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Enchanting?????Follow

#1 Nov 17 2006 at 11:00 AM Rating: Decent
Im kind of a noob, so be patient with me. My noob friend of mine and I started playing like a week ago and he's a blacksmith/miner and I am an enchanter, what would be a good second profession for me, because it seems that nothing really goes well with enchanting. We are both alliance humans, he is a warrior I am a Paladin.... Some general advice would highly be appreciated;)
#2 Nov 17 2006 at 11:17 AM Rating: Decent
There's a lot of information in the Sticky that I don't want to repeat but here is what I think.

1. Take up a gathering profession -- Herbalism or skinning -- not mining so you're not competing with your friend.

2. Take up Fishing.
#3 Nov 17 2006 at 12:25 PM Rating: Decent
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Well, as a paladin, engineering is probably the most useful profession you will find. The things you make will help cover a lot of the paladin's major lacks - crowd control, AoE, range... But you will need a lot of help from your friend in the form of materials, since you are not a miner as well.

As an enchanter, the most common other profession is tailoring - the mats (cloth) are available by killing mobs so you don't need a gathering profession to support it, and the green and better items you make can be disenchanted for mats for your enchanting (and for skillups at low levels). Unfortunately, as a paladin, there isn't much else useful for you in tailoring, and you might be able to talk your buddy into giving you all the green items he makes to skill up for your disenchanting if you keep good enchants on his stuff too.

But I think in your case, I'd go with skinning. You're going to be killing an awful lot of animals between the two of you, and you're going to need some sort of income to support your enchanting (money sink!) - it would be a shame to leave all that free gold (okay, copper) laying around in the form of unskinned corpses! And your friend will need a few pieces of leather from time to time for his smithing as well - gives you something to trade for all those items you'll be disenchanting.

Edited: oh, and pay close attention to Thermalnoise's point #2!

Edited, Nov 17th 2006 at 12:29pm PST by fledarmus
#4 Nov 17 2006 at 12:41 PM Rating: Decent
What is it about fishing, it seems like a mundane... kind of senseless profession, and these mats you guys speak of, I dont understand, when I disenchant something....what do i gain?
#5 Nov 17 2006 at 6:24 PM Rating: Decent
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804 posts
If you don't see the benefit of fishing, that only means that you haven't done alot of fishing. The majority of the fish you catch in general will tend to be junk fish that you can cook to eat, I would suggest using these fish to level up your cooking skill.

The minority of the fish you will catch are the money makers and are generally used in alchemy, with the exception of certain fish like the deviate fish (which can be fished up in the oases in the barrens)that give certain bonuses that may prove useful in certain niches of game play.

The fish that you will want to sell in order to get rich from fishing are the oily blackmouth, firefin snapper, and the stonescale eel (which is the king of all the fish - try and get this sucker).

If you want to learn more about fishing, there are numerous threads and guides throuout this site that will give valuable information. If you want to learn more about fishing for stonescale eels, I would suggest my thread located in the trade forums titled fishing for stonescale eels.

As far as DE'ing your loot, there are also numerous threads and guides out there talking about that, I would specifically like to draw your attention to this thread in the trade forums titled How to make lots of money with DE (guide). This guide will teach you the best way to buy cheap materials for DE'ing for profit or for use in enchanting.

As far as a second profession goes, anything will work fine. I would suggest starting with a gathering prof such as mining or skinning, mining preferably so you can sell or give ores to your friend when he's busy crafting and doesn't have the time to go farm them himself. Later on it would be a good idea to ditch mining for a more lucrative gathering prof such as herbalism.

At a high level, or once you are rich then I would suggest ditching the gathering prof for a second crafting prof such as tailoring, or preferably alchemy. Alchemy seems to have the most recipes for which the mats cost less than the pots that you can make, so you won't have to worry about gathering them, you can buy whats available on the AH for a resonable price and sell the pot for a profit.

Coupled with enchanting, which early on has a huge money sink to it, but later on has the most recipes that you can charge an arm and a leg for and everyone can use, you'll be able to buy your lvl 40 mount, your lvl 60 mount, and your lvl 70 mount (once TBC is out).
#6 Nov 19 2006 at 2:30 AM Rating: Decent
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If you just started playing a week ago, my advice to you is very simple:

Drop enchanting. Now.

Enchanting is a demanding profession, and instead of selling all the greens you loot you'll be melting them for enchanting mats. You won't make much money (if any) without being 300 and having some of the more sought after formulas.

Take two gathering professions: mining, skinning, herbalism. This way you'll actually be able to afford your mount when you hit 40.

But, if you're bound and determined to hang onto that enchanting, tailoring is a good choice because you can melt the crap you make for skillups.

Edited, Nov 19th 2006 at 2:33am PST by fnordicus
#7 Nov 27 2006 at 11:07 AM Rating: Decent
The claim that you won't make money from enchanting until you are 300 is just silly. Without touching on the idea of AH-gaming (which is handled in other posts elsewhere), there's the simple matter of DEing as a safety-net for your routine AH sales.

