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Gil-sellers are now offically *******Follow

#1 Jul 18 2005 at 10:42 AM Rating: Decent
Found this on Playonline update page

The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

Well, it seems like they are taking action now... /hurray!


#2 Jul 18 2005 at 10:49 AM Rating: Decent
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321 posts
YES!!!


BEER FOR EVERYONE!
#3 Jul 18 2005 at 10:56 AM Rating: Decent
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356 posts
Thank you very much SE!

This is alot like what they did with the exp, when they made it easier for everyone to level up, now it's easier to be "uber" as well, which should equal less whining... :P

Too bad I already camped the NMs a long time ago for those items :/
#4 Jul 18 2005 at 10:59 AM Rating: Default
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724 posts
im not saying this is bad thing-.- but they could warn us!! if Emperor Hairpin is changed to Rare/ex. that means the one i rent to friend i will not be able to get back-.-... Which is totally!! gay!!!
#5 Jul 18 2005 at 11:30 AM Rating: Decent
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773 posts
Very Cool means to Debunk Mob Whoring :) All they need to do no is change the Strooper Chime Spawn time out w/ Morbolger :-)
#6 Jul 18 2005 at 12:06 PM Rating: Default
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1,058 posts
Quote:
m not saying this is bad thing-.- but they could warn us!! if Emperor Hairpin is changed to Rare/ex. that means the one i rent to friend i will not be able to get back-.-... Which is totally!! gay!!!



RE-read it.

They didn't say they were making EH Rare/EX, they said the way of getting it was going to change and that the mobs who currently drop it (the OLD way of acquiring it) would now drop Rare/Ex and EX items with similar stats.

So the EH, LB, and such are untouched, but no longer drop from the mobs they used to drop from. Instead, NEW items drop from them which can't be sold.

Smart move. Of course, it's not such a big smash to to the gil sellers really. The drops are still out there, they just have to find them. They will. As well as the new drops from the new NMs.

It's a sad sad simple fact that as long as YOU play for FUN and THEY play for MONEY, you won't ever beat them. They have a far more incentive. All this really amounts to is hide-and-seek for them.

Still I want to be there when the first person gets the new boots from Lizzy, not having read the update, and flips out over the Rare/Ex. That might be worth hanging around S. Gust for.
#7 Jul 18 2005 at 12:45 PM Rating: Decent
Gilsellers aren't ****** until the same change is made to Cassie Earring, Serket Ring, Strider Boots, <insert whatever other NM drop they tend to *****>. Come on NA, let's start whining, we can make a change.

Oh, Kraken Club and Speed Belt made Rare/Ex would be hot too, but those are uber items that JP like to botcamp, so they're not gonna be changed. ^^
#8 Jul 18 2005 at 12:56 PM Rating: Default
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2,112 posts
Quote:
Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike.


Does this mean the fixed the system so you can't steal a claim. but then it turns around like this...

Quote:
Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO’d in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed.


Now there is going to be a lot more MPKing from HNM's....Joy more drama I see coming.
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#9 Jul 18 2005 at 1:23 PM Rating: Default
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1,058 posts
yeah that I don't get.

Can't steal your claim, but now they have more incentive to MPK you. Doesn't make much sense.
#10 Jul 18 2005 at 2:42 PM Rating: Excellent
I don't see what the big deal is...
Quote:
Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO’d in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed.
I highlighted the important bit.

Basically, the bug was a mage, ranger, or other class with some form of distance attack that can be used without engaging the enemy could hold the mob for an unusually long period of time after death, since they wouldn't lose the claim immediately. If a melee character were to engage the mob, when they die, they automatically disengage, and the claim is lost as soon as they die.

All they are doing is fixing the claim rules for mages/rangers so that it is consistent with the claim rules for the melee classes. It makes sense. You shouldn't be able to hold claim on a mob if you are dead.

It shouldn't make a difference with respect to MPKs at all. If you're solo, you would have lost the claim eventually anyway. It would just take a bit longer. If you're in a party, if you die it won't matter, becuase the rest of the party should still be holding the claim.

Unless your strategy was to purposely die, then reraise while still holding claim, I don't see how this really affects anyone.
#11 Jul 18 2005 at 3:00 PM Rating: Default
The vast majority of camping of these 4 items was done by legitimate players. They would be expensive whether or not gil sellers existed. I fell bad for you if you're so naive to believe that 90% of normal players (the other 10% being righteous morons) would not have raised the prices to where they are today regardless of gilsellers.

Yes, this change is a good thing, but not because it "fuc[u][/u]ks gil sellers."
#12 Jul 18 2005 at 4:59 PM Rating: Good
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151 posts
Because of this I predict we'll eventually see GS grow in numbers in the 70+ levels. We'll also see them pop up at fafnir, KB, kirin, etc. runs.

;x /goodbye endgame

Helps those not at endgame a ton. But screws over those at endgame imo. ^^; HNMs at endgame have some very tasty gil drops. ^^;

Edited, Mon Jul 18 17:58:44 2005 by Chibihibi
#13 Jul 18 2005 at 5:20 PM Rating: Good
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117 posts
Quote:
The vast majority of camping of these 4 items was done by legitimate players. They would be expensive whether or not gil sellers existed. I fell bad for you if you're so naive to believe that 90% of normal players (the other 10% being righteous morons) would not have raised the prices to where they are today regardless of gilsellers.

