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Bored Druid Thread: The Next GenerationFollow

#4877 Mar 28 2014 at 8:33 AM Rating: Good
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Oh, I remember now. digg, you like Kate Bishop, right?
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#4878 Mar 28 2014 at 9:00 AM Rating: Good
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Kate Bishop, did you forget your Avengers cred?

Oh how I love you.
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#4879 Mar 28 2014 at 9:14 AM Rating: Excellent
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Friar RareBeast wrote:
The fervent belief that the other side is "un-American" and will destroy the country when in fact both sides want the best for the country (in theory) but just disagree on how to go about it.
Gratz on 2k! Smiley: grin
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#4880 Mar 28 2014 at 9:26 AM Rating: Good
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Random post is random, but... Not that I have any experience with other credit card companies, but Capital One has pretty reliably given me some of the better customer service of all the big companies I have to deal with.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#4881 Mar 28 2014 at 9:43 AM Rating: Good
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The key point in Pack Rat is the discarding a card to clone it ability since you don't have to stack your deck with rats to make it work so it is powerful without forcing you to build your deck around it.

Murlocs sounds kind of similar to Goblins deck in Magic, though probably without the crazy acceleration (a goblin that when it comes into play you show the top 4 cards of your library, all goblins in there you get to play for free etc.) and Goblins is less hinged on one mechanic. Those kinds of decks are cool but also really straight forward and simple to play well compared to heavy control or combo decks especially crazy combo decks like 0/1/2 land Belcher that doesn't have traditional mana sources and can kill on turn 1.

Relative to Magic, I think it will always stay very simple. If only because the way mana works doesn't allow for much acceleration in play but on the other hand you get some more reliability.
#4882 Mar 28 2014 at 10:03 AM Rating: Good
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It'll definitely stay simple relative to magic, but it'll get more complex with time. But the nature of the game means that they can make retroactive changes Magic can't quite do.

So if they decide, down the road, to implement bigger mechanics, they can actually remove old ones, or change the way they work, so you don't end up with exponentially more complicated systems.

To use a WoW example, they can add in Cleave, but remove Hit and Expertise.

Ultimately, how complex it'll become will be a factor of how they expect boosters to sell. A game that's easily played casually, but that gets complex at the high skill tiers, is the ideal. That way there's always room to improve for most players, keeping them playing, but it's not intimidating like getting into Magic is. You can easily paly and have fun at any skill level.

But if they expect the casual gamers aren't going to bring in money AND they judge that the game's branding impact wouldn't take a hit, they'll move it to be more complex, to drive up revenue from hardcore players.

On the other hand, they're going to err on the side of being casual in general, since they probably stand to gain more money that way.
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#4883 Mar 28 2014 at 10:16 AM Rating: Good
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Magic has actually removed some mechanics from the game (ante where you had to bet cards on the game and some cards that started new games within the game) as well as removed an entire spell class (interrupt) and changed over the years to how spells on the stack resolve (since you can react to actions and spells you get a "stack" of things that will happen). And due to the different formats of tournament play, Magic can actually stay relatively easy to understand or super complicated (more due to metagame than game mechanics actually).
#4884 Mar 28 2014 at 11:18 AM Rating: Good
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The bigger issue is that you can't just jump right in like that. If you have your dad's old deck (using Joph as a mental example right now), it's going to be quite confusing. Particularly if you have cards that don't do what they say they do anymore.

The digital format makes that less of an issue and lets developers make more wide scale changes more easily without alienating casual players.

Which could ABSOLUTELY be a bad thing, too. I totally get that. I'm just saying that the ideal game will be popular with both audiences, and be somewhat linear in the path downwards into the complexity.
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#4885 Mar 28 2014 at 11:28 AM Rating: Excellent
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I like Dominion
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#4886 Mar 28 2014 at 11:31 AM Rating: Good
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Dominion is the one with the gold and the properties one, right? That was fun.
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Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#4887 Mar 28 2014 at 11:37 AM Rating: Good
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Obviously paper has it's flaws, mainly expense and needing people in close proximity to play against. As far as how hard it is/was to learn or get into, my friends and I managed to get a basic grasp on the game as 9/10 year olds who couldn't speak or read English.

