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Speedruns...Follow

#27 Feb 12 2015 at 7:15 AM Rating: Good
KojiroSoma wrote:
What's the deal with them? I'm really starting to get sick of joining a group in the Duty Finder and finding out they want to speed run the dungeon.

Not so much the speed running by itself. I can appreciate the need for efficiency. But lately every group i've run into on a multitude of jobs (i108 NIN and i105 BRD) seems to absolutely suck at it.

For instance my last three groups of Sastasha (Hard) have been this way, the same with my last two groups of The Stone Vigil (Hard).

1) The dungeon would start, we would say hello.
2) The healer would buff us and the tank would start running.
3) Picks up the first group,
4) Picks up the second group,
5) Picks up the third group and starts fighting there.
6) We manage to kill a few before we wipe.
R) We revive, start over at 1...

2-3 wipes and repeats later we'll make it to the first boss wasting a good 10 minutes. And people blindly accept this.

If you were to start the dungeon and take them on one-by-one you'd be at the boss quicker, efficienter, without danger or stress, and everyone would still be happy. Well, that's supposed to be the case, but meanwhile you'll get shouted at to pull more (and most likely wipe when you do).

It isnt a case of Gear or Player skill, it's them blindly doing it because; "That one group that runs Coil who know what everyone on their team can do with their eyes closed does it this way, so we will bloody well do it this way as well". And they'll get there, sure. Everyone will be ****** off at each other, names will have been called, maybe people will even have left, but they'll get there.

But seriously? Is it really worth it? Cant we just get rid of this speed run mentality and just do things the old fashioned way one group at a time? At most you're going to be 5 minutes slower doing it this way, atleast compared to a speed run where no one dies (which would be a miracle as of late).

Arent you guys sick of speed runs already as well?


To be honest, I am finding my list to do is growing on XIV. Having recently got very short of gils and now doing my last two jobs (gathering) I am running out of hours in the day to XIV.

Speed runs as a BRD, Tank or Healer I find very easy and fun to do. As a Healer I don't have time to worry about anything but keeping people alive - one second and tank can die. Love it, people talk about the lack of challenge but the "Speed Runs" are just like the good ole Kirin days if running around like a headless chicken not even being in the party but cure bombing the kiting tank. Not forgetting the Cure bombing that DD who threw so much in to a WS he gained a lot of hate from Kirin and one shotted by Quake was it? (been a while).

When you look at the dailies, its a lot to do, then you have the extras - for me Miner/Gil earning/LS Events and the time to get back in to Coil.

To get through those daily stuff in 25-30 minutes each tops instead of 45-55 minutes is great. Not everyone can manage, the tank, healer and even DPS have to be all on it.

As for that Elite attitude (XIV its COIL attitude) welcome to Online Gaming - every online game has them. Frankly just because you have gone through Coil means nothing to me, I have seen players who claim they did that but have been poor at CT/ST/WoD or even simple dungeon runs.
#28 Feb 12 2015 at 8:59 AM Rating: Excellent
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141 posts
What sort of time do you consider a speedrun? I would consider something under 20 minutes to be one, and my runs normally fit in the 25-35 minute range. Fast, but not that chaotic.
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#29 Feb 12 2015 at 9:07 AM Rating: Good
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1,732 posts
Lonix wrote:
KojiroSoma wrote:
What's the deal with them? I'm really starting to get sick of joining a group in the Duty Finder and finding out they want to speed run the dungeon.

Not so much the speed running by itself. I can appreciate the need for efficiency. But lately every group i've run into on a multitude of jobs (i108 NIN and i105 BRD) seems to absolutely suck at it.

For instance my last three groups of Sastasha (Hard) have been this way, the same with my last two groups of The Stone Vigil (Hard).

1) The dungeon would start, we would say hello.
2) The healer would buff us and the tank would start running.
3) Picks up the first group,
4) Picks up the second group,
5) Picks up the third group and starts fighting there.
6) We manage to kill a few before we wipe.
R) We revive, start over at 1...

2-3 wipes and repeats later we'll make it to the first boss wasting a good 10 minutes. And people blindly accept this.

If you were to start the dungeon and take them on one-by-one you'd be at the boss quicker, efficienter, without danger or stress, and everyone would still be happy. Well, that's supposed to be the case, but meanwhile you'll get shouted at to pull more (and most likely wipe when you do).



It isnt a case of Gear or Player skill, it's them blindly doing it because; "That one group that runs Coil who know what everyone on their team can do with their eyes closed does it this way, so we will bloody well do it this way as well". And they'll get there, sure. Everyone will be ****** off at each other, names will have been called, maybe people will even have left, but they'll get there.

But seriously? Is it really worth it? Cant we just get rid of this speed run mentality and just do things the old fashioned way one group at a time? At most you're going to be 5 minutes slower doing it this way, atleast compared to a speed run where no one dies (which would be a miracle as of late).

Arent you guys sick of speed runs already as well?


To be honest, I am finding my list to do is growing on XIV. Having recently got very short of gils and now doing my last two jobs (gathering) I am running out of hours in the day to XIV.

Speed runs as a BRD, Tank or Healer I find very easy and fun to do. As a Healer I don't have time to worry about anything but keeping people alive - one second and tank can die. Love it, people talk about the lack of challenge but the "Speed Runs" are just like the good ole Kirin days if running around like a headless chicken not even being in the party but cure bombing the kiting tank. Not forgetting the Cure bombing that DD who threw so much in to a WS he gained a lot of hate from Kirin and one shotted by Quake was it? (been a while).

When you look at the dailies, its a lot to do, then you have the extras - for me Miner/Gil earning/LS Events and the time to get back in to Coil.

To get through those daily stuff in 25-30 minutes each tops instead of 45-55 minutes is great. Not everyone can manage, the tank, healer and even DPS have to be all on it.

As for that Elite attitude (XIV its COIL attitude) welcome to Online Gaming - every online game has them. Frankly just because you have gone through Coil means nothing to me, I have seen players who claim they did that but have been poor at CT/ST/WoD or even simple dungeon runs.



I dont mind speed runs as long as it is within reason and the group can handle it.. Its the ones where they dont even have a second to get protect or pull more than the party can handle and it ends up being even longer because you die.

I also understand someone new wanting to actually experience a dungeon and not wanting a speed run. I have seen tank ask too several times if the new person was here for experience or just to get it over.

I also understand why people are doing speed runs.

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