. Watch out, world, now we've got CAD (CyberAssociative Disorder). In two weeks, psychiatrists will tell you it's a chemical imbalance. In another week, they'll have a magic pill that will help you "Break the Cycle" or some other inane slogan. It'll be caffeine and heroin, of course, or Prozac with a different label.

If you don't have enough self-control to play EverQuest, you don't have enough self-control to watch sports, eat chocolate, or own a lava lamp. Whining to your psychiatrist and giving him/her all your money for a bottle of sugar pills isn't going to help you any. And trying to blame EverQuest for someone else's problems isn't going to help any either. If someone would rather play EverQuest than spend time with you, that should tell you something about *yourself*, not the game.

Get a grip on reality, people. The reason for your problems is you and your stupidity.


Edited, Tue Oct 22 16:02:09 2002
RE: eq is an addiction
# Oct 22 2002 at 5:20 PM Rating: Decent
*
92 posts
I have the disorder that keeps me unaddicted, A.D.D. Hehe, I get bored, I log off.
RE: eq is an addiction
# Oct 22 2002 at 3:37 PM Rating: Default
I'm with you there. Up to a point. Some of the things in your list of "non-disorders" are very real. Alcoholism for instance has an effect of essentially LOWERING one's self control, thereby making it harder and harder to quit on their own.

Deppression too has a self-amplifying downward spiral almost always requiring outside help to resolve, it it's even possible to resolve.

I definitely agree about EQ being non-addictive. Yes it's a diversion from reality. No it does not make itself worse. Hence not addiction.

I played pretty consistantly for about 10 months, every day wishing I had more time to spend in norrath, scheming how to get more pp when I was supposed to be studying math... But I didn't have a comp to run it so I was playing on my friend's account after school (gasp! We broke EQ policy! call to guards!) Then my friend moved away. I couldn't play EQ. No withdrawal, no panic, no depression, no lingering feelings of unresolved issues...

But I do occasionally still check allakhazam to see what's what, just for kicks. No desire to start shelling out money to sony for some 1s and 0s or anything.
re: reply to 48 hours editorial
# Oct 22 2002 at 2:39 PM Rating: Default
Cheers to the person who posted the "reply to the 48 hours editorial". Not only did they do their research to back up their views they seem very open minded. A bit long winded (LOL) but apparently had strong opinions. Worth reading.
RE: re: reply to 48 hours editorial
# Oct 22 2002 at 3:08 PM Rating: Good
Lol. A "bit" eh? Gee...I thought I was long-winded. But you're right, a good reply.
Who Cares?
# Oct 22 2002 at 2:35 PM Rating: Decent
Who cares? I mean really? Are any of us going to change our minds about what we believe to be true? I seriously doubt it.

1. The story WAS simply journalism at it's worse, regardless of which camp you adhere. The tactics used don't even deserve the recognition of a responce.

2. I have not and will not be reading all the posts, but one thing does bother me. No one has mentioned (that I have seen) the fact that some people have a pre-disposition for addictive behavior. To one degree or another, these people are going to find something to addict themselves with be it chemical substances or behaviors.

I for one am going to live my life as I see fit. So is everyone else who plays this game.

eqa?
# Oct 22 2002 at 2:34 PM Rating: Decent
/gu can we stop raiding on sunday nights I have eq anounomus meetings then
Elnic
good for some of us
# Oct 22 2002 at 2:34 PM Rating: Good
"Everquest is after all populated with real people, and the inability to interact with people seemed to be at the root of his mental illness."

This sentance spoke so much to me. I missed the segment on 48 hours but I have to stick up for one thing. While I do believe people can become addicted to such games it's up to them or there families to deture this it's in no way the games fault(even if it is seems to be entirely based around large timesinks). I'v been playing for almost 3 years now and I gota say I feel more mentaly stable then ever. (that sounds kinda odd lol). When I first stumbled across EQ I was a depressed suicidal hermit. Yes hermit hehe I had maybe left my house 4 times in the last 3 years and this was all due to my complete lack of ability to deal with other people. It would damn near phisicaly pain me to talk to other people I would stumble in confusion from a simple hello from someone. EQ was exactly what I needed it was a chance to talk to people without being me, not fake people in a normal game but a game with actual real people talking back. Now I'll admit for the first 2 years I was, well I wouldn't say addicted but I was playing 16 hours a day yeah sure thats a lot and playing EQ is all I was doing all day. But that's a hell of a lot more than I was doing before that I used to stare at a wall for 12 hours a day seriously no kidding there. It's been so much help in becoming comfortable with normal human conversation. So much so I'v goten a new job not some crap job but a career as an audio engineer. I'v become completely comfortable talking to people that before would have caused me to break out into panic attacks the moment they leave the room. I am now a fully productive member of society and I owe every bit of it to EQ. Sure I still play a lot of EQ and I'm not the most social of people either but that's hardly to be expected.

Anyways now the hard part for me heh I'v never told anyone in game how much the game has helped me or what my real life problems were like but I might as well leave my character name should a friend read this and see it then there ya go you know something knew about your favorite sk/monk

Sothos Midgard-55sk
Xaser-47monk
Luclin
EQ
# Oct 22 2002 at 2:28 PM Rating: Decent
I think the main issue here is that a lot of people don't think video games are not as valid as any other kind of activity. If you have social problems you should seek help, EQ is social but a lot friendlier which some people fall into and forget the real world. Eq is like a simulation of real life, all you do is meaninglessly better yourself while you alive/online. I play a lot but some times get burned out and stop for a few weeks even months.
only 1 death
# Oct 22 2002 at 2:21 PM Rating: Decent
Only one death, Woot EQ is safer then crossing the street and much more fun.
RE: only 1 death
# Oct 22 2002 at 3:10 PM Rating: Default
hehe that's what I'm thinking only one suicide in the over 400,000 people that play hm damn I'd hardly call it evil
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