Forum Settings
       
Reply To Thread

^^^ heroic mobs???Follow

#1 Nov 17 2005 at 7:18 PM Rating: Decent
Scholar
Avatar
****
4,445 posts
As like my previous post I just came back to the game after quiting for several months. I am now a lvl 21 shadowknight. I have gotten lucky and found some rares and was able to afford a full set of the lvl 20ish plate armor (carbonite). Got a decent weapon etc. MY AC in a group is close to 1000.

Anyways I have noticed that normal mobs in zones like Fallen Gate and Stormhold are now ^^^. Is every mob meant for a group now ^^^ instead of ^^ like it used to be. Because it really sucks! Not only did they nerf our Mitigation by taking it away from Waist, Rings, Wrist, Neck, and Ears, but now the mobs are harder?? Before I remember having a small group of 20's and generally being ok in Stormhold. Now with a group of 3 or 4 lvl 19 to 21ish players you can't hardly do anything! IS this SOE's way of making the game more interesting? Now Stormhold is horrible! I mean when you have group wipes over a green con ADD there is something wrong. I remember before taking even to yellow con mobs without any trouble, and if you got a add it was no problem. Now it is all you can do to take a mob IN A GROUP that is 1 or 2 levels below you. And if you get a Add you can't even target it to taunt before your caster(s) are dead. I mean lvl 19 mobs hitting for 150 damage is just insane!

I am just wondering if every zone is like this now, or is it just some of them? ITs hard enough to get a group as it was, but now it is becoming more and more like eq1 where you gotta have a 6 person group complete with 2 healers etc. I mean shoot at least in eq1 you don't have to worry too much about the perfect groups till 50+. But its kinda stupid to expect players at lvl 20 to need this?

I just hope this entire game isn't like this now.
____________________________
Hi
#2 Nov 17 2005 at 7:57 PM Rating: Good
No, you should be able to find a variety of single, double and triple mobs in both up and down arrow versions. The choice in the area you mentioned might be limited but across the world there is good variety. But, be aware that heroic mobs really are heroic now.

A group of 4 or 5 should have no trouble with anything up to and including yellow and orange ^^^ mobs but they are not for solos and duos any longer.
#3 Nov 17 2005 at 8:10 PM Rating: Decent
***
1,885 posts
Yes, jewelry had mitigation taken away, but I can' timagine a ring protecting me from the crush of a giants club. :)
#4 Nov 18 2005 at 1:36 PM Rating: Good
*****
14,454 posts
OldBlueDragon wrote:
No, you should be able to find a variety of single, double and triple mobs in both up and down arrow versions. The choice in the area you mentioned might be limited but across the world there is good variety. But, be aware that heroic mobs really are heroic now.

A group of 4 or 5 should have no trouble with anything up to and including yellow and orange ^^^ mobs but they are not for solos and duos any longer.


not exactly true. I mainly duo with my husband, playing a fury and he a Bruiser. We've been able to take on yellow ^^^ alone. Granted its alittle bit harder, but it can be done if you know how to play your character and figure out a good strategy with the other player. Yellow ^^^ also give worthy xp IMO

Edited, Fri Nov 18 13:46:30 2005 by DSD
#5 Nov 18 2005 at 3:47 PM Rating: Decent
I've never really had a reason to post but this issue has irked me for some time, so here goes...

I'm not too sure what the reasoning behind Sony's past changes on combat. Is it directly related to keep people from leveling too fast or to increase a better balanced fighting content (I did agree that the combat before was a bit trivial and lacked mob content; what I considered a good fight vs. death in under 10secs). But I think they went a bit overboard in making most mobs ^^^herioc. It's just not Stormhold or Fallen Gate; just wandering around in Down Below and Vermin's Syne you see rats, I mean just your average rats, that cons ^^^herioc.

For the average player like myself, playing 2-3 hours a night if that, I find myself spending most of my time running around trying to find the regular mobs amidst the ^^^'s. I'm not saying that there aren't mobs enough for me to level but it definately limits what I can do and see even though I'm 10 levels above certain mobs. Playing solo, I can't even finish the quests that I have even though I'm way higher, in level, then the mob I need to kill.

I can only guess as to what prompted Sony to make the combat changes, most which I like/agree or indifferent about. But making 'yard trash' ^^^herioc I think is a bit much. It's definately slowed my leveling as well as to limit a lot of the content that I thought I was going to see once I knew I was a few levels higher.