Of course it's not really fair to compare Hearthstone with Magic since magic's been running for so long and has been refined over 2 decades but it is the card game that defines collectible card games.
#4888 Mar 28 2014 at 11:38 AM Rating: Good
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The flavor text on M:tG cards was the best part.
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#4889 Mar 28 2014 at 11:51 AM Rating: Good
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There are some I will never forget. Mostly goblins.

Goblin spelunker
"It only short jump. You go first."
"AIIIEEEE"
"Hmm . . . we go different way now."

And Goblin Soothsayer

"I see a great victory and rivers of blood. And . . . hmm, looks like a spleen."
- Grishnak, goblin soothsayer
#4890 Mar 28 2014 at 11:57 AM Rating: Good
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Really, we all win, because a new game means more concept art. Smiley: grin
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#4891 Mar 28 2014 at 12:16 PM Rating: Good
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On a sidenote, did you know that Magic has a hell of a lot of lore behind the game? There's a book written for each set that's released and they release multiple a year.
#4892 Mar 28 2014 at 12:26 PM Rating: Good
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I think my favorite was:
Goblin Offensive.
"They certainly are."
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#4893 Mar 28 2014 at 12:35 PM Rating: Good
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Or this one. Goblins always won with flavor texts, although I think a lot of black cards in the Urza's block had some particularly good ones as well.
#4894 Mar 28 2014 at 12:57 PM Rating: Good
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His Excellency Aethien wrote:
On a sidenote, did you know that Magic has a hell of a lot of lore behind the game? There's a book written for each set that's released and they release multiple a year.


I didn't know it that was extensive, but I became aware of it with the planewalkers books. Haven't read 'em, but I spend enough time in fantasy sections of book stores to have noticed them.
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#4895 Mar 28 2014 at 1:05 PM Rating: Excellent
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I liked the flavour text on the KungFu Samurai on Giant Robot Island (and similar games) so awesome.
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#4896 Mar 28 2014 at 1:16 PM Rating: Good
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I haven't read the books either but I've heard enough about them to know that it adds depth to the game, for example Squee traveled with the planeswalkers and when they arrived on Mercadia he was crowned king/emperor/general/leader guy for a reason I can't quite remember anymore, might've been his immortality which he got from Ertai and Crovax who used him as torture doll for entertainment, killing him over and over. His abilities come directly from the lore behind the game.

Pretty awful kind of immortality though.
#4897 Mar 28 2014 at 1:26 PM Rating: Good
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Oh yeah, Squee.

"Some goblins are expendable. Some are impossible to get rid of. But he's both - At the same time!"
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#4898 Mar 28 2014 at 2:46 PM Rating: Good
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Aeth, look up Trump on YouTube. He does a lot of Hearthstone plays (heavily edited to reduce waiting time). He was a pro MTG player and he's now a pro Hearthstone player. He basically said that while Hearthstone is more simplistic than MTG, it allows you to focus on the "precognitive" play - predicting your opponent's play three or four turns ahead. It's basically chess, but more awesome.

Anyway, I'm drunk as hell. I'm pretty impressed with my own keyboard control right now, because I can't focus properly.
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#4899 Mar 28 2014 at 3:11 PM Rating: Good
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I've watched him play a bunch of games on Twitch since he seems to be on there 24/7. Maybe it's because he's so obviously outplaying opponents but it's not terribly interesting to watch.
#4900 Mar 28 2014 at 3:17 PM Rating: Good
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His F2P streak on YouTube is pretty great, in my opinion. There was a lot of talk about how the game was P2W, so he made a new account and ran it to legendary without spending a dime on the game. He's smart. Like, really smart. It's why I find the games interesting, because he's thinking 4-5 turns ahead every move.

Me, I personally just throw down cards at random and pray. I went 9 wins in my first Arena run, so I guess my method is somewhat effective.
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#4901 Mar 28 2014 at 3:28 PM Rating: Good
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If he's played magic professionally he has to be thinking a few turns ahead and keeping track of every card in the game and what to save his spells for. If you can't do that you're just going to be run over by everybody in a serious MtG tournament.

Edit: It's why you see almost every magic player carry around a notepad to write this stuff down in. It's so crucial to know what answers your opponent has or can draw and what the chances of him drawing that are. Even in a simplistic full on aggro deck like goblins.

Edited, Mar 28th 2014 11:30pm by Aethien
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