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Got some newbie questions.Follow

#1 Aug 19 2005 at 10:20 PM Rating: Decent
New to Eq2 and have a few questions maybe some of you can help me understand.

1) Food water.
a. What is the difference in quality? Better regen?
b. How much better number wise?
c. What are the differnt ranks? medium good superior?
d. If I drank level 20 water at level 10 would it be like drinking high quality level 10 stuff?

2) Spell scolls. I know they come un apprentice 1-4 then Adept 1 & 3. Then I think just one Master.
a. Where do I get them? Which ones are player made, droped , and sold by vendor. I know apprentice 2 are vendored i have seen them.

3) Housing.
a. Whats the rent status reduction furniture do?
b. What limits mefrom buying a bigger house that i have seen? Money or level?

4) I notice the server populations are very low. Like under 500 people online at one time. Whats are the high population server?

I had a bunch more but i played for 12 hours today and found alot out on my own heheh.
#2 Aug 20 2005 at 2:32 AM Rating: Decent
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1,885 posts
Quote:
2) Spell scolls. I know they come un apprentice 1-4 then Adept 1 & 3. Then I think just one Master.
a. Where do I get them? Which ones are player made, droped , and sold by vendor. I know apprentice 2 are vendored i have seen them.

You get spells automatically when you level. Only a few "bonus" spells must be purchased from the merchants.
Apprentice 1-4 and Adept III are player made.
Adept 1 are dropped loot from various monsters.
Check the Broker in your town for spells that are for sale by players. You'll find nice upgrades, but they may be a bit expensive.

Quote:
3) Housing.
a. Whats the rent status reduction furniture do?
b. What limits mefrom buying a bigger house that i have seen? Money or level?

Rent reduction only applies to housing other than your room at the Inn. The more you have, the less your rent will be.
Only thing that limits you is money and personal status. You get personal status by completing quests. The cost is a maintenence cost that must be paid periodically.

Quote:
4) I notice the server populations are very low. Like under 500 people online at one time. Whats are the high population server?

What server are you on? AB is very populated, as is Najena. Maybe you're on at an odd time that does not match the time zone of other players. Many factors to consider for this one.
#3 Aug 20 2005 at 7:15 AM Rating: Decent
Also, whats the two most important spells for a Mage->wizzard and a Scout->dirge (two clasess im interested in) What spells should I make the effort to save up and buy upgrade scrolls for 1st?

#4 Aug 20 2005 at 9:34 AM Rating: Decent
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258 posts
apprentice 1 = automatic
apprentice 2 = merchant bought or player made
apprentice 3 = player made
apprentice 4 = pristine version of player made

adept 1 = dropped off monster ( in chests )
adept 2 = these are specialize version of spells with added effect you get on of those at each 10 level and its a version of the spell you got in your last tier ( at 10 its an advance version of a level 1-9 spell )
adept 3 = player made with rare component
adept 4 = dosent exist right now

Master 1 = Dropped of monsters, very rare.

So these are the spells you can get and lets take an example of what it would look like on a healing spell.

Numbers arent exact but that will give an idea.

Minor Heal - app1 - heals 33hp
Minor Heal - app2 - heals 37hp
Minor Heal - app3 - heals 41hp
Minor Heal - app4 - heals 45hp
Minor Heal - adp1 - heals 50hp
Padre's healing touch - adp2 - heals 57hp and removes 14 level of crushing, piercing and slashing hostile effects.
Minor Heal - adp3 - heals 62hp
Minor Heal - Mst1 - heals 72hp

As you can see this is a low level spell and the difference between each step isnt that great but the more powerful a spell the bigger the difference.
A good tip if to check at the broker for possible upgrades to your spell ( choose in filter item type: spell scroll, minimum: grey, maximum: orange and inspect the spell there from the broker screen that will show you the gain in effect you would get with that version of the spell. )

You will often find cheaper spell on the black market because some spells are plentiful in qeynos while rare in freeport and the market for each spell is different in each city.
#5 Aug 20 2005 at 9:56 AM Rating: Decent
Every class has lots of important spells; I don't know that wizards or dirges have one that stands out above the rest. Also, many spells eventually get replaced by higher-level spells that do the same thing as the lower ones. (For example, you might get 3 different root spells that share a recast timer.)

