FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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dd?
# Jul 19 2005 at 8:17 PM Rating: Decent
*
85 posts
hmm. apparently the npc is a dd type? I think, depending on what "areas" the npc is allowed to go, we dds will now find it even harder to find a group :/

Cheers,

G
Woot
# Jul 19 2005 at 8:15 PM Rating: Decent
Nice. Got the update to start, so I go relax for a while.. Come back 2 hours later and..
Downloading 43.DAT
Files Remainging: 1149/1151...
How do ya like that?
Congestion Problem
# Jul 19 2005 at 8:14 PM Rating: Decent
37 posts
From:PlayOnline
Jul. 19, 2005 16:00 [PDT]

Congestion During the Version Update: Addition 4

This is a follow-up to the previous news regarding congestion issues with the version update occurring since Jul. 19, 2005 2:00 (PDT).

At this point our technicans are still investigating the issue and considering all possible options to bring this matter to a speedy resolution.

If you continue to have errors during the version update, please wait a while and try again later.

We deeply apologize for the inconvenience.

Im willing to bet they will magically find a way to fix it once we've all already -finally- got the download done anyway... >.> Even if they really do find a way im pretty sure that hopefully within 3 hours the congestion will be cut in half atleast and it wont be a huge deal anymore.
RE: Congestion Problem
# Jul 19 2005 at 8:18 PM Rating: Decent
I think the should just limit the number of people that can be connected to the update server at a time. This way, the people with faster connections can get updated and out faster, and open up room for others to connect, ya know? Rather than taking 7 hours to download when it should only take 1/2 an hour....
RE: Congestion Problem
# Jul 19 2005 at 9:31 PM Rating: Decent
*
73 posts
lol I picked a hell of a day to come back to FFXI after my computer died on me and begged my rents to let me install it on theirs been trying off and on for the last few hours furthest I've gotten was 2 files out 3600ish downloaded since I'm updating from fresh install before it crapped out on me. Usually don't get further than the version check.

I agree wholeheartedly that they need to institute some kind of queue system for these updates it would pretty much solve the whole problem. Of course if they did people would stop complaining here about not being able to log in/update and start complaining here about a crappy place in line lol
RE: Congestion Problem
# Jul 19 2005 at 8:22 PM Rating: Decent
37 posts
I agree at this point Idc if im the last of those people to get to it as long as people are actually making progress instead of endless loops of errors because everyones being pushy then ill wait but knowing that the progress is going quite slowly and SE is over looking obvious ways to fix this it just doesn't seem worth it at all to sit around for this.
think??
# Jul 19 2005 at 8:09 PM Rating: Decent
Here's something else to ponder on the subject of the changed NM drops (chyme and Lizzy). since they will now drop a new item with the same stats as the previous item, and the new item will be either ex, or rare/ex, im wondering if the new drops will still be useable in crafting of sniper rings and winged boots. seeing as how the amount of leaping boots and archers rings on AH will fall, the prices for them, and their upcrafts are definately gonna rise, just like emperor hairpin will. i assume that peacock charm will fall some, considering the rare/ex version is free and the real one will be more available. just my opinion
HA HA HA
# Jul 19 2005 at 8:07 PM Rating: Default
whine all you want it wont get better for posting here lol so funny the people post stuff here....

refresh...
woot new post yay something to read!!!
NOO!
# Jul 19 2005 at 8:05 PM Rating: Decent
98%! .....AND THEN! I GOT A ERROR! I was so so so so so close....
bfs
# Jul 19 2005 at 8:03 PM Rating: Default
its been over 6hrs and i still cant get the dam updates to work. this aways f'in happens to me but y?
Two PlayOnline Accounts, One Internet
# Jul 19 2005 at 8:01 PM Rating: Decent
**
302 posts
Just wondering, my wife just got her laptop today. We both use laptops. We are connected to the internet through wireless networking. A router is used. Can we both use PlayOnline Viewer and both play Final Fantasy XI at the same time?
RE: Two PlayOnline Accounts, One Internet
# Jul 19 2005 at 8:05 PM Rating: Decent
You sure can, as long as you both register your own copies.
RE: Two PlayOnline Accounts, One Internet
# Jul 19 2005 at 8:04 PM Rating: Default
yes i got my PS2 and PC wire and wirless router 2 accounts.
RE: Two PlayOnline Accounts, One Internet
# Jul 19 2005 at 8:10 PM Rating: Decent
**
302 posts
I was just wonderini because since she staring updating PlayOnline viewer, I cannot access it. Thanks for taking the time to answer my question. Much appreciated.
eeeek
# Jul 19 2005 at 8:00 PM Rating: Decent
4 hours to dowload the dam thing....i would expect better...