Yes, this change is a good thing, but not because it *********** gil sellers."



Actually it does f*** them over in a way.

The reason prices are raised is because of natural laws of supply and demand, not because the sellers (gil seller or regular player) are necessarily "greedy". Gil selling arises out of the demand for gil buying which arises out of nearly infinite demand for these items which causes super price inflation. Another way to look at it... Gil buying/selling increases the money supply in circulation by several fold which again causes super price inflation.

Making the drop items rare/ex will basically prevent anyone from obtaining a monopoly on these NMs, and everyone and their mother can get them by camping the NMs since the "regulars" will no longer be camping the rare/ex version. (Result: less competition for scare reasources.)

This will likely result in lower demand for non-rare/ex version. Thus, people will have fewer reasons to buy gil. Gil sellers can no longer earn income in this manner. It could be seen an attack on gil trading companies on two fronts.

End ideal result: Less money in circulation and an overall decrease in prices.

Of course, the gil sellers will probably just move on to something else..
#14 Jul 18 2005 at 5:23 PM Rating: Good
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117 posts
Quote:
Because of this I predict we'll eventually see GS grow in numbers in the 70+ levels. We'll also see them pop up at fafnir, KB, kirin, etc. runs.

;x /goodbye endgame

Helps those not at endgame a ton. But screws over those at endgame imo. ^^; HNMs at endgame have some very tasty gil drops. ^^;


Hmm, good point.. >.>
#15 Jul 18 2005 at 6:38 PM Rating: Good
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151 posts
Radell wrote:
Quote:
Because of this I predict we'll eventually see GS grow in numbers in the 70+ levels. We'll also see them pop up at fafnir, KB, kirin, etc. runs.

;x /goodbye endgame

Helps those not at endgame a ton. But screws over those at endgame imo. ^^; HNMs at endgame have some very tasty gil drops. ^^;


Hmm, good point.. >.>


Thanks o_o though wonder why people rated me down for it ^^; Everyone knows they have good gil drops.

Sirens hair, venemous claw, shining cloth, divine log, and kirins osode can even be sold for 25mil... fafnir+nidhogg have good gil drops and so do behe+KB.
Dunno if Aspi does or not though... never really looked into it.

I don't expect them to be all over it tomorrow. But I do think that removing some big low level gil sources will push them to speed up leveling toward this.
#16 Jul 18 2005 at 8:19 PM Rating: Decent
Quote:
Gil buying/selling increases the money supply in circulation by several fold which again causes super price inflation.


So gilsellers create gil out of nowhere? Right...

I don't like gilsellers either, but they're little more than an annoyance. They have almost no effect on the economy.

People blame them for everything gil-related because it's easier to find a scapegoat tha to just admit to their own incompetance.
#17 Jul 18 2005 at 9:42 PM Rating: Decent
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572 posts
One question through

Since future archer rings wont be tradeable...

Does this mean, sniper ring crafters gotta camp their own material?
#18 Jul 18 2005 at 9:51 PM Rating: Default
Since when do gilsellers go after any of those mobs?
#19 Jul 18 2005 at 9:52 PM Rating: Good
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165 posts
High prices dont effect anyone, unless your method of making gil was actually farming gil. (Killing Giants for Gil) Because the value of gil is about 1/5th what it was. Other than that just about everything in the economy has inflated. Look at prices from about a year ago and everything is about 3-5x what it was then. Beehive chips 2k -> 10k stack. Silent oil 5k -> 20k stack. Just a few examples because Im an alchemist and keep a close eye on those, but for the most part includes everything... So, farm craft items and not gil and it wont effect you much.

Now gilsellers did at one point effect the economy. Back when they use to farm giants in upper delkfutt's tower for hours on end actually introducing new gil into the system. Basically, there seems to be too much money coming into the system and not enough taken out, leading to inflation. Next time you complain about a high chocobo price, that is one of the main influences in removing gil from the system. Its kind of hard to believe that the multi billions in gil currently revolving, were all at one point recieved from either a monster, a quest, bcnm or selling ingredients directly to npc (something im very guilty of). Somewhere along the line SE miscalculated the equation, leading to the current state of inflation. I am not economics major, so correct me if im wrong, but it all seems to add up...

Also, I am usually camping endgame NM's and not the ones mentioned in update, but was there really alot of gilsellers monopolizing these? My impression was bots monopolized argus, VE and LL have a pretty wide spawn area and seems regular players had their fair chances at these mobs. Now stroper chyme, I have definitely noticed gilsellers monopolizing... And what about amemet? >_< That seems to be number one most monopolized of all.

