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Auction House Guidelines ?Follow

#1 Dec 02 2006 at 6:34 AM Rating: Decent
Are there some general guidelines for using the Auction House effectively?
For example:
Is there generally some basic level an item needs to be?
Are there better times for auctions, early evenings, weekends...?
Is there some rule of thumb for the length of an auction based on the type or level of item?
I have come up with my guesses on all this, but I would sure appreciate any thoughts on some strategy/guidelines.
Thanks
#2 Dec 02 2006 at 7:34 AM Rating: Decent
SSchuller wrote:
Are there some general guidelines for using the Auction House effectively?
For example:
Is there generally some basic level an item needs to be?
Are there better times for auctions, early evenings, weekends...?
Is there some rule of thumb for the length of an auction based on the type or level of item?
I have come up with my guesses on all this, but I would sure appreciate any thoughts on some strategy/guidelines.
Thanks


1. Generally,all items will generally sell on the AH, if it is a gear item, it 99% of the time is green quality and up. Greens can be found from level 6+. So, there is no true level guideline for the AH, just quality wise, but the lower item, expect a MUCH less sell unless a twink item.

2. I have found that Friday nights into Saturday nights are when my auctions sell the best. Not to say the item will not sell during the work week, but when I have sold expensive items (100g +) they have always done better on weekends.

3. The length of the auction has nothing to do with the item level. A level 6 item could be set for 24 hour auction while a level 60 epic could be set for an 8 hour or less period. All personal preference.

-Hope that helps you out, really, there are no TRUE guidelines, but some helpful hints. Happy gaming.

--Lax
#3 Dec 02 2006 at 12:43 PM Rating: Decent
Thanks for the post. You pretty much confirmed what I thought. I haven't sold any 100g items, try 1g, maybe. thanks again.
#4 Dec 02 2006 at 1:22 PM Rating: Decent
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619 posts
out of curiosity, what 100g items are you trying to sell?

and definitly weekends are better for selling, due to more people on line.
#5 Dec 02 2006 at 2:08 PM Rating: Good
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761 posts
There's a few things you can research that will greatly help you to an effective seller. This is by no means an exhaustive guide, but may help you make a little more money.

1. Raiding guilds progress. Depending on the age of the server there will be raiding groups that need certain consumables. You can sell them Greater Fire/Shadow/Nature Protection Potion at high prices or target some of the key components (Dreamfoil, Elemental Fire, Grave Moss, Fade Leaf for example). Many of these items can be gathered at low levels and sold for a great deal of gold.

2. Never sell an item for less than the value of it's 'average' disenchant result. Learn about the dust, essences and shards you can get from disenchanting uncommon or better items. Check what they sell for and price accordingly. Enchanters love snapping up underpriced magical items, disenchanting them and listing the mats. Note: enchanting mats have no AH listing cost so unlike many other items there's no incentive to sell on the first listing attempt.

3. Grey items mostly sell to vendor, but there's a number of exceptions - most particularly the hand-ins for the Darkmoon Faire. When the Faire is up those items sell very well as people try to get their 1200 tickets together for an epic neck.

4. Quest items sell well. For example Alliance has a quest in Badlands which requires Patterned Bronze Bracers. These will sell regularly as many players are happy to convert cash to XP when levelling up an alt.

5. Items needed to powerlevel a tradeskill also sell well. Many people will snap items up at the AH to power through the first 200 points or so on a tradeskill as it's more efficient than picking it themselves.

6. Size matters. Selling a full stack may appeal to some, but others will be looking for just one potion or not have the money to buy a full stack. Listing some singles and then a full stack at a slightly discounted price will increase your chances of selling.

7. Saturation. Generally speaking I find it counterproductive to list items in huge batches. Items often sell at a steady rate, keeping just a few listed at all times and adding new auctions as you get sales may be preferable. It also reduces the risk of selling a huge amount at a lower price than the goods might have commanded.

8. Undercutting. This is a fine art and depends greatly on the nature of the market. Sometimes it's best to list at the same or even higher prices than other sellers (for goods that sell fast where the current bottom listing is too low; consider buying out the lowballs) and other times you want to price somewhat beneath other sellers to steal their custom. If somebody is trying to control the market for an item it may be possible to find at what point he'll buy out your lowball auctions and then either price just above that point (to provide fair price to others) or at that point (to get a guaranteed sale to the guy playing the AH).

9. Selling in the trade channel. For high level rare or epic items the listing cost will be several gold and repeat listing will quickly eat into your profit margin. Always check what the listing price is and if it's high, consider advertising the item in tradechannel instead.

10. 24-hour auctions. These are ok for maintaining a constant presence with goods that cost coppers to list, but mostly I avoid them. There's little reason to have an auction running in the middle of the night so 2-hour auctions during weekday primetime or 8-hour auctions during weekends is cheaper and just as efficient.
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