Edited, Tue Jul 19 21:06:43 2005
RE: eeeek
# Jul 19 2005 at 8:03 PM Rating: Decent
37 posts
lol you'd expect better after all the trouble to just start it? :P Thats probably the worst part, even after you DO get it downloading... your far from out of the problem yet...

Edited, Tue Jul 19 21:08:13 2005
bs
# Jul 19 2005 at 7:59 PM Rating: Decent
17 posts
just tried restarting from pol, now I can't even get pol, what a crock
Grrrrrrrrrrrrrr
# Jul 19 2005 at 7:48 PM Rating: Decent
ALright...now its gotten even worse...Ive logged in and out of POL and each time I go to log in and start the FFXI update it tosses the damned error...then if I hit retry I just get the error again in less than a second...
RE: Grrrrrrrrrrrrrr
# Jul 19 2005 at 7:54 PM Rating: Decent
restart whatever youre using to run POL. that fixed the problem for me.
RE: Grrrrrrrrrrrrrr
# Jul 19 2005 at 8:00 PM Rating: Default
Quote:
restart whatever youre using to run POL. that fixed the problem for me.


OMFG you Bish !!!11oneoneone i did that, NOW I CANT EVEN SIGN INTO POL ; ; I WAS AT LEAST ON POL NOW I CANT EVEN GET ON /dies out crying like some isane person ; ; !!! nuuuuuuuz0rz !

Edited, Tue Jul 19 21:00:53 2005
RE: Grrrrrrrrrrrrrr
# Jul 19 2005 at 8:03 PM Rating: Decent
Yup Yup...now I get tossed an error just trying to log into POL...
@_@ make it stop /cry
# Jul 19 2005 at 7:48 PM Rating: Decent
NOOOOOOOOOOOOOOOOOOOOOO !!!!!! ; ;
AFTER HITING RETRY 897,987,678 TIMES it starts to download, i get Estatic, all the suden BOOM ... it freezes ; ; !!! nuuuuuuu !!! ; ; make the agony stop !!! what ever will i do ?! ... ( yes i'm exagerating AND joking, but it does suX0rs ._. )
This is BS
# Jul 19 2005 at 7:46 PM Rating: Decent
I manage to get down to 115 files to get downloaded and i cant even get them now. If i manage to get to the portion to download them i get kicked every dam time but now i get to the version information get to 67% and it locks up if this keeps up i will have no choice but to cancel my service and goto another game
...
# Jul 19 2005 at 7:35 PM Rating: Decent
37 posts
Is it just me, or is it STILL continuing to get worse? I cant even get to the update screen anymore nvm it stopping at 1% or anything its just constantly endless error after error and its getting kinda boring I could understand 3-4 hours congestion but its been well over 10 its just crazy theres plenty of ways SE could be reducing the problem for future updates but are they? I've been trying 6:30am-8:40pm now and the furthest its gotten me is to the end of step 1 and then the error returns and I start over.

Edit: LOL now im getting what I asked for ~.~ the download screen pops up about every other try but it doesn't even go to 1% XD

Edited, Tue Jul 19 20:54:32 2005
RE: ...
# Jul 19 2005 at 7:49 PM Rating: Decent
Smiley: wink2

