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I think SE should change undersized parties and nerf...Follow

#1 Oct 21 2015 at 7:31 PM Rating: Decent
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level 50 dungeons...

I mean i could be wrong but isnt the whole point of undersized parties, to make it so that ppl starting late can get 2.0 content done faster/easier to:

a) catch up with level 60 players faster and

b) solo old content that we all know ppl wont get duty finder parties for because no one is doing them anymore so they might spend 5+ hours i DF?



Yet there are things that make that contradictory and trivial, for one... at level 60 even at il190 you cant solo ANY level 50 dungeon (heck or in most cases level 40 dungeons.) That should be changed.

Also you cant get Nexus light while undersized... that should also be changed I mean when Garuda window is open how fast so you think youre gonna get parties in that two hour window to do that? AND good luck making a light farming PT in PF now a days to get that done, as such all that should be made solo-able with little to not difficulty, I mean atma farming is a joke now, animus books arent bad, you can get all 75 alexandrite i one sitting.... so why arent the other steps as equally accessible t late ppl? I mean the light value wasnt increased further (you still need 125 garuda kills during bonus to complete it) and then to make it worse you cant get light n an undersized party and even IF you could you cant solo it at 60 sooo whats the point?
#2 Oct 21 2015 at 8:11 PM Rating: Good
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It is kind of a contradictory change but it's done purely to try to "balance" it. Yea you can't solo EVERY 50 dungeon, especially some hard mode ones since they designed it to ***** over speed runs and still requires at least 2-3 people since they'll never get proper AI working to the point they can get a more advanced "Trust" system like XI have since they instead used Gambits for Bosses.

It's weird the only change they did was to one of the less annoying parts overall (books), but not a complete change (getting rid of the FATE requirements) but 3.1 they may change it, especially if HW relics require 2.0 content, which it will.

Since they're adding hard modes of 2.0 dungeons now.
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#3 Oct 21 2015 at 8:43 PM Rating: Excellent
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I don't recall undersized parties ever being conveyed as something that everyone can solo. It simply means you don't need 4 or 8 people and you aren't level capped. Some of it can be soloed, some of it can't. As a warrior I've soloed wanders palace, can almost solo quarn hm. I think thats the only level 50 dungeons i tried. I see party finders every now and then for people looking for an undersized party to get a clear on a dungeon, they usually fill pretty quick.
#4 Oct 21 2015 at 9:21 PM Rating: Default
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squiress wrote:
I don't recall undersized parties ever being conveyed as something that everyone can solo. It simply means you don't need 4 or 8 people and you aren't level capped. Some of it can be soloed, some of it can't. As a warrior I've soloed wanders palace, can almost solo quarn hm. I think thats the only level 50 dungeons i tried. I see party finders every now and then for people looking for an undersized party to get a clear on a dungeon, they usually fill pretty quick.



Well the way i look at it If im level 60 theres no why I should die fighting level 50 mobs otherwise whats the point of leveling? How many other game have you played where stuff 19 levels lower than you can wreck you? Even if FFXI you could kill stuff 10 levels lower than you (as they were "too weak and gave no exp" Now stuff that was 1-9 level under you on the other hand would require some work for most jobs... but 10 levels was the "sweet spot"
#5 Oct 21 2015 at 9:40 PM Rating: Good
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squiress wrote:
I don't recall undersized parties ever being conveyed as something that everyone can solo. It simply means you don't need 4 or 8 people and you aren't level capped. Some of it can be soloed, some of it can't. As a warrior I've soloed wanders palace, can almost solo quarn hm. I think thats the only level 50 dungeons i tried. I see party finders every now and then for people looking for an undersized party to get a clear on a dungeon, they usually fill pretty quick.


Yoshi/Battle dude actually stated using undersized/unsync entry is great for getting your relic completed quickly or to help someone through 2.0 content. Logically being level 60, you should be able to solo the dungeons..being as everything is 10 levels under you and dlvl tends to calculate in a way that once you're over/under 5 levels you tend to have an insane advantage.

This is why barring some extreme mechanics like the goobbue in Lost City, every 50 area dungeon is technically soloable, especially the ones needed for relic progression. This is why it's kind of a contradictory change because yes you can go in undersized..but you lose all benefit in doing so..defeating the purpose unless you do it with 1-2 others.
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#6 Oct 21 2015 at 10:18 PM Rating: Default
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I have to disagree with the "barring extreme mechanics" part... I cant even make it TO the Goobue in Lost City solo... Sure Ive seen BLMs do it solo... but not all of us are BLMS.... soo some Jobs can solo the old stuff at 60 while other cant? that alone is bad design
#7 Oct 21 2015 at 10:38 PM Rating: Good
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DuoMaxwellxx wrote:
I have to disagree with the "barring extreme mechanics" part... I cant even make it TO the Goobue in Lost City solo... Sure Ive seen BLMs do it solo... but not all of us are BLMS.... soo some Jobs can solo the old stuff at 60 while other cant? that alone is bad design


Yes. Not all jobs are the same.

