I'm not going to say that Hearthstone is as complex as MTG (and I don't think that, specifically, is a problem, though it could probably stand to grow more complex).
But I do think it's more complex than you're giving it credit for.
For instance, take the Murloc Tidecaller. When used properly, it's a great addition to a Murloc deck. But for it to actually be useful, you need to be able to play it and protect it long enough to summon additional murlocs to make it useful, because it gets +1/2 for each murloc summoned after you play it.
So there are really two ways to play it. You can toss it out and hope to have it up for many turns, and heavily summon other minions to buff it up. If you're up against an opponent who doesn't seem to have spells (or, say, has used 2 polys already), that might be a solid choice. Your smaller murlocs can be used primarily as buffing agents, and you can use them to whittle down defenses to protect your big boy. It's a magic-intensive strategy, though; you'll need spells to make it work.
Or you can bulk summon in one hand. It costs 1 mana, so if you're later in the game (which, granted, isn't when Murloc decks shine), you can toss it and a bunch of other murlocs in the same hand, super-powering it. That requires you to have been sitting on minion cards, though.
The ideal strat will be a combination of those two, of course. But
And then you have Old Murk-Eye, who functions VERY similararly to that rat card you linked. He gets +1/0 for each other murloc in play (and has a default 2/4). If you have 4 Murlocs on the field, that's a nice 6/4 right there, and he has charge, so he can attack right away.
And then Murloc Warleaders have an inverse effect, giving +2/1 to all other Murlocs.
It shouldn't be surprising that Murlocs are popular zerg decks.
I do tend to prefer turtling strategies, with big beasts that I intend to last for a long while and strong defenses. So I do see weaknesses in Hearthstone as it stands currently (Druid decks, which are built more towards turtling, are really not as powerful right now).
And then you can look at those two cards, and consider the Murloc Tidehunter, who summons an additional 1/1 Murloc Scout (so, with a Warleader, that's 3/2, and the scout gives Old Murk-Eye another +1/0).
Hearthstone can be very basic and it can be more complex. You're definitely juggling fewer strategies at any one time than in MtG, but you're definitely not just tossing out minions with the barest of thought.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.