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#102 Oct 18 2004 at 12:02 PM Rating: Decent
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73 posts
Theopany, it was nice to meet you in game. If you don't mind I'd like to PM you to try and convince you that war/mnks are better equiped to hold hate than war/nins.

On a side note, I've partied with tons of rangers before, I love it. If both of us are subbing nin then its almost just as good as having two blink tanks in the party. Good rangers will know when (and how)to take the hate off a blink tanker so that they can recast thier shadows. They also know how to "ride the hate wave" so that it won't be too difficult for the blink tank to grab the hate back.

But I'd like to keep this thread on topic, so if you dont mind, please let me know if I can PM so that we may continue our disscussion.

Thanks
#103 Oct 18 2004 at 12:07 PM Rating: Good
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363 posts
AutechreBlm wrote:
Here's a question that I need answered,
Do you need to do the Genkai missions for each job, or is it once you do it, it's done for all jobs?


no, once you finish a genkai mission for one character, you don't need to complete it again if you wish to get another job past the 50's with that same character.

#104 Oct 18 2004 at 12:50 PM Rating: Good
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388 posts
SingBismark wrote:
Quote:
This has been addressed several times in this forum, and some *very* convincing explanations have been advanced for why this is simply not true. I don't remember it well enough to give all the details - could someone with a premium account please dig it up? It talks about how events on the game are timed on different 'tracks', which are spaced at different intervals of time (up to 24s (IIRC), which is why when you heal, it takes about that amount of time for a 'tick').

All in all, the explanation demonstrates how the game is structured to cancel out any potential advantage that the Japanese would have from physical server location, and I've never seen anyone prove it wrong.

Cheers!


The thing about this is, I've read every latency thread and everyone quotes numbers and such how it is perfectly even.

Well, my LS campes HNM, we constantly lose to JP using Provoke, and we use chi-blast and charm. The 2 fastest claiming devices. My macro is as good as it gets.

You can say all you want about how there is no latency, but ask any HNM LS, we see it first hand. I've seen mobs provoked before their image reaches the screen.

All the numbers in the world cant change my first hand experience on the subject.


Singular, I found your response intriguing. I'd like to know a little more, though. Consider some of these questions *I*'ve never asked.

1). How many attempts do you lose to Japanese players?

2). How many attempts do you *win* against Japanese players? Our minds are strongly predisposed to remember things that we find upsetting, so I would appreciate it if you could provide me with your written record of win/loss.

3). Are you certain they're all Japanese that you're losing to?
I know some NA players who use Japanese sounding names; I take it you're talking to them or reading search comments for all of them?

4). Do you know the exact difference in speed between Chi-blast / Charm and provoke? Is there one? (I'd appreciate if you could point me to evidence on that, please. People always claim there is, but I've played both BST and WAR and never noticed any significant difference).

5). Are you sure there isn't perhaps some other mechanism influencing this? After all, I've been in the same room with two people playing on two different systems, stimultaneously, and still have had things show up on the screen at different times. Not a lot, but it's a quarter- to a half-second difference at times, easily.

6). If the server positioning is that important, than are we not also ruining things for European players? For instance, it's about 5150 miles (~8275 km) from San Franciso to Tokyo. Now, if you're right and the positioning of the servers creates latency based on that distance, than people in London, England are at a huge disadvantage as well: it's about 5375 miles (~8650 km) to London from San Franciso. Based on your reasoning, people from Europe shouldn't even bother showing up to camp NMs or HNMs, as both the North Americans and certainly the Japanese are going to make it impossible for them to get anything unless the other two continents fall asleep.

In fact, taken to the logical conclusion, even people from the East to West Coasts are going to get pulls differently: the distance between San Francisco and Boston is only about half (2300 miles) of that between the San Francisco and the other two cities, but that should still be significant, should it not?

Given your experience, Singular, I hope that you (or anyone else who has a lot of first hand experience with this sort of thing) can answer some of these questions for me. If I was wrong, perhaps you can help me put together a convincing explanation of why, so that we can spread it around to other forums. Thank you!

Cheers!
#105 Oct 18 2004 at 2:31 PM Rating: Decent
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175 posts
Here is a crafting question that I've had for a while now and just can't figure out. I may or may not have several facts wrong. Please correct anything I have wrong:

It is my understanding that you can only use 40 skill points above level 60 in crafting. For example, if you have all craft skills at 60, you could raise one to 100 or four of them to 70. There are ways to undo this, but that is the general rule.

It seems that some recipes take a craft skill higher than 60 in more than one craft. This is understandable and a good idea IMO, but there are some recipes that seem to be impossible to guarentee success on. Take the example of 'Dresser'. According to the craft database, this caps at woodworking 85, goldsmithing 85, and clothcraft 85. That just doesn't add up.

There are a few explanations that I can think of, here they are:
1.) My understanding of how crafting skill points is incorrect.
2.) The information in the database is incorrect.
3.) You are expected to get the +1 gear from all the crafts and level them all to about 73 (and get advanced support on the weakest craft).
4.) You are expected to fail on these synths most of the time.

Please let me know which one of these explanations is accurate and if there are others that I didn't notice.