Just my views.


side note - I remember having protection rings in D&D that add protection, granted spells, etc. It's just magic. :)
#6 Nov 18 2005 at 4:27 PM Rating: Decent
**
801 posts
Jewelery and such got it's mitigation removed, but armor got it increased, so my heavy plate worked out about the same in the end.
#7 Nov 18 2005 at 4:35 PM Rating: Decent
**
801 posts
Also, the combat changes were pervasive, the mitigation 'nerf' on jewelery can't be viewed in a vacuum. You have to take into account all the other changes to hit points, mob damage, agility, resistances, etc. to know what really happened.

Generally, combat is harder now for everyone, some more than others... (pleeeease upgrade my DPS Sony, please?)
#8 Nov 19 2005 at 12:20 AM Rating: Decent
***
1,494 posts
This is the third or fourth time that I've seen someone claim that SOE made "most" of the mobs into ^^^ encounters. I've made it up to Enchanted Lands/Zek at this point, and I don't see how they're making this claim.

Antonica: Most mobs are solo-oriented, being mostly one down arrow, with some no-arrow, some single-up-arrow, and some groups with varying degrees of arrows - intended for soloists and duo teams. There are a few areas - most notably Archer's Woods, Darkpaw Woods, the Forbidden Isle, and the Ruins of Caltorsis - that are populated mostly or completely by Heroic mobs, but these aren't areas that you're required to go for anything other than Heroic quests (the exception being some quests that require you to go into Archer's Woods, which is safe during the day).

Commonlands: Again, most mobs are solo-oriented, being mostly one down arrow, with some no-arrow, some single-up-arrow, and some groups with varying degrees of arrows - intended for soloists and duo teams. There are even fewer areas here than in Antonica that are populated mostly or completely by Heroic mobs - The Ruins of Val'Marr, the Captain's Deck, Zarvonn's Tower, and a few troops of Heroic orcs patrol the Bloodskull area in the Southeast corner. Aside from that, most of the Heroics are either occasional spawns (like Gustfeather), or patrol very small areas or are even totally stationary.

When you get into the Tier 3 lands, things change a bit - Nektulos Forest, in particular, is no place for the unwary. Nektulos and Thundering Steppes are really not very different in terms of hazard, but Nektulos feels more ominous, and the line-of-sight is much more limited than in TS. While most players are going to have their draw distances set lower than the trees are likely to block LOS, the psychological component is there. While the ^^^ Heroic mobs in the zone are limited to a few very specific areas, there are lots of areas with groups of linked, aggressive monsters that are just too much for a single adventurer to handle - the path from D'Abth Bridge to Port Naythex has these groups on both sides of the road, and they often wander onto the road. However, even this is not a tremendous obstacle - the wise soloing adventurer avoids the more dangerous areas, and fights in the numerous other areas where there are solo-pullable mobs, especially the entire Southeast end of the map.

Any new zone feels dangerous - you're encountering new mobs (or tougher versions of old mobs). You don't know where the mobs are, or where you're likely to draw aggro, so everything feels oppressive. When I first went to Zek, the first time I got into a bad situation, I ran away - and ran straight into another mob. Getting away from him, I ran into the aggro range of another mob. This isn't uncommon when you're unfamiliar with a new zone.

The game isn't unfriendly to solo players, athough some zones are (Fallen Gate, Stormhold, Nektropos Castle, Deathfist Citadel, Lavastorm) - these zones are intended to be a challenge (not a dull grind) for full groups of competent groups that know how to work together. Someone who hasn't learned (and hasn't gotten the hint from having almost all of the quests to these places be labeled as Heroic) is in for a huge surprise when they get in. I noticed that the OP was specifically complaining about Stormhold and Fallen Gate, zones that were never intended as a soloing or duoing XP ground. While all of these places do have a tiny amount of soloing content near the entrance of the zone, these are not solo-friendly places, and soloists should just forget even going there - or at the very least, postpone your trip until everything there is deep green or gray.
#9 Nov 19 2005 at 4:14 PM Rating: Good
Quote:
This is the third or fourth time that I've seen someone claim that SOE made "most" of the mobs into ^^^ encounters. I've made it up to Enchanted Lands/Zek at this point, and I don't see how they're making this claim.
It isnt really the main zones they made mobs ^^^, it is the dungeons within those zones. If you are xping in the regular zones there is usually less risk, but less reward as well. The dungeons have harder mobs and inturn tend to have better drops.
#10 Nov 20 2005 at 12:07 AM Rating: Good
Quote:
It isnt really the main zones they made mobs ^^^, it is the dungeons within those zones. If you are xping in the regular zones there is usually less risk, but less reward as well. The dungeons have harder mobs and in turn tend to have better drops.

This is absolutely true. Went to Runnyeye last night with a full group. Everybody leveled (because we were taking on little or nothing below heroic yellow ^^^ mobs and the chests were dropping like skittles!!! Even caught a master.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 105 All times are in CST
Anonymous Guests (105)