Forum Settings
       
Reply To Thread

Making a ChoiceFollow

#1 Nov 09 2005 at 10:48 AM Rating: Decent
Hello all.. I have started a fighter ogre pally. I have played EQ1 for several years prior and leveled to 70 a toon which didnt seem to be the best choice after all. Was fishing for opinions and facts to back up the opinions of what the most effective/useful high level fighter version would be. I know these kind of questions receive quite a number of opposing opinions. I am fishing for logic based on facts..thanks
#2 Nov 11 2005 at 11:12 PM Rating: Decent
***
1,885 posts
Well, what you will find here in EQ2 that there is no "best". Every class fits into a role:
Fighter = Tank with high armor and low DPS
Scout = Medium armor with high DPS
Mage = Low armor with best DPS
Priest = Healers with low DPS

You start out as a fighter, and when you get to level 9, you select between 3 different archtypes of fighter. Then when you get to level 19, you select again from 2 archtypes.

Even though each brand of fighter does things differently, they each fill the general role from above. So no matter what type of fighter you decide to be, you will always have good armor and low DPS. The exception is Brawler, which has medium armor and slightly better DPS (but still low).

In the end-game, there really is no best to have or pick to gauruntee your place in a raid or battle. If you are a Fighter, your job is to hold agro and stay alive while taking a beating.

You might want to review the spell list for each archtype and see what kind of abilities they have. That might help you decide.
#3 Nov 12 2005 at 1:36 AM Rating: Decent
***
1,494 posts
Quote:
Was fishing for opinions and facts to back up the opinions of what the most effective/useful high level fighter version would be.


That really depends on what you want to do in the game - and "best" fighter is a very subjective matter, in any case. I'm assuming by your statement that you want to be a "fighter" that you don't want to be a pansy finger-wiggler, though, so I'll skip Mage and Cleric.

What do you want to do? Do you want to dish out the DPS? Do you want to be the main tank? Backup tank? Something else?

Note that what I say below is opinion based on hearsay and observation - I haven't played any Fighter classes to any real level.

If you want to be the Main Tank in a party - the guy who gets in a monster's face and keeps his attention locked on him, taking a serious beating with a smile - then you'll probably want one of the heavy plate classes - Guardian, Paladin, or Shadowknight. All three of these classes can use Vanguard Plate, the highest armor type (subtype, really) currently in the game.

If, on the other hand, you want to be the backup tank, support tank (for dealing with adds), or mild DPS (with the understanding that you'll never match a Scout's output no matter how spiffy your weapons are), you may want to be a Berserker, Bruiser, or Monk. While Berserkers use Plate armor (but not Vanguard), they also live up to their names, sacrificing defense for a more powerful offense. Likewise for the Bruisers and Monks, who are limited to Leather armor - although they have lots of abilities that increase their natural mitigation and ability to not get hit, that just plain doesn't matter when you're going up against a major monster that is going to hit you no matter what you do. All of these can be a Main Tank if there isn't any better tank available - but your healers are going to be working overtime to keep you alive.

Edit: The "Pansy Finger-Wiggler" comment is a joke.

Edited, Sat Nov 12 01:53:41 2005 by Nekojin
#4 Nov 24 2005 at 1:03 AM Rating: Decent
*
57 posts
Not quite correct. Berserker can wear vanguard. Berserker, Bruiser, and Monk are not support tank. They tank as well as guardian, shadowknight and paladin. In some cases, they are prefered tank.

"you'll never match a Scout's output no matter how spiffy your weapons are"

This is also wrong especially for Berserker, Bruiser and Shadowknight. With rare procing high damage weapons, master combat art and raid buff, their dps output can exceed scouts dps under some circumstances.
#5 Nov 24 2005 at 2:14 PM Rating: Decent
THANK YOU ZORRK. I was definatly worried when I read that other guy's post. I was going to yell and scream at him until he chaned his mind. =) Well, Berserkers are much stronger than many other Fighter classes on their original attacks. Monks and Bruisers are excellent for DPS. Paladin and ShadowKnight are mostly used for the main tank, but the ShadowKnight does more damage. The Paladin just stays alive MUCH longer. The Guardian SHOULD ALWAYS BE A MAIN TANK no matter what you do. The Guardian has the most defence, but the lowest Strength. The reason for the decrease in attack and increase on defence is the Guardian's buffs. Most Fighters go for Bruisers, Paladins, Berserkers, and Guardians, because they stay alive the longest.
#6 Nov 29 2005 at 9:29 AM Rating: Decent
***
1,885 posts
Quote:
"you'll never match a Scout's output no matter how spiffy your weapons are"

This is also wrong especially for Berserker, Bruiser and Shadowknight. With rare procing high damage weapons, master combat art and raid buff, their dps output can exceed scouts dps under some circumstances.


Rare weapon, raid buff, master art, some circumstances? All that sounds like an extreme situation that will probably never happen, unless of course you have all that...then congradulations.

The average normal player most likely will never get that kind of gear, and subsequently be placed with the majority of everyone else into the traditional roles.

The classes were designed that no single class would be all-powerful. Each has a strength and a weakness. The strengths are especially useful in a group...SOE's design all along.
#7 Dec 03 2005 at 6:57 AM Rating: Decent
*
57 posts
Not exactly extreme situation. There are already quite a few level 10-30 fighters running around with legendary gear and legendary imbued weapons. Master spells for those level range are 20g - 1pp. Still within reach for some rich players. Poorly geared mages(with only app2 spells) or scouts (app2 combat arts, no imbued weapons or not using poisons) especially from bard or enchanter archtype will have a hard time matching the dps of these toons. Granted with equal quality of combat arts/spells, generally mages and scouts will have higher dps than fighters but not to the extend that quality of gear/combat arts makes no difference. Berserker, bruiser and shadowknight dps (if going fully offensive) can exceed at least bard archtype dps in some situation. One such example is on raid.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 1 All times are in CST
Anonymous Guests (1)