Thanks in advance!
#106 Oct 18 2004 at 2:47 PM Rating: Decent
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282 posts

I think you need to get the main job for that item up as high as possible above 85, like if its a dresser I presume woodworking take precedent. The sub craft are reccomended at 85 but could be lower. Yes this probably will one of the synth that will fail alot.

An example, a very low level example, my friend made a brass spear at level 18 smithing. The recipe requires a few levels of another craft in which he doesn't have (level 0). He tried it anyway and after 3 tries he managed to synth the item.

So i'm thinking that its best to get Woodworking up the highest pass 85 and the other 2 crafts in the high 60s and the chance of making the Dresser would be best.
#107 Oct 18 2004 at 3:21 PM Rating: Decent
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996 posts
I would also say that the crafting database listing is just wrong. Stuff like this can only be as good as the info that can be provided by people.

I've got some answers to a question that hasn't been asked yet.

How do Mannequins work?

Since very few players have completed a Mannequin thus far (due to involvement and expense), a lot of people (including myself) have had questions about how they work, and to help answer that, I'd like to link this video that my LS passed around: home.comcast.net/~mhirasaka/manekin.wmv (19 MB)

From what I can tell in the video and what I know of the item properties already, here's how it works.

First, you place the mannequin as a storage item. When you select it in the Furniture menu, it has an extra command which lets you equip it. This means that you shouldn't put any gear on it that you need frequently.

Mannequins have eight item slots: Main Hand, Aux. Hand, Ranged/Instrument, Head, Body, Hands, Legs, Feet. When you select an item slot, you pick items out of the Storage list. In other words, if you want to put stuff on a Mannequin, it has to be in storage to begin with. The Mannequin provides 7 Storage Units (Light-elemental), so it doesn't have enough space on its own to hold all the armor it could equip, but it's better than nothing.

Mannequins are not restricted by job/level requirements for wearing armor, so you could put on a Marauder's Knife, Evoker's Horn, Hachenbusen, Beast Jackcoat, Choral Cuffs, Drachen Greaves, Temple Gaiters, and a Faerie Shield. (nice combo, eh?)

The quest is (apparently) non-repeatable, and you get your race/gender by default, so you probably can only have one Mannequin. I don't know if it's bound by racial restrictions (since you get a matching race/gender mannequin). I don't know that anyone has bought the Lv. 1 gear to try it. I'm sure some enterprising individual has tried to put Mithran Separates and a Mithran Loincloth on a Galka... XP

I had been wondering for a while exactly how the armor was placed on the mannequin, but now I know. :D (and I want one *bad*).
#108 Oct 18 2004 at 10:32 PM Rating: Decent
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762 posts
I know how to beat the BC's that involve mannequin parts except for the Mannequin Body. If you want to beat the quest, figure that out, or sell me one, and I'll complete it ^^
#109 Oct 20 2004 at 12:12 PM Rating: Decent
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71 posts
What does MPK mean?
#110 Oct 20 2004 at 12:22 PM Rating: Decent
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292 posts
MPK = Monster Player Kill. In other words, it's training a mob into an area where a player or party is standing, and then getting out of there without disengaging or calling for help. The mob will train onto someone else (often a mage, in my experience), and they'll be helpless to do anything about it.

#111 Oct 21 2004 at 9:15 AM Rating: Decent
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996 posts
The two most common froms of MPK are a BLM or BLM-sub using Warp, and a BST using Release, since those are intentional methods. I've had a party nearly get cleaned out because a BLM named Goku was training goblins in Valkurm, ran straight into our camp, and warped. Though, technically, anyone can take a dangerous monster or monster cloud to a well-populated zone. See Goblin Smithys and Kazham, or Garlaige Citadel and bats.

It's funny how someone might zone a perfectly harmless group of two Siege Bats and four Wingrats, and then someone brings along a single pack of Citadel Bats, and all hell breaks loose.
#112 Oct 21 2004 at 9:33 AM Rating: Decent
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251 posts
How do you quote people on here?

/em smacks himself.
#113 Oct 21 2004 at 9:38 AM Rating: Good
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642 posts
Omniscient wrote:
How do you quote people on here?

/em smacks himself.




Like that..... XD





















Kidding, lol. You can type [quote ]Whatever you wanna quote (just C&P it) and the [/quote ].

Or you can C&P the quote first, then highlight it and click the Quote button under the subject box.

If you wann add the name of who said it, then you'd use [quote = whoever's name]

**I just put the spaces in so you could see what i was typing but when you do the []'s there shouldnt be any spaces in what's written inside.
#114 Oct 21 2004 at 9:40 AM Rating: Decent
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251 posts
Eleusynia wrote:
Like that..... XD


Edited, Thu Oct 21 10:41:21 2004 by OmniscientUnlimited

Edited, Thu Oct 21 10:42:09 2004 by OmniscientUnlimited is a ******* ******

Edited, Thu Oct 21 10:43:02 2004 by OmniscientUnlimited
#115 Oct 21 2004 at 9:43 AM Rating: Decent
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251 posts
How do I turn off language filters?
#116 Oct 21 2004 at 10:10 AM Rating: Decent
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83 posts
What's all this promyvion stuff everyone's talking about? i don't have the expansion yet (hopefully this weekend) but i'm just curious to what it's all about. i know it's some lvl30 cap fight but what do you get out of it?
#117 Oct 21 2004 at 10:33 AM Rating: Decent
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1,315 posts
Kakashisan wrote:
What's all this promyvion stuff everyone's talking about? i don't have the expansion yet (hopefully this weekend) but i'm just curious to what it's all about. i know it's some lvl30 cap fight but what do you get out of it?


