Valkayree wrote:
Hyrist wrote:
You're describing the exact reason why I'm an alt-a-holic. Different characters for different perspectives.
I took it a step further and have each character approach the game differently with different levels of intensity. I started to burn out on PvE, so I let Lin slide to the back burner and had Hyrist take the front as the PvP character. A choice I do not regret in the least. It's so fun being tanky and disruptive. (And I've got a burst people don't suspect too, it's nice to be able to finish people off occasionally.) Hyrist defiantly has a much different playstyle than I do on Lin.
While I wholly respect the gameplay decision, as a completionist, that sort of playstyle would be very difficult for me to adopt.
I would become extremely frustrated every time my battle oriented character needed anything that my crafter could make, but I set it up so I could only craft on one individual, and had to log out and log in and deliver to the fc chest everytime i needed to transfer anything, or I had to split up my activity across many characters so their individual progress would slow. I have a hard enough time managing one toon's inventory...
I used to have multiple characters on PSO and PSU, but your toon was restricted to one job only, so you needed multiple individuals if you wanted multiple jobs. But on FFXIV, the game itself is designed so that a multi-character sort of activity is highly restrictive to progress.
But I'm the guy who is in final coil and have no idea what I'm doing there because I haven't ever watched a cutscene
That said, I have no right to tell others how to play, to each his own, and power to all play types!
Edited, Feb 6th 2015 2:53pm by Valkayree No no, you're completely right in all matters of frustration.
But for me, crafting may not always be for my own characters, it may be for someone else.
You'd be suprise how quick it was to get Hyrist up to respectable PVE status even running a PvP character. Even in PvP I'm out of the 'gimp' stage and have nearly a hundred kills under my belt for about a week's worth of play.
Crafting will be the real time investment, except for me it will be more of a casual pursuit, it won't be a real asset to my characters until Heavensward, I'm just setting up the ground work for it at this point.
I also get the advantage of the 'first time leveling' quests all the way up the chain for each character leveled. I like the story, and the quests are easy to come by. Also, for a crafting class that will be working to craft my own gear, the rewards from those quest become straight gil in my pocket used to the advantage of crafting.
By the time I get up to really useful levels, I'll be one of a about five competent crafters in our FC/Alliance group.
Also, when you think about it, I'll have Four Separate inventory set ups, with separate armory chests and separate retainers. All working to my advantage. As I'm an officer of my FC, I have full access to the chest space for exchanges, if need even arises to use that rather than trade between friend's characters, which may actually be preferable at times.
There's also the customized UI for each character, for each approach to the game. My tank on Hyrist plays nothing like my Tank on Lin. The skillsets ,the macros, the positioning is different for each making each feel like their own game, instead of one game I may burn out on because the To-do list is too huge and I'm maxed out on inventory/armory space.
Instead, I play who I feel like playing, not sweat being the top notch at any of them, and have a lot of fun and profit in the meanwhile. (each has their own method to make gil, though I imagine Tas will be the most profitable of the group.
It's a touch eccentric, but it keeps the game fresh for me. And, as I'm using these characters for roleplaying purposes anyways, it becomes effective and efficient use of space I'm already taking up. (Not that it's costing me any more... Woo Legacy)