Well, it's nearing the end of the week, I'm a little bored, and I'm in an exceptionally good mood, so I decided to share with you the source of my joy (no, not my paycheque - the other source). Forgive me if this does not interest you in any way :)
Last night my guild, Tempest Dawn, killed Hakkar for the first time.
This was a great morale booster for us for the following reasons: Until a few weeks ago we were (founding) members of a raiding alliance called Nexus, along with three other guilds. We had cleared ZG and had MC on farm up to Domo and had downed Ragnaros a couple of times. But there were problems. Personal feuds, power struggles, arguments about the speed of progression, accusations of favouritism were all souring what had once been a friendly raiding group. One other guild in particular were staring to dominate what was supposed to be an alliance of equals, and despite the best efforts of officers the problems could not be resolved.
So, we discussed it among ourselves, had meetings, took a vote, and eventually left to start raiding from scratch on our own. It wasn't an easy decision as it involved a lot of us taking several steps back in terms of content. We lost quite a few players in the process, including a couple of officers, as they chose to stay with Nexus and push on to BWL.
It was a difficult time for us. Bosses we were used to killing with ease started presenting a challenge, as new members, raiders and raid leaders learned the ropes. We were struggling to fill the slots for ZG. However, the atmosphere was infinitely better, with a feeling of camaraderie we'd been lacking before.
Pretty soon though, we had the Snake, Bat and Spider bosses on farm status, and were regularly killing the raptor too. We struggled a little with the Tiger at first, but after a few hints from a friend in a high-end guild, he too started going down without a wipe.
It was the panther where we really stalled, and where tensions began to run high. An influx of new raiders from a disbanding guild joined us, and we started to feel a divide between these new members and the rest of us. They had different tactics, different leaders, and some struggled to accept directions believing that their own ways were best. Hostility between tanks and healers started to develop as people started blaming each other for deaths. We tried every tactic we could think of in our mission to kill Arlokk, but night after night we failed.
Until last night. Following a particularly successful Tuesday run in which the first four priests died without a hitch, we were ready to face her once more. I don't know what we did differently this time. Maybe our class balance was better, maybe our confidence was high, maybe we just got lucky? Whatever the deciding factor, the Panther priestess died on our first attempt. We were ready to face Hakkar!
It wasn't an easy fight. Although some of us had killed him before we had many members who had never beaten him, and many who had never even been that far. Our problems came from mind controlled warriors fearing half the raid, Sons of Hakkar not being killed in time to poison us, tanks running out of range of their healers, people being out of mana, and so on. Our first attempt of the night took him to 64%, and our second to 30%. We were definitely improving. Our third fight failed to prove lucky, as we were forced to reset at 14%.
Harsh words were exchanged between certain warriors and the healing team, a few people started to mutter about how they really had to leave, but eventually we agreed to have one final push. And we were so glad we did! The big weird snake-bird-thing finally died, leaving our GM with Peacekeeper Gauntlets, a happy warrior with Bloodsoaked Legplates, and a certain druid (*cough*me*cough*) with Heart Of Hakkar, which I will be exchanging for a nifty little tanking trinket.
I'm hoping that this success will bring the guild closer together. Now we know that we can work as a team, we're all feeling much more confident in our own, and each other's, abilities. MC here we come!