You need to complete each of the lvl 30 capped Promyvion missions to be able to access the Tavnazian area, one of the new areas in the CoP release.
#118 Oct 21 2004 at 11:41 AM Rating: Decent
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292 posts
How important is high Charisma for BRD? I'm thinking I may well experiment with it sometime down the road, most likely with /WHM.

...my thinking that CHR helps BRD's songs stick is correct, right?
#119 Oct 21 2004 at 11:43 AM Rating: Decent
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251 posts
CHR is BRD's main stat
#120 Oct 21 2004 at 11:44 AM Rating: Decent
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1,315 posts
Zylle wrote:
How important is high Charisma for BRD? I'm thinking I may well experiment with it sometime down the road, most likely with /WHM.

...my thinking that CHR helps BRD's songs stick is correct, right?


CHR very important to BRD. Your "CHR helps BRD's songs stick" theory is correct.
#121 Oct 21 2004 at 12:01 PM Rating: Decent
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103 posts
*ahem*

CHR helps the effectiveness of your debuffs and your sleep songs. Songs such as Threnodies, Requiems, Elegies, and the Lullabys are the spells affected by CHR. Essentially this works much like a BLM's nuke spell. There are no resists, partial resists, and full resists dependant on CHR, skill with the instrument you are playing as well as singing, the mob's level relative to you, the mob itself, and even your equipment and the element of the day. Charisma will affect in a large way how well your debuff will "stick" to the mob and often how well it works. Mobs with generally high charisma (such as the "Uncharmable" mobs like Beastmen) are more resistant to sleep songs and debuffs.

Charisma does not affect your 'buff' songs or songs that are directed at the PT or PCs.

It is true that Charisma is an important stat for Bards, but another is MP. As a Taru I don't focus on it as intently as other races but I often find myself in situations where I'm playing the role of my sub, helping cure status and toss out that extra Curaga during or after battles.

If you want more info on bard there's a website solely dedicated to FFXI Bards at http://www.rpgbard.com. Lots of Bards, the majority of them higher than 50, discuss a great deal about the specifics of Bard in depth and cover the basics as well. ^^
#122 Oct 21 2004 at 12:19 PM Rating: Decent
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292 posts
Thanks, everyone. :) I'm not worried about the MP pool (also a Taru), but the CHR is something I'll definitely need to boost a bit with equipment.

#123 Oct 21 2004 at 12:30 PM Rating: Decent
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83 posts
Hmm... i knew that CHR is good for bards for their songs and BSTs for their Charm but why does RDM AF and BLM AF have +CHR stats? does it affect magic debuffs or nukes at all?

oh, and thanks for the info trizz ^_^

Edited, Thu Oct 21 13:33:11 2004 by Kakashisan
#124 Oct 21 2004 at 12:43 PM Rating: Decent
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996 posts
I've recently read that while most people frown on BRD-subs because of the no-instrument limitation, it can still be good if your main job is 50 or higher, and that's for one reason and one reason alone - Mage's Ballad.

While people will still want a RDM around for Dispel and Haste, being able to take Refresh out of his/her hands will be a *godsend*. No more "(Refresh) (Can I have it?) <call5>"...
Kakashisan wrote:
Hmm... i knew that CHR is good for bards for their songs and BSTs for their Charm but why does RDM AF and BLM AF have +CHR stats? does it affect magic debuffs or nukes at all?
I don't know this for certain, but I believe CHR affects enmity gain rate. It doesn't affect direct-hate actions like Provoke (this has been proven), but if you have higher CHR, I think you earn less hate for your actions than the other party members. You're less likely to find yourself facing a Screwdriver than, say, your PLD.

Edited, Thu Oct 21 13:45:56 2004 by Cutriss
#125 Oct 26 2004 at 12:44 PM Rating: Decent
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292 posts
Bumpy-wumpy.

How soon is too soon to start looking for RSE?
#126 Oct 28 2004 at 4:20 AM Rating: Good
No time is too soon I suppose, dependant on whether or not you have help.

Given that I only want two of my RSE, I'll be buying mine at AH.

If I remember the RSE quests correctly (and understand that I haven't done these myself, and am also tired to a ridiculous degree), you have to go coffer hunting in some fairly nasty areas.

The quest is in Jeuno. If someone else could post a link that would be great. I'm too sleepy to try and do it myself. I might end up directing you to something completely different. (like the Thought of the Day archive or something).

Here's a question on my end.

I have come across some info that indicates the Hojo: Ichi quest in Norg can only be completed if a certain NM crucial to the SAM AF2 quest has been killed. Is this true?
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