Forum Settings
       
1 2 3 4 Next »
Reply To Thread

Cataclysm PvP - discussionFollow

#77 Sep 22 2010 at 12:12 AM Rating: Good
*
100 posts
Quote:
I do have my concern about the ret "charge", it gives a speed boost so that you can run at your target and catch up with it the same way charge does. The problem I see with it is that it is not so much a charge but a sprint, it can be used to escape.


The talent is already kind of nerfed. It can be dispelled and spell stolen. Also, the talent only triggers when you're more than 15 yards from your target, so it may not be that effective as an escape against most melee classes even in BGs or duels. Against mages it's almost detrimental to cast Judgements. Good luck getting in any auto attacks against them.

They should buff something for Ret. Dispel mechanics are really going to **** them over in competitive PvP. Pretty much all their self buffs can be stolen/dispelled and their Hand of Light mastery, which doesn't even seem that great for PvE, looks flat out bad in PvP for a class that is easily kited.

I'd hope they make some changes. Every class needs something to look forward to, even if it's not "your" spec and right now there is some doom and gloom around all 3 of the Pally trees.
#78 Sep 22 2010 at 4:16 AM Rating: Good
***
1,609 posts
Remove spellsteal! It is just such a stupidly powerful ability, especially with no cooldown and no dispel resistance going into cataclysm.
#79 Sep 22 2010 at 5:02 AM Rating: Good
I don't think anyone's going to be using spellsteal to steal a 4 second buff. Spellsteal has a long blue cooldown, and it's a real pain to recharge.
#80 Sep 22 2010 at 8:45 AM Rating: Good
*
100 posts
Quote:
I don't think anyone's going to be using spellsteal to steal a 4 second buff. Spellsteal has a long blue cooldown, and it's a real pain to recharge


I'm not sure if this was sarcasm or not. Spellsteal has no cooldown and costs ~650 mana at level 80. You can jack all of a paladins buffs with it and still have over 20k mana to kill him with his own Avenging Wrath and Long Arm of the Law.

On a related note...Noooooo! Don't take my spellsteal. I don't think removing the spell is warranted just to balance Retadins and Mages in PvP.
#81 Sep 22 2010 at 8:53 AM Rating: Good
CatPredator wrote:
Quote:
I don't think anyone's going to be using spellsteal to steal a 4 second buff. Spellsteal has a long blue cooldown, and it's a real pain to recharge


I'm not sure if this was sarcasm or not. Spellsteal has no cooldown and costs ~650 mana at level 80. You can jack all of a paladins buffs with it and still have over 20k mana to kill him with his own Avenging Wrath and Long Arm of the Law.

On a related note...Noooooo! Don't take my spellsteal. I don't think removing the spell is warranted just to balance Retadins and Mages in PvP.


Long blue cooldown... think about it. What is long and blue and, when depleted, needs recharging?

It's a mana bar.

Pretty sure they'll increase the mana cost in Cata, as they're doing with other dispels, but taking a 4sec buff that increases movement speed by is sort of a waste of mana and a global anyway. It's a 45% movement increase, nothing to write home about; if they're slowed you can still kite them, if they're not then you can't anyway.

Spellsteal's great for Hand of Freedom and Protection and yeah, AW, but I really doubt you'll see it used in this way.

Edited, Sep 22nd 2010 2:55pm by Kavekk
#82 Sep 22 2010 at 9:41 AM Rating: Decent
*****
13,048 posts
CatPredator wrote:
They should buff something for Ret.

After 2.5-3 years now of being one of the best classes in PvP, no, leave them the **** alone.

Especially if they're lagging behind other classes.
#83 Sep 22 2010 at 11:05 AM Rating: Good
*
100 posts
Haha. Who knows where Ret will actually sit. I've just seen a lot of complaining about Ret vs Mage being broken. Playing a Mage myself, its kind of fun watching some Paladins squirm.


Quote:
Pretty sure they'll increase the mana cost in Cata, as they're doing with other dispels


They've already updated a lot of the spell costs for Cataclysm on wowhead (Dispel is up 2%, Cleanse up 8%, Purge up 6%, etc..) but Spellsteal is still 20%, however all the other dispels get rid of 2 magical effects, where spellsteal is just the one and costs 50% more mana. It might go up still, but it hasn't yet.

As for the 4 second buff, I don't know that you will actually want to steal it, but you can. Those who try the new fire spec for PvP may find use of it. I know I'm looking forward to running around a few BGs AoEing the **** out of everyone and then dying in a blaze of glory a few times. Might not be that effective in practice but it sounds fun in theory.
#84 Sep 22 2010 at 3:12 PM Rating: Default
***
1,912 posts
Overlord Theophany wrote:
CatPredator wrote:
They should buff something for Ret.

After 2.5-3 years now of being one of the best classes [against rogues] in PvP, no, leave them the @#%^ alone.

Especially if they're lagging behind other classes.


Fixed that for you. They were OP for a time. But by now that's as old as history. Get over it.

They have a bunch of problems but getting a charge and an interrupt really helps.

They're getting big nerfs in defensive spells, Divine Shield to 8 seconds is ok IMO. I would still say that the damage reduction could be increased a bit. At least what I felt about the bubble in WotLK was that the damage reduction should have been more than 50%.

Removing magic cleanse for ret, I don't know. It doesn't seem so bad if they get charge and hand of freedom is still there. The real reason why you needed it was because you didn't get charge.

