Family: | Demon | Found in: | Throne Room (S)
| Level: | 0 | Flags:- Quest Notorious Monster
- Aggro
- Detects by True Sound
- Based on Dark
- Weak against Light
| Involved in Quests: | Updated: Mon May 10 09:04:24 2010 | |
- In order to complete this Campaign Ops battle, the Shadow Lord must be defeated within 30 minutes of entering the battlefield.
- Susceptible to Slow and Elegy, but builds resistance over time. Immune to Paralysis, Bind, Stun and Gravity.
- Highly resistant to magic damage and somewhat resistant to physical damage.
- The Shadow Lord will routinely separate and re-combine his weapon, attacking with a single sword in his right hand or with a section of the sword in each hand. Some of his TP moves become available to him only when in a certain "stance".
- When changing "stances", the Shadow Lord will temporarily take no damage.
Shadow Lord's Special Attacks- Cruel Slash - AoE Physical damage with an additional Amnesia effect. (Circle of effect originates from attack target).
- The Shadow Lord will only perform this TP move when attacking with the combined sword.
- Blighting Blitz - Frontal cone AoE Physical damage (Circle of effect originates from mob).
- The Shadow Lord will only perform this TP move when attacking with the separated swords.
- Cross Smash - Frontal cone AoE physical damage with an additional Defense Down effect.
- Boon Void - Single target physical damage.
- Umbral Orb - AoE Darkness based magic damage (Circle of effect originates from mob).
- Vicious Kick - Single target physical damage with an additional Paralysis effect.
- Spawn Shadow - Spawns copies of the Shadow Lord to aid him in battle.
- The copies have very low HP and defense, but offensively are as powerful as the main.
- Any TP move that the Shadow Lord does while the copies are out, they will perform as well.
- Soma Wall - Self target Physical Damage Absorption effect (Effect cannot be dispelled).
- All physical damage dealt to Shadow Lord will heal him rather than inflict damage during the duration of the effect.
- Spell Wall - Self target Magical Damage Absorption effect (Effect cannot be dispelled).
- All magical damage dealt to Shadow Lord will heal him rather than inflict damage during the duration of the effect.
- Doom Arc - AoE physical damage with additional Knockback and Doom effects (Circle of effect originates from mob)
- The Shadow Lord will only start performing this TP move once his HP drops to approximately 25%.
- Implosion - AoE Darkness based magic damage with an additional Max HP Down effect.
- The Shadow Lord will only start performing this TP move once his HP drops to approximately 25%.
This page last modified 2010-05-14 01:34:55. |