One way to get advice on those specific classes is to go to the Sony forums. They have boards for every class, and I'm sure there are wizards and dirges around there who could give you some upgrading tips.

http://eqiiforums.station.sony.com/eq2
(link to Sony forums)

Oh, and about food:
a.) Yes, slightly better regen rates on different food qualities. Also, player-made food lasts longer (depending on the food/drink, it can last from 30 minutes to 4.5 hours longer than vendor stuff).
b.) I'm not entirely sure. I can tell you that player-made food (high-quality) is really nice to have, though you can play the game without it (though I know people who can't handle not having player-made food). But you should always be eating something, even if it's vendor food.
c.) low (priest summoned only), average (vendor food...not positive about the name of the rank), high (player-made), superior (quested, occasionally player-made, usually lasts 30 minutes or so)
d.) I know the regen on lvl 20 food is better than on lvl 10 food, but I'm not sure if it's the exact same as high quality lvl 10 food. By the way, food has an odd leveling system -- as a lvl 10, you can eat/drink lvl 20 comestibles, but no higher. So you can't get excellent regen by eating lvl 50 food. :)

In case you don't know, player-made food (not drink) can raise different stats while you're eating it. You can raise health, power, str, sta, int, wis, or agi...and only one at a time. If you examine food on the broker, it'll tell you which stat it raises.

Edited, Sat Aug 20 11:03:17 2005 by Lierta
#6 Aug 20 2005 at 10:32 AM Rating: Decent
Awsome info guys. Thanks a ton.

Whats this black market? I assume its a broker that allows you to buy/sell from the other faction for a marked up price? Where is he located?
#7 Aug 20 2005 at 11:46 AM Rating: Decent
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1,885 posts
The black market is called "The Fence" and is in Qeynos Harbor.

You must swim under water in the channel near the gate to South Qeynos. You'll find a small openning that you go in and up. Don't worry, it's not a long swim and easily done on one breath.
#8 Aug 20 2005 at 12:08 PM Rating: Good
You are correct. For each city, there is one NPC merchant who will sell you whatever is available from the brokers in the other city.

In Qeynos, he is in Qeynos Harbor, located in a small room accessable only from an underwater tunnel. To reach him, first find the "normal" broker in Qeynos Harbour. He is standing outside near the water, (the canal, not the ocean).

Right near this broker are some steps leading down into the canal. Stand on the steps facing South West and dive in, then button hook around to your right. Swim north along the canal and on the right hand side you'll see a hole. Swim down through the hole then up into the room.

Note: you will have to duck underwater to enter a tunnel and will see your breath meter appear, (unless you have water breathing magic), but don't panic! You should be able to reach the opening long before you run out of breath.

I usually visit him with my warden so I have an underwater breathing spell up but you can easily make it without help, (I just did to try it out!).

The best bargins you will find there are on adept 1 spells that are of no use in Freeport - ranger and swashy spells for example. But I have also found good deals on armor, weapons food and drink. also raw harvest materials can be found fairly cheap.

Remember that there is a 40% markup on this broker (rather than the usual 20%). But even with this you will usually find some great deals.

edit: I just went there to get the numbers and here they are:

location of the outdoor broker, (Broker Aliindar) is 860 X 102
location of the underwater entrance to visit Fence Fuddlesprock is 902 X 44

As an example of the kind of deal you can find there, I just bought the lvl 25 & lvl 26 spells for my ranger. Forester's Insight was 1g 39s (1g + broker's fee) and Leaping Cut was 2g 8s (1g50s + broker's fee). Contrast this with the only guy in Qeynos who wanted 18g for Leaping Cut and Forester's Insight couldn't be had for love or money! I'd say I saved a good chunk of change!

