Allegory, why are you re-hashing this old argument? Twinking is NOT CHEATING. Just because thats your opinion (you're obviously against it) does not make it so. Even blue posters disagree with you:
Tseric on Twinking wrote:
We find it to be a viable player-generated approach to BGs. Level requirements of items are likely to prevent the scenario you mentioned. It wasn't really the case in the current setting, so that will likely remain the same.
http://blue.cardplace.com/newcache/us/32278878.htm
Drysc wrote:
twinking has developed as its own culture to some degree within the game. It has become an unintended game within the larger game, which a lot of people seem to enjoy participating in. What I know from the reaction the word will bring about upon its very mention is that it can be frustrating to play against a twink. However, from what I know of twinking and the people involved, they don’t all twink to run over lesser geared players. There are going to be some, and they will spend as much money as possible if it means they can cause someone some small amount of grief (there are a lot of sad, lonely people in the world), but that isn’t an accurate picture of what the twinking metagame has evolved into.
To address gear and organizational advantages overall for the battlegrounds, we have the matching system going in when the expansion releases. While we want those who enjoy a specific level of character and the fun of squeezing every bit of power you can from the game to continue doing so, we want to limit how much further they can go. We will be looking into applying level restrictions for future enchantments, which won’t reduce the power of a twink now, but coupled with the matching system should help ensure they don’t get too much more powerful and are kept kind of separate from players just jumping into a BG on their way to 60.
http://blue.cardplace.com/newcache/us/29904140.htm
Thundgot wrote:
I think this is a matter of different playstyles, but as they affect each other very much there's bound to be conflicts, and colourful language on the forums.
On one side you have the more casual (not real casual, just more casual than the hardcore guys) PvPers of lower levels, playing some PvP for fun or to get an early rank or two. On the other side you have those who consider tweaking, twinking and squeezing as much efficiency as possible out of a lower-level character as possible a game in the game itself. I personally fall into the former group, but can definitely understand the latter too. When I came across a lucky Night Reaver drop in SFK the other week with an alt I smiled at the idea of putting it on a level 19 and go have fun in WSG. I haven't sold it yet. ;)
These are two different worlds of PvP play at that level, with many zones of grey in between. While those playing with "regular" characters hate being slaughtered by the twinks, I think many twinks would actually very much enjoy the challenge of meeting opponents of the same mindset (but yes, like everywhere, some don't, and those are the ones we remember - like that one corpse-camping level 60 rogue in Ashenvale when we had just turned 25 :p ).
Thundgot wrote:
Q u o t e:
By the way, I'm all up for HKs = exp. Though I'm sure many would disagree with the idea.
Personally, I disagree. :)
As I said, twinking is a game within the game to some, and instead of finding ways to take it away from them (by forcing them to level) I think one should focus on making sure the different groups of PvPers can meet adequate (if not necessarily like-minded) opposition.
There are several ways to be good at PvP though. Some are good at reaction-based game-play (execution), some are good at selecting or even making add-ons that give them important information (technology), some have the patience to drag a twink through multiple quests and instances (perseverance), some are good at careful planning and preparation (strategy), some are good at leading or working in groups (teamwork). Good PvPers have skills in several of these areas - the best probably excel (or have team mates that excel) in most or all of them (and probably some I didn't think of right now). Saying reaction-based skill and knowing a class perfectly should count more than twinking patience or team-play (pre-made groups) is in my opinion too simple. Its quite complicated, and hard to match-make perfectly.
I mentioned match-making twice already. There are also other changes to PvP coming (TBC). I think we're moving into a very interesting period when it comes to PvP in WoW. There will be many changes, which always bring some opposition, but I look forward to it myself and hope you share that enthusiasm
http://blue.cardplace.com/newcache/en/35983790.htm
And honestly Allegory, I have read many more statements like these from the Blue tracker (I have the RSS feed). I just stopped quoting them because I'm lazy. People that twink are not breaking any rules and are playing within the mechanics.