I made it to the goobbue there as NIN, but naturally couldn't beat him because he nom'd me.

My understanding is that the best jobs for soloing these things are SCH and WAR, though others have varying degrees of success.
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#8 Oct 21 2015 at 11:27 PM Rating: Good
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DuoMaxwellxx wrote:
I have to disagree with the "barring extreme mechanics" part... I cant even make it TO the Goobue in Lost City solo... Sure Ive seen BLMs do it solo... but not all of us are BLMS.... soo some Jobs can solo the old stuff at 60 while other cant? that alone is bad design


All jobs are the same - just not when it comes to solo. I've only done em as DRK, BRD and WHM. The biggest issue is mechanics more than anything in terms of dungeon design itself. That makes it harder to do in general. Since at 60 you have more than enough tools and utility being overgeared and overleveled to get through some of the original dungeons.
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#9 Oct 22 2015 at 1:27 AM Rating: Default
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well even at 60 lets use that same dungeon as an example.. when you got the first group of like 5 mobs that hit you for like 200-250 each, they dont miss nearly as much as youd expect something thats 10 level lower than you to miss, and youve got about 13k hp... if 5 things are hitting you for 200 each thats 1k lost per attack and yo got 1e3k hp meaning you have to kill them before they can get off 13 attacks.. which as a brd it happens sometimes and other it doesnt.. youre ability to solo shouldnt come down to how lucky or unlucky you get, that should be a 100% skill based endevour
#10 Oct 22 2015 at 4:42 AM Rating: Excellent
Uh, we've tested it thoroughly and WAR and SMN are both capable of soloing quite a few of the level 50 dungeons. I think it's because each has a self-heal aspect, a tanking aspect (with Titan-egi), and a major DPS component.
#11 Oct 22 2015 at 7:58 AM Rating: Default
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Catwho wrote:
Uh, we've tested it thoroughly and WAR and SMN are both capable of soloing quite a few of the level 50 dungeons. I think it's because each has a self-heal aspect, a tanking aspect (with Titan-egi), and a major DPS component.


Well of course under THAT condition youre right, if EVERYONE had a self hel aspect then it would be fine, unfortunately this isnt FFXI, whee jobs can be quite versatile and do stuff outside of what theyre jobs prime focus is (i,.e a blm with whm sub or healing spells can heal and keep a party alive just fine if the healer dies in a fight where as in FFXIV if a healer dies during an boss battle you have ZERO hope for winning unless the boss is like 3 hits away from death already)
#12 Oct 22 2015 at 9:37 AM Rating: Excellent
But even in FFXI most people had more than one job leveled, in order to maximize that versatility. Even in XI, the only jobs capable of easily soloing at-level or higher level HNMS mobs were red mage and blue mage, both with /NIN.
#13 Oct 22 2015 at 10:38 AM Rating: Default
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Theres a difference between HNMS and "content you're 10 levels higher than" also lvling more than 102 jobs in XIV got "killed" when the cap was raised to 60..

1-50 seem like a joke comped to 50-60.. I mean heck I can do 1-40 in one sitting (provided i have 100 allowances for leves already), then 40-50 to next day...... 50-60 aint happening that fast
#14 Oct 22 2015 at 11:44 AM Rating: Excellent
What are you talking about? I've got 4 battle classes at 60 and 3 DOLs at 60 and I'm working on #8 with machinist.

My crit-hit 193 BRD does the same DPS as a 200 Eso bard because I stopped doing "upgrades" that were really "downgrades." That let me distribute my Eso gear much more broadly, and now SMN is at 190 and climbing fast.
#15 Oct 22 2015 at 5:33 PM Rating: Default
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Catwho wrote:
What are you talking about? I've got 4 battle classes at 60 and 3 DOLs at 60 and I'm working on #8 with machinist.

My crit-hit 193 BRD does the same DPS as a 200 Eso bard because I stopped doing "upgrades" that were really "downgrades." That let me distribute my Eso gear much more broadly, and now SMN is at 190 and climbing fast.



there are plenty of ppl with multiple lvl 60 jobs, but that 50-60 grind ended that for me.... at 50 I had 1 tank 1 healer and 1 ranged dps and well as one melee DPS at 50 so I could be versatile..... at 60 however only thing i have (and will have) is two ranged DPS at 60... and even that was too painful to do, everything else ill be staying at 50 lol.

and since brd and mch wear the same gear pretty much keepin em both geared with these weekly lockouts and, eso caps, will be a LOT easier and faster than doin it on 4-5 jobs and expecting to stay caught up
#16 Oct 25 2015 at 2:54 PM Rating: Excellent
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DuoMaxwellxx wrote:
Theres a difference between HNMS and "content you're 10 levels higher than" also lvling more than 102 jobs in XIV got "killed" when the cap was raised to 60..