Edited, Sat Aug 20 19:55:33 2005 by OldBlueDragon
#9 Aug 20 2005 at 1:07 PM Rating: Good
Almost forgot... Nobody has addressed your 1st question and I thought I'd take a shot at it!
Quote:

1) Food water.
a. What is the difference in quality? Better regen?
b. How much better number wise?
c. What are the different ranks? medium good superior?
d. If I drank level 20 water at level 10 would it be like drinking high quality level 10 stuff?

a./b./c. - quality of food & drink is as follows - NPC sold < player made < quest reward. Qualities are average/good/superior, (I think)

In addition, while drink improves your power regen rate, food improves your health regen rate and can also boost a single stat.

All player made food now boosts a stat. the boost is static (25 points I think) The following is from the April 6th - LU6 update notes:
Quote:
- Provisioner crafted food will now give stat increases. The type of food determines the benefit it provides:

- Meat (Jerky, Sandwich, Grilled): +Strength
- Fish (Jerky, Sandwich, Grilled, Baked, Breaded): +Agility
- Pasta/Casseroles (Meat or Fish): +Stamina
- Fruit (Dried or Candied): +Intelligence
- Nuts and Vegetables (Candied): +Wisdom
- Trail Mix: +Intelligence, +Wisdom
- Sweets (Chocolates, Fudge, Pie, Cake, Muffins, Cookies): +Maximum Power
- Soup, Omelet, and Stew: +Maximum Health

d. - can't be done! You can only eat/drink food/drink that does not con red to you. If you are say lvl 10, lvl 30 food will con red to you and cannot be eaten... (Too rich for your blood I'd guess!)
#10 Sep 11 2005 at 10:42 PM Rating: Decent
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297 posts
I also just bought EQ2 (not even installed yet. i'm waiting for my new pc) and i will ask my own newbie question in this thread to avoid creating another one like this.

I read the guide and i don't think i need help deciding my race/class combo. I'm interested in many combos and i realised that it will be easier to decide when i know more about the alignements.

Is there any benefit to choose one over the other, different weapons/armor? Is it the same quests, can we group/talk with people of different aliegence?

In most games i played where we can play evil characters, i find it hard to do. (I'm thinking about Baldur's Gate for exemple. Few evil quests and playable npcs) Is it also true for eq2?
#11 Sep 12 2005 at 2:22 AM Rating: Good
Welcome, Artagant! I came out of Baldur's Gate too, (originally), and like it much better here in Norrath!

I'm not sure I understand exactly what you're asking but I'll try to answer...

Good and evil live in different cities and in the early levels, (pre 20), there is little if any real overlap. You will get kicked out of the other city if you try to go there. You can hunt wherever you like but getting to say the commonlands if you are a good character is difficult at the levels that would make it worth hunting there.

After lvl 20 it becomes less of an issue and you see more true integration.

Weapon and armor are mostly determined by your class and not whether you are good or evil. Druids, for example, wear leather armor and can never don chain or plate. Rangers are a chain mail class and could wear leather but why would they want to! (Less mitigation of damage.) Warriors can all wear plate.

The same concept applies to weapons. A ranger would feel naked without a good bow and has no use for a staff while a druid couldn't even equip a bow but is at home with a 2 handed blunt weapon.

As far as questing goes, there are an equal number of quests for each side, so don't choose based on that factor.

Something that might make a difference to you is that on most servers there are less people playing on the Freeport side and less people can mean a smaller variety of available player made goods.

It can also mean higher prices due to lack of availability. As a seller, this can work in your favor, as a buyer... not so much!
#12 Sep 12 2005 at 7:00 AM Rating: Decent
Quote:
In case you don't know, player-made food (not drink) can raise different stats while you're eating it. You can raise health, power, str, sta, int, wis, or agi...and only one at a time. If you examine food on the broker, it'll tell you which stat it raises.


