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Arcanite BarsFollow

#1 Oct 25 2006 at 2:08 AM Rating: Default
One of the worst decisions on Blizzard's part? I wouldn't mind if a blacksmith could do it, but point me to one instance where a basic item is needed to be made by another profession? Most end game items need Arcanite Bars, and at least tailors can make their own mooncloth, and then blacksmiths are forced to find an alchemist (who could just buy thorium and arcane crystals and then sell the bars on the AH for a profit) who's willing to do it.
#2 Oct 25 2006 at 6:14 AM Rating: Decent
KillsOwlsForFun wrote:
an alchemist (who could just buy thorium and arcane crystals and then sell the bars on the AH for a profit) who's willing to do it.
If it wasn't for the cooldown... 1 bar every four days is not a lot of profit.
#3 Oct 25 2006 at 6:36 AM Rating: Decent
ohmikeghod the Venerable wrote:
KillsOwlsForFun wrote:
an alchemist (who could just buy thorium and arcane crystals and then sell the bars on the AH for a profit) who's willing to do it.
If it wasn't for the cooldown... 1 bar every four days is not a lot of profit.


Correction: Two day cooldown on Transmute Arcanite.
#4 Oct 25 2006 at 8:30 AM Rating: Decent
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839 posts
At least on my server, the price difference between Arcane Crytals and Arcanite does not allow much profit. Felcloth -> Mooncloth has more potential.
#5 Oct 25 2006 at 11:54 AM Rating: Decent
Quote:
At least on my server, the price difference between Arcane Crytals and Arcanite does not allow much profit. Felcloth -> Mooncloth has more potential.


The Mooncloth has a longer cooldown, plus Henry Ford's marketing strategy was produce lots of them - and sell for a minimal profit. The price of felcloth on my server is around 2g and Mooncloth sells for around 18g, profit of 16g over four days, whereas the price on crystals is about 15g and the price of bars is around 25g, 20g profit over four days...

It's not the profit thing that I have a problem with, it's the fact that blacksmiths and engineers need this item to do lots of end-game recipes, and we can't do it on our own. Try to remember it's pivotal in end-game recipes.
#6 Oct 25 2006 at 12:08 PM Rating: Decent
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638 posts
I'm not sure what the end-game recipes call for since mine are still less than 225, but I do know that a lot of tailoring and leatherworking patterns I've seen require some alchemical components as well - various potions and elixirs. And it takes an engineer to make the salt shaker for the higher level cured hides. I'm sure there are other examples - it seems that Blizzard has tried to have at least some minimal interaction among the various crafts.

Edited, Oct 25th 2006 at 1:10pm PDT by fledarmus
#7 Oct 25 2006 at 12:26 PM Rating: Decent
Wow, you're lucky...The price of crystals on my server is ~32g each, and bars are ~35 each.
#8 Oct 26 2006 at 12:49 AM Rating: Decent
Quote:
I'm not sure what the end-game recipes call for since mine are still less than 225, but I do know that a lot of tailoring and leatherworking patterns I've seen require some alchemical components as well - various potions and elixirs. And it takes an engineer to make the salt shaker for the higher level cured hides. I'm sure there are other examples - it seems that Blizzard has tried to have at least some minimal interaction among the various crafts.


It's fairly easy to get salt just by killing elementals in Badlands, though.

I've played a leatherworker, by the way, and you don't really need potions or that kind of thing for most of your recipes, whereas most end game blacksmithing plans need it.

Edited, Oct 26th 2006 at 1:50am PDT by KillsOwlsForFun
#9 Oct 26 2006 at 11:34 AM Rating: Decent
KillsOwlsForFun wrote:

The Mooncloth has a longer cooldown, plus Henry Ford's marketing strategy was produce lots of them - and sell for a minimal profit. The price of felcloth on my server is around 2g and Mooncloth sells for around 18g, profit of 16g over four days, whereas the price on crystals is about 15g and the price of bars is around 25g, 20g profit over four days...

It's not the profit thing that I have a problem with, it's the fact that blacksmiths and engineers need this item to do lots of end-game recipes, and we can't do it on our own. Try to remember it's pivotal in end-game recipes.


How do 25-15=20?
Thats 10g profit...+ the thorium if ur not a miner, and players tend to sell it in stacks only. Its still 2 days.
You just have to spennd an hour in trade to make 15 if you have the mats, so many people have Alchemists alts just for this.
Arcanite bars problem sits in more that you need ridiclous amounts of it for even the weakest of the craftable weps/armor.
Some of them are the Rare boss drops quality, yet you need like 400 gold to spend on it...thats way too much for blues...
Also, Alchemists kinda needs this, altho its just not more 3-5g/2days on most servers, this is the only thing that doesnt require for you to do the AH underpricing with potions...
#10 Oct 26 2006 at 11:42 AM Rating: Decent
Noodkele wrote:
KillsOwlsForFun wrote:

The Mooncloth has a longer cooldown, plus Henry Ford's marketing strategy was produce lots of them - and sell for a minimal profit. The price of felcloth on my server is around 2g and Mooncloth sells for around 18g, profit of 16g over four days, whereas the price on crystals is about 15g and the price of bars is around 25g, 20g profit over four days...

It's not the profit thing that I have a problem with, it's the fact that blacksmiths and engineers need this item to do lots of end-game recipes, and we can't do it on our own. Try to remember it's pivotal in end-game recipes.


How do 25-15=20?
Thats 10g profit...


... for 1 bar, and over the course of 4 days, you can make 2 bars, thus 20G profit (in that example).

Edited, Oct 26th 2006 at 12:44pm PDT by thermalnoise
#11 Oct 27 2006 at 4:27 PM Rating: Decent
Quote:
thermalnoise wrote:
How do 25-15=20?
Thats 10g profit...

... for 1 bar, and over the course of 4 days, you can make 2 bars, thus 20G profit (in that example).

Which is trivial. At L30, I can make 15G/hour fishing, scaling to approximately 40G/hour at L60. My L11 disenchanter makes approximately 25G/day. Even going out and plucking flowers makes more gold than transmuting Arcanite.

Still having only one profession to perform transmutes makes sense - Look at all the possible transforms that a good Alchemist can do. Only three of them involve metals - iron/gold, mithril/truesilver, and thorium/arcanite. It's Blizz's way of encouraging interactions between players.

Edited, Oct 27th 2006 at 5:29pm PDT by ohmikeghod
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