The thing is, not all level 50 mobs are created equal. As ilvl increased throughout the 2.x content, so did the strength of the mobs. The mobs in wanderer's palace are easy as a level 60, just like you are expecting. The mobs in 2.4 and 2.5 dungeons, not as easy to solo. Those mobs were scaled for higher ilvl players. Considering that ilvl 30 gear gets you to about level 55, I'd venture to say some of the mobs in 2.x dungeons are more on par with a level 53-55 mob than a level 50 mob.

Today's live letter they confirmed you can get light from undersized parties in 3.1
#17 Oct 25 2015 at 3:16 PM Rating: Decent
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squiress wrote:
DuoMaxwellxx wrote:
Theres a difference between HNMS and "content you're 10 levels higher than" also lvling more than 102 jobs in XIV got "killed" when the cap was raised to 60..



The thing is, not all level 50 mobs are created equal. As ilvl increased throughout the 2.x content, so did the strength of the mobs. The mobs in wanderer's palace are easy as a level 60, just like you are expecting. The mobs in 2.4 and 2.5 dungeons, not as easy to solo. Those mobs were scaled for higher ilvl players. Considering that ilvl 30 gear gets you to about level 55, I'd venture to say some of the mobs in 2.x dungeons are more on par with a level 53-55 mob than a level 50 mob.

Today's live letter they confirmed you can get light from undersized parties in 3.1



even if the monsters were 55 i think i should have no problem at 60... as far as Wanders Palace well i dunno when I first hit 60 and was using the dungeon gear you get up to that point I still got wrecked.. lets see how much "easier" i is now that Im il98

as for light in undersized parties.. that good but then why finish the weapons in 3.1 when you can start on the new one in stead? is the bonus it gives to those that finished zeta so significant that youd still wanna finish zeta once the new weapon is available?

Also if thats the case then lets hope the also either increased the amount of light you get in 3.1 or decrees the amount you need SIGNIFICANTLY kinda like all the other changes in the zeta quest... i mean look at atma, and animus books as well as alexandrite... their joke now... let light still requires more time and effort, so naturally that should be changed too.
#18 Oct 25 2015 at 3:19 PM Rating: Decent
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Yep Yoshi even said he suggests you just do the 3.15 relics if you didn't finish a zeta by now or even started it, but zeta will have an advantage in the new line (only on first step). So the only reason I could see them doing it NOW is simply to keep with tradition of nerfing everything prior.
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#19 Oct 25 2015 at 3:34 PM Rating: Good
There are a few zetas that I'd like from a sheer glamour perspective - the white mage one is quite gorgeous.

I'm just pleased that my finishing the axe means that if I go for the new bow or a scholar book I'll still get the slight bonus.
#20 Oct 25 2015 at 3:40 PM Rating: Decent
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speakin of which i see they change i again.. last i checked it was supposed to be 3.1... now theyre moving it to 3.15 (yes im aware that that was the way it was always done but if youre gonna do it the way you've always done then we should never been told 3.0 then 3.1 to begin with)

I also see exploratory missions will be locked behind duty finder and time limits.. meh i was hoping for a normal open world place to explore which i could camp nms if i wanted... cant really camp on a time limit.. Also ppl who go in FC can set how they do loot while ppl who dont have an fc are airship get Greed only? so i were fighting something an FC is fighting we have zero chance of getting a drop? How is that fair?

And adding materia slots to raid gear? Oh great I can see materia process getting horrible again and materia being "expected" on anyone wearing blue gear now, which means , this will finally be turning into a "you need to spend go knows how long farming gil" game like FFXI used to

Crafted gear also becoming better than it is now sound to me like, BiS wont have any blue gear in it anymore from now on. (well from what that patch comes anyway)
#21 Oct 25 2015 at 3:42 PM Rating: Excellent
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this will finally be turning into a "you need to spend go knows how long farming gil" game like FFXI used to


Yes, we're finally getting some horizontal progression!

Half joking, of course.

Edited, Oct 25th 2015 2:43pm by Thayos
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#22 Oct 25 2015 at 4:05 PM Rating: Decent
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DuoMaxwellxx wrote:
speakin of which i see they change i again.. last i checked it was supposed to be 3.1... now theyre moving it to 3.15 (yes im aware that that was the way it was always done but if youre gonna do it the way you've always done then we should never been told 3.0 then 3.1 to begin with)

I also see exploratory missions will be locked behind duty finder and time limits.. meh i was hoping for a normal open world place to explore which i could camp nms if i wanted... cant really camp on a time limit.. Also ppl who go in FC can set how they do loot while ppl who dont have an fc are airship get Greed only? so i were fighting something an FC is fighting we have zero chance of getting a drop? How is that fair?