Let's say that you get four green (or even blue) drops that you don't need one day. You put them all up on the AH for what seem like reasonable prices (you DO have auctioneer, right?)

The next day, you log in to find that 2 of them sold. Now, most people have to make the choice between selling those two that are left to a vendor or re-listing them for yet more deposit money. In some cases, re-listing is worth it, becuase the margin is large. In many cases, however, you are MUCH better off disenchanting the two items that are left and selling the components. That's just money in the bank. What I typically do is I save up the dust type mats until I have a full stack of 20, then I sell the stacks. Everything else I sell in units of 1 only (never 2) because many formulae require only one or two, so people aren't looking to buy a full stack at any given time, and they will scan the prices in order from lowest to highest, so it's best to not be later in the list due to having 2 up in a stack. So why do I put up the dust in stacks? Because people buy it for enchanting skill-ups.

When you do this, those "lost" deposits are recovered for the items that don't sell, plus a little profit (which selling them to a vendor typically won't give you). It essentially makes the AH a little bit more profitable for what you already use it for, which is a HUGE benefit for taking a skill that you never have to train up unless you WANT to (which you probably do).
#8 Nov 27 2006 at 11:47 AM Rating: Default
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105 posts
If you're going enchanting pick up tailoring, because you can DE the stuff you make. Also you will be giving all you're enchants free for skilling up in Ench. The real cash to be made Enchanting wise is auctioning the reageants you get from DEing the various blues, greens, etc.

Another thing that helped for me was having the auctioneer mod, and seeing if greens/blues were worth anything on the AH, that way if they were I would sell them there and DE the ones that were worth next to nothing.
#9 Nov 27 2006 at 1:34 PM Rating: Decent
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839 posts
In my opinion it is never too early to have a bank character. I would drop enchanting on the paladin and create a new character to serve as an enchanter/disenchanter and bank alt. (You will need to be level 5, but doesn't take long) The character should be female, attractive, and scantily clad. (I'm joking about the last part, but it does seem to be a common bank alt trait)

In response to the original question, I would recommend engineering and skinning (more fun toys) or herbalism and skinning (more income) for a starting pally. My pally alt is an engineer/miner but you already have mining covered. You could also go for herbalism/alchemy as mentioned previously. Fishing can be boring, but provides a decent/excellent source of income depending on your server.
#10 Dec 14 2006 at 11:08 AM Rating: Decent
Thanks for the info

Edited, Dec 14th 2006 1:13pm by craigduke
#11 Dec 14 2006 at 12:18 PM Rating: Good
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#12 Dec 14 2006 at 3:04 PM Rating: Decent
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Quote:
The claim that you won't make money from enchanting until you are 300 is just silly.


Orly?

Cities are bombarded with people trying to level up Enchanting since the patch came out and nerfed the D/E toons. Tons of people are offering free enchants if mats are provided, and some are even just doing enchants for free. If you're a new character trying to make money there's no way you're going to compete with that.

If you're already a 60 and can mow through lower level instances for low level mats I can see D/Eing still being a steady stream of income. But that's not what the OP is.
#13 Dec 15 2006 at 1:09 AM Rating: Decent
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If you like enchanting, just keep it! Surely, it IS gonna help you and your friend out along the way. You might not be making that much money of course, since you'll be dissing the greens and blues the both of you don't need.

Tailoring sounds like an option, since it pretty much stands on his own, and you can DE the items you make, but I'd rather go for skinning or herbalism, for the money. Herbalism might also be usefull later on, as you can farm your own potion maths, might you have made some more friend or found a guild with an alchemist among them.
#14 Dec 15 2006 at 5:35 AM Rating: Decent
fnordicus wrote:
Quote:
The claim that you won't make money from enchanting until you are 300 is just silly.


Orly?

Cities are bombarded with people trying to level up Enchanting since the patch came out and nerfed the D/E toons. Tons of people are offering free enchants if mats are provided, and some are even just doing enchants for free. If you're a new character trying to make money there's no way you're going to compete with that.

If you're already a 60 and can mow through lower level instances for low level mats I can see D/Eing still being a steady stream of income. But that's not what the OP is.

buy low-level greens cheap at the AH and double your money by selling the mats. I've made over 1K Gold this way, and while my disenchanter is currently level 20, he made most of the gold before the patch when he was level 11. I levelled to 20 in a few days, and levelled enchanting by enchanting my own items over and over again with leftover mats that hadn't sold. I never had to advertise, and I never had to buy mats. After I got through levelling enchanting, I AH'd the rest of the mats and got 110G in the mail the next day (even though only 1/3 of the mats sold). DIsenchanting is not only a steady stream of income, it's a GREAT steady stream of income. Just because YOU don't know how to make gold, doesn't mean that nobody does.
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