As far as endgame, they havent yet made it to the big HNM's, but currently monopolize serket, simurgh, roc and others. They have also made their way into sky and so far my only encounter with them was having Mother Globe stolen from us. The group I worry about is Aloker, Villok, Vivianky, Vamieok, Kourtney and gang. The LS/Doctorman crew, believe it or not, have seemed to attempted lately to treat others with more respect. This doesnt change the fact that they are monopolizing things, but hey, its a start.

eh long message
peace

Edited, Mon Jul 18 22:54:17 2005 by sStellar
#20 Jul 18 2005 at 10:02 PM Rating: Decent
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572 posts
Actually, I've just read it again, & it seems this msg delivers something we didn't see earlier:

Quote:
The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition,, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.


So actually what this means might be that, the tradeable version(along with the ones we already own) will gained in a different way(like how they put astral rings in bcnm), but the NMs that originally drop them will now drop ex or ex/rare version

edit: bold some text

Edited, Mon Jul 18 23:11:44 2005 by Freedoomone
#21 Jul 18 2005 at 11:49 PM Rating: Decent
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53 posts
I think the part everyone forgot to bold was the "May" part. It never said those items are being Rare/Ex only now, but that Ex and/or Rare/Ex might be possible now from the same NMs that dropped them. I cannot forsee how things will turn out, but either there's going to be a new mass of camppers (since the chance of EX will require one to earn their hairpin) or reduce the current people known for campping them. (Ex is a big turnoff most of the time.)

In either case, expect the current price of those items to jump to nearly 2~3 fold, like Astral Rings.
#22 Jul 19 2005 at 12:15 AM Rating: Good
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165 posts
"In either case, expect the current price of those items to jump to nearly 2~3 fold, like Astral Rings."

I dont know about that. If they still had coffers available that offered ex astral rings and mages could pick them, I could see the price dropping a bit. Also remember some of the astral ring price jump is due to inflation. If the items were being completely removed from said NM's, then yea there would be quite a price jump, but it appears that they will drop an ex version...
#23 Jul 19 2005 at 1:34 AM Rating: Decent
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129 posts
I'm really afraid that paying the bills by hunting nms will shortly be a thing of the past. I thoroughly enjoy hunting even against the "gilsellers." its more incentive to outhunt them. anywho, it's one of my favorite parts of the game as of late, and i'm afraid that it will soon be no more. ;.; we'll see.
#24 Jul 19 2005 at 1:35 AM Rating: Decent
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53 posts
sStellar wrote:
I dont know about that. If they still had coffers available that offered ex astral rings and mages could pick them, I could see the price dropping a bit. Also remember some of the astral ring price jump is due to inflation. If the items were being completely removed from said NM's, then yea there would be quite a price jump, but it appears that they will drop an ex version...


True, Inflation has the biggest impact in the end, but in either of those senarios, a chance for an EX will reduce the avalable drops to be sold. Those that can be sold will have a price jump as one can guess that for every 3, one will be EX and thus only two can be sold. Hairpins alone are close to 1m, right? Unless their drop rate is increased and their are new possible ways of collection, I would expect their price to go up as their supply dwindles.

Then again, These items are not your normal consumeable. I can see that they might go down actually as more and more people already have their own pair from Ex, without buying.

Only time will tell then.

edit:
Kerberoz wrote:
Quote:
I think the part everyone forgot to bold was the "May" part.

"May" simply means that you won't get a guaranteed drop, just like it is now. You might get an insect wing, for example.


Been there, and done that. ^^ Most expensive fly wing ever, and if fit perfectly with a stack of 7 others. :P . . . *sulks and staggers*

I've read updates before, but I'm just reading it as it is. "May" might still be what I think it is, even if the past showed something else. This is a first as far as using "May" with important NM drops, right?

Edited, Tue Jul 19 02:44:11 2005 by Calderon
#25 Jul 19 2005 at 1:37 AM Rating: Decent
Quote:
I think the part everyone forgot to bold was the "May" part.


Have you ever read patch notes before?

"May" just means that the drop is not 100%.

The old NMs will not be dropping both normal and EX versions. They will only be dropping EX versions.

"May" simply means that you won't get a guaranteed drop, just like it is now. You might get an insect wing, for example.
#26 Jul 19 2005 at 8:07 AM Rating: Decent
Quote:
The vast majority of camping of these 4 items was done by legitimate players. They would be expensive whether or not gil sellers existed. I fell bad for you if you're so naive to believe that 90% of normal players (the other 10% being righteous morons) would not have raised the prices to where they are today regardless of gilsellers.

Yes, this change is a good thing, but not because it *********** gil sellers."


Tho some of those NM were camped by gilsellers very often, some were not (LB EH) i can vouch for this because i am one of the persons whos gotten emperor hairpin to rise from 300k to 800k(er so) that it is now, along with a handful of other well known VE campers(Pulsedriver, Ensane(r.i.p), Phantomos etc..) this doesnt really **** gilsellers on our server, but this ***** legitamite poeple who have made it through the game using these NM as ways to generate money (well mostly VE in my case :3) I know that if these NM's drops were changed long ago, i would never have made it to lv 75 due to money troubles.

on another note: i imagine on other servers these NM prolly have gilsellers all over them, so the change was probably more directed at other servers

well yeah thats jsut my input here ;x

(yeah and sorry for typos and grammar im too lazy to go back and correct)
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