And adding materia slots to raid gear? Oh great I can see materia process getting horrible again and materia being "expected" on anyone wearing blue gear now, which means , this will finally be turning into a "you need to spend go knows how long farming gil" game like FFXI used to

Crafted gear also becoming better than it is now sound to me like, BiS wont have any blue gear in it anymore from now on. (well from what that patch comes anyway)


1. Yeah, it's always going to be moved up because they either want to adjust the ilvl, or they want to keep people from overpowering older content too quickly..even though you can now due to the 5 month update delay.

2. Yep, 2 hour cooldown. Since you'll spend at least 90 in it you'll only realistically have a 30 minute cooldown. They did say they'll adjust it if people aren't happy with it, which people won't be happy with it if it truly is the loot pinata it's sounding like it will be.

3. The only loot rule aside greed only and premade is you need to deal damage in order to be eligable, meaning for example the people who show up at hunts and only spam Medica II wouldn't get credit at all.

4. It's hard to determine how this will go, the lack of accessories in 3.1 and the fact "crafted" 3.2 gear will be stronger...it can go either way, however, due to raid gear having insanely high stats already and the nerf on overmelds that's coming, it won't be "expected" outside of the "difficulty" of meeting a DPS check. So yes you will end up spending lots of gil..like as proven by that SIMPLE announcement, on some servers Savage Might/Aim IV shot up from 20-40k - 200k+ after the letter..V's went up slightly too.

Unless they plan to reintroduce 1.0 materia or make special attribute ones, melding raid gear will be pointless unless it's accuracy for healers.

Edited, Oct 25th 2015 3:06pm by Theonehio
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#23 Oct 25 2015 at 5:05 PM Rating: Decent
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pointless? so having extra det or crit on a piece of armor that already naturally has det or crit = pointless?
#24 Oct 25 2015 at 6:27 PM Rating: Excellent
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Having a piece of raid gear that gives me det/acc and then melding crit to the cap is not an optional thing. What would that be? 25 crit? 25 crit is a lot. There's just no possibility that that's not mandatory.

That announcement was the one part of this live letter I really didn't like hearing. Coupling gear upgrades with required materia melds is a huge mistake. The only way I could see making it not completely awful would be to either open spiritbonding to blue and green gear or creating materia specifically for raid gear and then dropping it or selling it with a currency from a vendor.

Making people spend either hours/days spiritbonding and hoping for the right conversions for every upgrade they get OR spending millions of gil on every upgrade they get is a completely awful decision.
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#25 Oct 25 2015 at 6:31 PM Rating: Decent
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DuoMaxwellxx wrote:
pointless? so having extra det or crit on a piece of armor that already naturally has det or crit = pointless?


Doesn't work that way. You can add a few extra but most gear is already at or near its stat cap natively, which is why you tend to meld the next best stats because you're actually wasting a slot trying to pump out that last 3-5 points when you could pump in 20+ crit for example.

Current raid gear you could add say det or crit, but the stats are already high enough that it'd be a waste to do so because at current caps, you wouldn't be able to add too much, which is why accuracy for healers, for example, would be the biggest benefit to melding raid gear.

The changes coming in 3.2 also will be changing how youd go about it, for example tanks meld str accessories with vit, or vit accessories with str (usually the former) and if what yoshi said is true, chances are that won't be possible anymore, so that alone changes how you'd meld accessories let alone your overall sets, especially if crafted gear in 3.2 actually keeps up with raid gear for once.

Archmage Callinon wrote:
Making people spend either hours/days spiritbonding and hoping for the right conversions for every upgrade they get OR spending millions of gil on every upgrade they get is a completely awful decision.


But perfect in keeping certain content "fresh" that acts as a wall for most of your players until the next update. For example Savage Alex 3 is the brickwall for anyone who can actually do Alexander..select few gets past it and has Alex 4 on farm.

Being able to meld additional crit would be helpful..but it doesn't solve a lot of issues with certain content, which is usually mechanic driven. Allowing healers to get the accuracy needed will probably be THE biggest boost to DPS checks like it was in Final Coil.

Edited, Oct 25th 2015 5:35pm by Theonehio
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#26 Oct 25 2015 at 10:01 PM Rating: Decent
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so i was wondering if theyre making a king thordan extreme... which will drop weapons that will "make savage easier" Why bother with that when the new relic should be, just as good if not better?

Also the fact that theyre making content to make current content easier I guess that mean savage gear will still be the best gear until 3.2 which mean those of us who havent even entered savage yet still have even more time to catch up... I seriously hope they keep future new gear relevant for this long again instead of it bein one upped b better stuff every 3 months.. THIS is much better, and makes it much easier for the less hardcore to catch up/try to stay caught up
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