This is not quite true. While the lower lvl recipes can only increase one stat that I know of some of the higher lvl recipes increase 2. Being a Templar the food I use increases both my int and wis. Also it lasts over 5 hrs.
#13 Sep 12 2005 at 8:54 PM Rating: Decent
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297 posts
Thanks for the reply BlueDragon. To clarify what i asked:

Quote:
Is there any benefit to choose one over the other, different weapons/armor? Is it the same quests


I knew it was mostly the same equiment but i was wondering if there was some really rare/mythical weapons that were specific to each side. About the quests, i was wondering about the rewards you get out of them. You answers were enough, no need to answer again. I only wanted to clarify things for futur newbies

Quote:
In most games i played where we can play evil characters, i find it hard to do.(I'm thinking about Baldur's Gate for exemple. Few evil quests and playable npcs)


Quests that requires to kill as many children as possible feels so wrong to me that i can't even do it in games (hard ones). On the other hand, quests that makes you chose between bloody revenge or following the law are easy to be evil. So this, and what i said in () in the quote above, are what i actually meant by "is it easy to be evil"

More input on that would be nice, but not essential. You said enough to help me make my choice. I'll go with a Dark Elf. But i have one last question. Since i can't install the game yet, i still don't know that easy one.

The guide that comes with the games says the dark elves can be mage, priest and scout.
http://eq2.allakhazam.com/EQ_2Races.html says it's fighter, priest and scout. I assumed the guide was right and this website is wrong. Am i right?
#14 Sep 12 2005 at 9:52 PM Rating: Good
Artagant wondered:
Quote:
I knew it was mostly the same equipment but i was wondering if there was some really rare/mythical weapons that were specific to each side.

Since equipment is only useable for a certain number of levels, (about 10), before it "goes gray" and must be replaced, anything of mythic value obtained early in the game would be of no use in a very short while. (The early levels - say 1 - 20 go by very fast.)

Maybe in part for this reason, most of the top quality gear is end-game raid-boss dropped and therefore available to all characters, good and evil.

The high quality gear available early on is mostly things like player made armor and weapons using rare drops, or high quality player made spell upgrades using rare drops. These drops are available to both sides so there is no conflict there either.
Quote:
Quests that requires to kill as many children as possible feels so wrong to me that i can't even do it in games (hard ones). On the other hand, quests that makes you chose between bloody revenge or following the law are easy to be evil. So this, and what i said in () in the quote above, are what i actually meant by "is it easy to be evil"

Let not your dark elven heart be troubled... there is no "child killing" in EQ2... unless you count young animals like bear cubs and baby deer...
Quote:
The guide that comes with the games says the dark elves can be mage, priest and scout. http://eq2.allakhazam.com/EQ_2Races.html says it's fighter, priest and scout. I assumed the guide was right and this website is wrong. Am i right?

Can't say for sure since I've never played a DE but my understanding is that any race can play any class... if I am correct, that would make both sources wrong!!!
#15 Sep 13 2005 at 8:14 AM Rating: Decent
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991 posts
Quote:
The guide that comes with the games says the dark elves can be mage, priest and scout.
http://eq2.allakhazam.com/EQ_2Races.html says it's fighter, priest and scout. I assumed the guide was right and this website is wrong. Am i right?


These are just the "preferred" classes. Since DE's have more Int, Wis and Agi, they are better suited to play the priest, mage or scout classes, but does not mean they have to. I have seen plenty of DE Shadowknights and Ogre Conjurors. It doesn't matter. You can make whatever combo you want! Be creative and have fun. A DE will make a great fighter. Eventually, regardless of race, they pretty much even out.
#16 Sep 13 2005 at 1:00 PM Rating: Decent
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297 posts
Ah! cool. thanks Mearyk. I might not take DE after all.
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