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New Player Questions About EndgameFollow

#1 Apr 05 2011 at 6:44 PM Rating: Decent
1. Do people raid often?
2. Once hitting level 90, how does one gear themselves in order to be prepared for raiding? How long does it take, etc?
3. How does one adjust the AA Slider while leveling a new character in order to achieve the desired AA by the time they hit level 90?

Thank you!

Edited, Apr 5th 2011 8:45pm by Codeseer
#2 Apr 05 2011 at 7:28 PM Rating: Good
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1. Do people raid often?
This really depends on the player. There are a lot of raiding guilds and players in the game, but unless you are in one of 'those' guilds there is nothing that requires a person to ever set foot inside a raid zone. Very few guilds require a person to always raid anyway, at least that I know of personally.

2. Once hitting level 90, how does one gear themselves in order to be prepared for raiding? How long does it take, etc?

This can be done in many or a few ways.
A) Run level 90 group zones over and over and over, until you have exhausted every drop that is a possible upgrade for your character.
B) Run some of the easier raid zones over and over, much the same way as described in part A.
C) A combination of both A and B.

In the last expansion, Crafters (Armorer, Tailor, Jeweler, etc) could make Mastercrafted armor and jewelry that really helped to increase a persons individual resistances. In the new expansion those items are kind of a joke so dont bother with them.

As for how long it takes, that again depends on the player...and how often they or their guild do raids and group content.

3. How does one adjust the AA Slider while leveling a new character in order to achieve the desired AA by the time they hit level 90?
This also varies. Some players prefer to do 100% to AA at lower levels, and then get to 90. Other players like to do the opposite, while a few float around the middle, or are constantly going back and forth. The best way to judge is to study your class AA abilities..and see if there are any that are a MUST HAVE for raiding. That will kind of give you an idea how many you want to build up.


Edited, Apr 5th 2011 8:29pm by Dyadem
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"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#3 Apr 05 2011 at 8:47 PM Rating: Decent
Is it a common thing for guilds to help new players in the easier raids? From my understanding the dungeon running method requires hundreds of shard collections over a period of months. I would most likely be a dedicated player, with many hours per day to devote; could you estimate the likelyhood of being geared over some given period of time, considering some standard properties you might have observed through personal experience? Also, could you comment on the difficulty of dungeons, whether or not they are commonly done, and the likelyhood of joining a guild that would assist with gearing?

Thank you greatly!

Edited, Apr 5th 2011 10:48pm by Codeseer
#4 Apr 05 2011 at 9:47 PM Rating: Good
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*Note: I myself have not done any of the new raid content. All members in my guild, myself included, are still primarily focusing on attaining gear and getting drops from the group zones. We also have 2 raid forces, one is a casual raid that anyone in the guild is welcome to sign up for, the other is a progressive raid force, that does the tougher content on their own, thus gearing up to later on help everyone else get into and do that same content*

Is it a common thing for guilds to help new players in the easier raids? From my understanding the dungeon running method requires hundreds of shard collections over a period of months.
Yes. As long as you are in a large enough guild (or just one that has a good base of players to form groups with), the community in general is always willing to help someone out. My guild still does some of the Sentinels Fate content, mainly because many are trying to gear up for Velious zones, so at the moment we would be little more than an annoyance to the new raid content.

The raid dungeons do pretty much require you to have higher end gear from the group zones, public quests, or from gathering shards in the group zones to buy higher end gear, or have it crafted. However the group zones in the new content are doable buy a full group with a mix of quested and public raid gear. So dont fret it unless you are a tank. (Tanks will want to have very high Crit Mit before attempting most Group zones, and definitely before attempting to tank in any new raids).

Could you estimate the likelyhood of being geared over some given period of time, considering some standard properties you might have observed through personal experience?
The best way, is to find a dedicated group of friends (usually guild mates, or other players that you've grouped with and know how to balance each other). First and foremost I would highly suggest that if you are 86 or higher, run as many of the Public Quests as you possibly can! The armor from there is basically raid starting gear, and will immensely help you out while starting to do group zones, and possibly the raid ones as well.

Also, could you comment on the difficulty of dungeons, whether or not they are commonly done, and the likelyhood of joining a guild that would assist with gearing?
Ive only done a few new dungeons, Tower of Frozen Shadow, Umbral Halls, something else, and Kael Drakkel. The first few weeks these were a bit tougher...because not everyone in my usual group was as geared as they are now. Shortly after their release though, SoE did nerf most of the dungeons making them noticeably easier. For example: We just ran Kael the other day..with the same group that had done it prior to the zone nerfs...and we were blasting through all the trash like it was nothing...and we even managed to get down many of the names that we previously had not been able to handle.

As for joining a guild that will assist you with gearing: Any guild worthwhile should be doing this. Not everyone follows this mantra but, helping others helps yourself! If you group with the same Tank/Healer on a regular basis..gearing them up will benefit everyone else in that group as well.

The main drawback is if you join a guild that only lets certain players do that content (usually the elite few). That comes with the territory and can only be discovered through trial and error though.


____________________________
Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
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