SingBismark wrote:
Quote:
This has been addressed several times in this forum, and some *very* convincing explanations have been advanced for why this is simply not true. I don't remember it well enough to give all the details - could someone with a premium account please dig it up? It talks about how events on the game are timed on different 'tracks', which are spaced at different intervals of time (up to 24s (IIRC), which is why when you heal, it takes about that amount of time for a 'tick').
All in all, the explanation demonstrates how the game is structured to cancel out any potential advantage that the Japanese would have from physical server location, and I've never seen anyone prove it wrong.
Cheers!
The thing about this is, I've read every latency thread and everyone quotes numbers and such how it is perfectly even.
Well, my LS campes HNM, we constantly lose to JP using Provoke, and we use chi-blast and charm. The 2 fastest claiming devices. My macro is as good as it gets.
You can say all you want about how there is no latency, but ask any HNM LS, we see it first hand. I've seen mobs provoked before their image reaches the screen.
All the numbers in the world cant change my first hand experience on the subject.
Singular, I found your response intriguing. I'd like to know a little more, though. Consider some of these questions *I*'ve never asked.
1). How many attempts do you lose to Japanese players?
2). How many attempts do you *win* against Japanese players? Our minds are strongly predisposed to remember things that we find upsetting, so I would appreciate it if you could provide me with your written record of win/loss.
3). Are you certain they're all Japanese that you're losing to?
I know some NA players who use Japanese sounding names; I take it you're talking to them or reading search comments for all of them?
4). Do you know the exact difference in speed between Chi-blast / Charm and provoke? Is there one? (I'd appreciate if you could point me to evidence on that, please. People always claim there is, but I've played both BST and WAR and never noticed any significant difference).
5). Are you sure there isn't perhaps some other mechanism influencing this? After all, I've been in the same room with two people playing on two different systems, stimultaneously, and still have had things show up on the screen at different times. Not a lot, but it's a quarter- to a half-second difference at times, easily.
6). If the server positioning is that important, than are we not also ruining things for European players? For instance, it's about 5150 miles (~8275 km) from San Franciso to Tokyo. Now, if you're right and the positioning of the servers creates latency based on that distance, than people in London, England are at a huge disadvantage as well: it's about 5375 miles (~8650 km) to London from San Franciso. Based on your reasoning, people from Europe shouldn't even bother showing up to camp NMs or HNMs, as both the North Americans and certainly the Japanese are going to make it impossible for them to get
anything unless the other two continents fall asleep.
In fact, taken to the logical conclusion, even people from the East to West Coasts are going to get pulls differently: the distance between San Francisco and Boston is only about half (2300 miles) of that between the San Francisco and the other two cities, but that should still be significant, should it not?
Given your experience, Singular, I hope that you (or anyone else who has a lot of first hand experience with this sort of thing) can answer some of these questions for me. If I was wrong, perhaps you can help me put together a convincing explanation of why, so that we can spread it around to other forums. Thank you!
Cheers!