Friday Updates

There are quite a few updates from SOE today. We have info on the new swoop track, an update to the Test Center, and the last of the of the Fan Fest puzzles. Quite a lengthy post :) We'll start off with the Test Cener Update Notes:
    - Misc: Fixed an issue with save timestamps that was causing several problems, including food/drink bar problems, burst run problems, some vendor issues, and some resource issues. - Character Builder: Added Wookiee Armor to Character builder. - Character Builder: Fixed an issue with resource grants. - Client Stability: Fixed the crash-on-travel bug when inventory is overloaded - Crafting: Fixed generic component schematics breaking. Should now be able to craft an item that takes similar components. - Jedi: Removed the Bleeds from Saberthrow1 and Saberthrow3 - FS Quests: Updated survey NPC conversation so that he tells you thanks if you've completed his missions. - FS Quests: Fixed an issue that prevented the communications antenna in the phase 3 combat quest camps from being destroyed by players. - FS Quests: Set waypoint to satellite to start out automatically as active. - FS Quests: Fixes to spelling and grammar bugs in FS woman conversation. - FS Quests: Fixes the players not getting the force crystal from the old man on repeated attempts. - FS Quests: Conversation changes to patrol quest to make patrol more clear. - FS Quests: Changes to patrol script to add a bit of random element to where patrol points are made. - FS Quests: Added check to prevent multi player objectives spawning at same or similar patrol point - FS Quests: Adding conditional conversation branch for Whip when a player that has already accepted a FS Quest - FS Quests: Modified the Solid State Array puzzle to improve precision - FS Quests: Fixed binary load lifter invulnerability - FS Quests: Fixed a null string in the XP conversion UI. - FS Quests: Increased the ratios for FS XP conversion. - FS Quests: Fixed potentially gating problem of not being able to advance to next patrol. - FS Quests: Phase 3 combat quest items should now display their decay rate in the 'Examine' dialog. Items will not decay properly over time. - FS Quests: Added bosses for phase 2 and 3 combat quests - Merchants: Fixed a bug that would allow merchants to exceed their vendor item limit by 1 using items in the stock room. - UI: Fixed the overloading inventory icon - UI: Planetary map now always correctly displays poi list. - Misc: Disallowed the player teaching of force sensitive skills.
To view the rest of the rest of the news please read on. New info on the Keren street race:
    "This circuit will take you winding through the narrow bridges and streets of Keren and it is favored by the more technically minded racer. Focusing more on finesse then it does raw speed this course will definately challenge your racing skills. Due to the danger street racing poses to pedestrians, the RSF does not approve of this activity so participation is at your own risk." As you may have noticed, the third swoop race is now live. It was actually live a few days before publish 9.3, but now it's official. Make your way to Naboo 1395, 2686 and speak with the race coordinator droid to start the race! The racer with the fastest time gets a badge. Don't worry if you don't get a badge right off the bat. The tracks will be there for a long, long time. You can see a map of the track here: Keren Street Race.
And finally a list of the Fan Fest puzzles can be found here.

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