Thus far I’m loving this patch. Though I must admit that I don’t PvP or use custom UIs, so any problems with such don’t effect me. The only annoying aspect of the patch that I’ve found so are the talent points. I have 10 plus characters that I have to figure out how to spec. And that’s not counting any of my characters below level 50. I understand the reason for it and I don’t have a problem with that. But having to reallocate points for so many characters all at once is a bit annoying.
The added bank slots are great. And I’m not just talking about the four extra slots and the extra bag slot. Since the cost of the last of the bank slots have been lowered that means I can now afford to buy ALL the bag slots. So most of my main characters have actually gained three for four bank slots.
The change to enchanting rods is a very long overdue fix. Can you imagine having to save your level 20 armor and weapons if you wanted to fight lower level mobs? I was very happy to rid of all those lower level enchanting rods.
One of my favorite patch features is the ability to buff any level character with my high level buff spells. The first hour or two I got into game after the patch was spent with my priest and druid buffing every low level character I could find.
I also like the change with items on the hot bar. I now have my hunter’s pet food on the bar right next to the pet feed icon. A couple of quick clicks and my pet is munching away.
I am, however, disappointed in the auto loot feature. As far as I can tell it’s pointless. Before the patch we could auto loot a dead mob by a combination of keyboard keys and a mouse click. After the patch we can go into options and enable the new auto loot feature. Guess what this does. It allows us to auto loot a dead mob by a combination of keyboard keys and a mouse click. The only difference I can see is we hold down one key instead of two. What’s the point? Why can’t we auto loot a mob with just a mouse click once we turn on the feature on the option page? I was looking forward to this feature and thus I find myself disappointed.
Quote:
The standard blizz UI is great for new players, but people who have been playing for quite a while have modofied it (severely in some cases) and this patch broke EVERY single addon.
I’ve been playing this game for two years and I’ve never felt the need to change the default UI. Sweeping generalizations are seldom accurate. Also, it’s not Blizzard’s responsibility to make sure another company’s programs work. They have enough trouble keeping their own programs working. *smiles*
Quote:
Disenchanting now sucks. I used to be able to do SM runs in order to DE the results, with an enchanting skill of only 40-50. Now I get error messages saying "my enchanting skill is not high enough for this item". That's just stupid...I don't need to be able to put Crusader on weapons, but I should be able to DE whatever I please. The changes should have been made so that your CHARACTER level, and not your ENCHANTING level determine what items you can DE.
I completely disagree. Disenchanting was, for a lack of a better word, broken. It worked completely different from every other profession in game. A character with one point in mining could not smelt thorium. A character with 1 point in tailoring could not make bolts of runecloth. Blizzard simply fixed the inconsistency.