Quote:
You're wrong, and you need to read more.
You can't get a 10 second stun in. CS and KS DR, making a CS+KS a 7 second stun, and you'll have a 20 second cooldown. I'd rather Premed/Ambush/KS, do 10k damage and stun someone for 6 seconds.
That's my point, though. It's retarded that one of our openers is completely useless outside of Shadow Dance, now. If I can do 10k more damage with 1 second less stun, why am I going to CS?
I did edit my post to make it more visible that I said "
this is what you can't do in Cata".
Now let's get to what I did say
you affirmatively can do in Cata.
You can affirmatively have your 4s Cheap Shot and your 6s Kidney Shot "
during the fight". You're not going to be dead in 15 sec after Cheap Shot. Rogues are looking like the melee class with highest survivability as of now, only second to DKs in specific situations.
I also said you will open with ambush more often. Because you'll probably get more benefit from Ambush->Kidney Shot than from opening with Cheap Shot. You can ambush with any weapon now too. It's all part of a "less cheap shot and more ambush" conspiracy the devs have going on in there.
I don't see cheap shot as completely useless.
6s Kidney Shot requires 5 combo points so you can't "start" with a 6s KS. Cheap Shot will still give you the ability to "open with a stun". And Kidney Shot has a 20 sec cooldown so if you open with Ambush->Kidney Shot your only way to pull another stun during that cooldown is to vanish->cheap shot.
Also keep in mind that you get a self-healing effect. So while you will stun your enemies for 6 seconds instead of 9 you can heal enough to make up for the damage received during those other 3 seconds.
I'm not going to convince you to play Rogue in Cata, in fact you should probably play another class because you've played rogue so much you'd probably enjoy a change. But my current view of rogues in Cata is that they are shaping up to be quite imba for PvP and quite boring for PvE.
It's hard to say how casters will turn out, they look fine but it greatly depends on the effectiveness and the cooldown of anticaster abilities given to other classes. Something as small as an unbalanced version of CloS and casters are screwed.
Edited, Sep 13th 2010 6:07pm by xorq