The new seals look ok, I will be fine if the DPS on seal of justice is good enough to make it a DPS seal.

Overall I'm not pesimistic about how ret is coming out. I can see lots of improvement.

I still don't like the mechanic of this charge, for the reasons I said and also because it's on an 8 seconds cooldown. You use it, and use it over and over again every 8 seconds.

Comparing.
Blink has a 15 second cooldown.
Warlock tele has 30 second cooldown.
Hunter Disengage has 25 sec.
Arms warrior 25 and 30 sec c/ds.
Fury 20 and 30 sec.
Prot 15 and 30 sec.
Feral 15 and 30.

Divine Protection is another where I didn't like the change. What I think about it is that it should have been kept as it is in Wotlk and just removed from Forbearance. One of the good things about this class was that when you press a button it did something very visible. Halving the cooldown and halving the effect isn't a good trade in that the effect becomes invisible and it stops being fun.


Edited, Sep 22nd 2010 5:15pm by xorq
#85 Sep 22 2010 at 5:09 PM Rating: Decent
*****
13,048 posts
xorq wrote:
Overlord Theophany wrote:
CatPredator wrote:
They should buff something for Ret.

After 2.5-3 years now of being one of the best classes [against rogues] in PvP, no, leave them the @#%^ alone.

Especially if they're lagging behind other classes.


Fixed that for you. They were OP for a time. But by now that's as old as history. Get over it.

No, you misunderstood me. Paladins as a CLASS are the most represented in every bracket. Hence me being okay with one of their specs sucking.
#86 Sep 23 2010 at 7:19 AM Rating: Good
***
1,609 posts
Yep, holy has been consistantly superb, ret had it's moments of glory and protret was powerful throughout S8. If you don't mind switching specs pallies are a great main for pvp.

As for the pally charge, it's really weak. You have to be over 15 yards away from the target to proc it and your judgement needs to be off cooldown (not good news for clutch speed boosts). Only a 40% speed boost so it wont close distance that quickly, considering other classes will have at least 8% boots increase, and plenty of gap making abilities to counter it. I'm gonna wait until devs have finished balancing numbers and tweaking everything then we'll see how ret looks.
#87 Sep 23 2010 at 12:08 PM Rating: Decent
***
1,912 posts
ArtemisEnteri wrote:
Yep, holy has been consistantly superb, ret had it's moments of glory and protret was powerful throughout S8. If you don't mind switching specs pallies are a great main for pvp.


I don't think paladins are going to be overrepresented as healers in Cata. It's not a holy nerf, it's just that now all of the healers will dispel magic. I'm pretty sure the favorites will be the resto druid which now becomes a resto druid with magic dispell and the disc priest.

They will still have it's niche in that warriors tend to be terrible in 2v2s unless their healer is a paladin. So even if they turned out to be weaker PvP healers than Druids and Priests warriors are still going to look for Pally heals.

Quote:

As for the pally charge, it's really weak. You have to be over 15 yards away from the target to proc it and your judgement needs to be off cooldown (not good news for clutch speed boosts). Only a 40% speed boost so it wont close distance that quickly, considering other classes will have at least 8% boots increase, and plenty of gap making abilities to counter it. I'm gonna wait until devs have finished balancing numbers and tweaking everything then we'll see how ret looks.


That could also be part of the problem. If it works in a way it shouldn't, and in addition it doesn't work the way it should, it's a bad thing.

The other classes 8% boots increase is negated by the new version of seal of justice. As well as any speed effect. Pursuit of justice makes the Paladin walk faster. So I consider that part fixed if the seal does enough DPS to be a dps seal. I'm not getting into actual numbers because numbers are still TBD.

However the part about the charge is still weird. It's a spell you spam. It does have it's downside when compared to charge from ferals and warriors because it's not a spell you save until the moment you see blink. So a mage can blink just after you judge and you have 8 sec c/d. On the other hand, if you do save it for blink, mage blinks and you charge, and you can charge again in 8 seconds, and charge again when he blinks again. You get to charge every blink and 1 extra charge between his blinks.

Overall I see the addition of a charge as a needed fix, it's just it has to work and not be abusable for completely different purposes.

Edited, Sep 23rd 2010 2:23pm by xorq
#88 Sep 23 2010 at 1:51 PM Rating: Good
*
100 posts
Quote:
On the other hand, if you do save it for blink, mage blinks and you charge, and you can charge again in 8 seconds, and charge again when he blinks again. You get to charge every blink and 1 extra charge between his blinks.


Except Blink will increase run speed by 70% for 3 seconds, and LAotL doesn't remove snares. It's most problematic with mages though. It should be better against other classes and even in PvE on fights where mobility is an issue.
#89 Sep 24 2010 at 7:31 AM Rating: Good
***
1,609 posts
It's nothing like a charge though. Charge brings you to your target no questions asked and you can snare them etc. Long arm of the law makes you run 40% faster (doesn't stack with PoJ) and you aren't immune to slowing effects during its duration.

The cool thing about it is that in BGs if you are quick at switching targets at various distances from you it should be up constantly unless you are busy bursting someone, and then if they get signifigant distance you can speed boost a litle. It's definately something the spec needed.

I just heard also that arms warriors can now pummel in battle stance, nice change. I guess it is partially to make up for the loss of unrelenting assault.
1 2 3 4 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 12 All times are in CST
Anonymous Guests (12)