Edited, Tue Jul 19 20:53:53 2005
RE: ...dont give up
# Jul 19 2005 at 7:48 PM Rating: Decent
You Can Do IT ^.^ Smiley: dnp
update
# Jul 19 2005 at 7:18 PM Rating: Decent
i have been tring to get this since 6:30 am est. and finally started it at 7 pm...sucks, got 1:30:xx left, and my buddy on pc got his done from 6:45 pm -8:00pm ******...oh well SE atleast is making the game better
Fellowship Quest
# Jul 19 2005 at 7:16 PM Rating: Decent
16 posts
This must be square's idea of a sick joke. Took forever for d/l then get get quest get to 1st fight 42 people waiting in line to fight 1st nm. then 76 in 2nd line how dorky.......I'm off to play EQ2.
RE: Fellowship Quest
# Jul 19 2005 at 7:50 PM Rating: Decent
**
340 posts
That's what happens when 400 people all do the same quest at the same time.
Uh oh!
# Jul 19 2005 at 7:11 PM Rating: Decent
Well, I finished my download. But now, I can't get into the game do to congestion. I have no problem with finding something else to do in the meantime, but I haven't checked my plants in almost 2 days because of this. I spent weeks farming the cuttings, growing them into saplings, replanting them and growing them again. I hope they're not dead... ><
RE: Uh oh!
# Jul 19 2005 at 7:41 PM Rating: Decent
Phew... I finally made it onto the game. My plants are alive.
RE: Uh oh!
# Jul 19 2005 at 7:26 PM Rating: Good
38 posts
/comfort my wife grows plants too i hope hers didn't die too so i know you pain
Update
# Jul 19 2005 at 7:11 PM Rating: Good
i pressed the retry button for 9 hours straight lol yes my life sux o_O
smile
# Jul 19 2005 at 7:10 PM Rating: Decent
321Of450 Yeaaaaaa Smiley: smile
3:25:23 22 21 20 19 18 17 .... Smiley: snore
Smiley: oyvey ....... Smiley: bowdown .... Smiley: cry
Smiley: disappointed Smiley: banghead Smiley: boozing Smiley: lol [:lol:] [:lol:] [:lol:]







Edited, Tue Jul 19 20:43:35 2005
at 7:00 EST the server was still congested!
# Jul 19 2005 at 7:07 PM Rating: Decent
at 7:00 EST the server was still congested!
lol
# Jul 19 2005 at 7:03 PM Rating: Decent
lol
(for all this)
wtf?
# Jul 19 2005 at 7:03 PM Rating: Decent
I can't believe the massive difference in downloads. I started the PC and PS2 version updates within 5 mins of each. That was about an hour and a half ago. The PS2 still has 1hr 45 left, but the PC has 3hr 02 to go. annoyance ><
Fellowship Quest
# Jul 19 2005 at 7:01 PM Rating: Good
1. Talk to Luto Mewlirah in Upper Jeuno
2. Then go talk to either Red Ghost in Port Jeuno or Akta in Rulude gardens they will both ask you stupid questions like what gender is the lost person or w/e this is the character selection/design process so dont pick randomly.
3. Then go talk to Bheem near Batallia Downs Gate
4. Then go talk to Luto Mewlirah in Upper Jeuno again.
5.Rezone !
6. Talk to Luto Mewlirah AGAIN
7. Then go to Eldieme Necropolis
8. go to G-8 and you'll find a "???"
9. touch is to spawn a NM
10. the NM is below lv 40 so its kinda easy lol
11. go talk to Luto Mewlirah in Upper Jeuno again
12. then go to port sandoria
13. talk to Portaire in Cargo Room B
13. then go to Ghelsba Outpost at the BCNM hut
14. you'll fight another NM and this fight can only be done SOLO the NM is not hard at all lol
15. then go to Luto Mewlirah at Upper Jeuno to get your key item to summon your own NPC buddy.

also you can delete your npc buddy and redo the quest for different NPC looks or w/e o_O

hope this helps and Hi to everyone on Leviathan
>:P lol
RE: Fellowship Quest
# Jul 19 2005 at 7:52 PM Rating: Decent
27 posts
Hey thanks for the post on the quest :D Hopefully I'll get the NPC tonight if the update goes smoothly...
npc fellow
# Jul 19 2005 at 6:49 PM Rating: Decent
17 posts
so players will only get 70% exp with an npc, hmmm that's what beastmasters put up with everyday, maybe there will be a little less prejudism toward them in the future, since other party ppl will be a little less ignorant.....

Edited, Tue Jul 19 19:50:01 2005
....
# Jul 19 2005 at 6:47 PM Rating: Decent
well i know everyone "expects" big updates to be like this due to past experiences, but you'd think they'd have learned by last time to change the way they do updates....

im jus jealous of ppl who log on early and camp everything lol...

and wow 1500 comments....
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