It'll definitely stay simple relative to magic, but it'll get more complex with time. But the nature of the game means that they can make retroactive changes Magic can't quite do.
So if they decide, down the road, to implement bigger mechanics, they can actually remove old ones, or change the way they work, so you don't end up with exponentially more complicated systems.
To use a WoW example, they can add in Cleave, but remove Hit and Expertise.
Ultimately, how complex it'll become will be a factor of how they expect boosters to sell. A game that's easily played casually, but that gets complex at the high skill tiers, is the ideal. That way there's always room to improve for most players, keeping them playing, but it's not intimidating like getting into Magic is. You can easily paly and have fun at any skill level.
But if they expect the casual gamers aren't going to bring in money AND they judge that the game's branding impact wouldn't take a hit, they'll move it to be more complex, to drive up revenue from hardcore players.
On the other hand, they're going to err on the side of being casual in general, since they probably stand to gain more money that way.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.