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death in eq2Follow

#1 Jan 13 2006 at 12:33 PM Rating: Decent
Ok the whole death penalty thing and shard recovery is a little of a mystery to me. I have never seen a soul shard dropped if I die and never have been able to find a waypoint to it as it states you can do in the manual. I think that I understand the debt thing and how that is working. Did soe change the dying and do away with the shards?
#2 Jan 13 2006 at 1:30 PM Rating: Good
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Yes, shards are gone. When you die you will be presented with a choice of spots to recover (respawn) and you're back in the game. Just re-buff and go. At the moment you'll lose your equipment buffs, poisons and potion/totem buffs, but that will change shortly. If a priest in your group rezzes you you're back right where you died at a fraction of your full health and/or power with various temporary detrimental effects to your stats. Level 50+ Templars can rez you at full health with no effects, all you'll lack is power. (Yay for us :)

Debt cuts your experience in half until you pay it off. It will be reduced by 1% on it's face per hour as well, whether you're logged in or not. (e.g. if you have 1% debt, it will be gone in an hour.)
#3 Jan 13 2006 at 1:45 PM Rating: Good
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This whole death thing is sliding way too far to one side, I feel.

There really is no danger of death, other than that pesky rez, reload the zone, and run back into the fight. Sure that may be critical for those participating in raids, but for the majority of the rest of us, it's diluted.

I'm not threatened by the cost of repairing armor or exp debt, as it's just a few silver to repair, and I can recover the exp debt within 10 minutes.

The downside might be that people are no longer careful when they adventure, they can throw themselves against foes, or even use that agro/death to clear the way for their pals.

Heck, I might even throw myself at a Harpy just to get a free right back to the docks. :)
#4 Jan 13 2006 at 3:07 PM Rating: Good
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Heck, I might even throw myself at a Harpy just to get a free right back to the docks. :)
But then what would I use escape for.


I do agree they are making death a bit too trivial. It is getting really close to eqoa with less debt. I like the idea of decreased performance until you recover your shard. If you didnt like where you died, you could just log on to an alt and let your debt and shard recover on it's own, if you wanted to play the same character you had to risk getting your shard back.
#5 Jan 13 2006 at 3:31 PM Rating: Good
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I always liked the idea of corpse dragging in EQ1. You party members had to go on a rescue mission to recover your body. Usually someone with Invisibility could sneak in and drag it out.

At unlucky times they would drag the corpse to safety, only to be followed by a long congo-line of agro. :)
#6 Jan 13 2006 at 11:37 PM Rating: Decent
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Even I must admit they have too little penalty with death, and I am usually never one to complain about making the game easier. I think they should have left the shards in the game and if you didn't want to absorb it you had to either wait 3 days or pay the npc's to summon it.

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#7 Jan 16 2006 at 8:29 PM Rating: Good
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tutanbriarpaw wrote:
This whole death thing is sliding way too far to one side, I feel.

There really is no danger of death, other than that pesky rez, reload the zone, and run back into the fight. Sure that may be critical for those participating in raids, but for the majority of the rest of us, it's diluted.

I'm not threatened by the cost of repairing armor or exp debt, as it's just a few silver to repair, and I can recover the exp debt within 10 minutes.

The downside might be that people are no longer careful when they adventure, they can throw themselves against foes, or even use that agro/death to clear the way for their pals.

Heck, I might even throw myself at a Harpy just to get a free right back to the docks. :)


wait until you hit your 50's. 50-60 is again like leveling 10-40 and that xp debt can be a pain in the butt. And at lvl 59, I was raiding T6 stuff last night in The court of Al Athaz, I died quite a lot. To repair my gear it cost me over 13 gold.

So while in the beginning o fthe game there isnt too much to worry about, the higher you go the more cautious you become. Which helps you learn new strats when fighting
#8 Jan 17 2006 at 10:58 AM Rating: Good
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wait until you hit your 50's.

Thanks for the reminder, forgot to update my sig. :)
#9 Jan 17 2006 at 1:11 PM Rating: Decent
I am bummed as a new eq2er. I used to love the death penalty in eq1 - it made you think about encounters. The only problem was dying due to fools training you in dung but with instanced dung now, that should be reduced to the point where it is not a bad prob. I love the new game overall but would like the death penalty higher and like ret.
#10 Jan 17 2006 at 2:02 PM Rating: Decent
Quote:
wait until you hit your 50's. 50-60 is again like leveling 10-40 and that xp debt can be a pain in the butt. And at lvl 59, I was raiding T6 stuff last night in The court of Al Athaz, I died quite a lot. To repair my gear it cost me over 13 gold.

So while in the beginning o fthe game there isnt too much to worry about, the higher you go the more cautious you become. Which helps you learn new strats when fighting



Well at 56 its only 4 or 5 kills to pay off debt so I worry less about dying at this level then I did at 20L. And its was only due to what it costs to repair your stuff then.

Death is nothing in this game, at least nothing to fear from.
#11 Jan 17 2006 at 7:27 PM Rating: Decent
The thing I find most annoying about not having the shard is not having the trail back to where I was. I frequently 2-box and if my mage dies and not my bard it makes it hard to get them back together. Before all I had to do was to follow the glowing trail. In an outdoor maped zone I can run toward the red dot on the map. In the dungeon and unmapped zones I am in big trouble.

Didn't there used to be a way to waypoint to a group mate? I don't seem to be able to locate that ability now.

Zoo
#12 Jan 17 2006 at 8:38 PM Rating: Good
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In an outdoor maped zone I can run toward the red dot on the map. In the dungeon and unmapped zones I am in big trouble.

You really need the map mod from EQ2 interface.

For starters, every zone is mapped. as icing on the cake, every map includes dozens of "POI's" or points of interest which all feature popup details. The selection of POI's includes locations for NPC's, popular and epic mobs, quest updates and dozens of other helpful details.

It can be found HERE and is called EQ2MAP

BTW - get the auto-updating version and when you run the update feature it will d/l anything new and them automatically launch your EQ2 client!

Oh, yeah... there is now an installer built in to the package so the original set up is cake too!
#13 Jan 17 2006 at 10:05 PM Rating: Good
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I can run toward the red dot on the map

I haven't seen my red dot for weeks now. :( I may need to re-install.
#14 Jan 18 2006 at 9:49 AM Rating: Good
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Didn't there used to be a way to waypoint to a group mate? I don't seem to be able to locate that ability now.


Isn't it under the waypoints window? If you hit alt+w it should bring up the window and your group members should be on there. Then again, I only just recently started playing again. They might have changed this. That was the way it used to be.
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