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changes in tanks.Follow

#1 Aug 07 2005 at 9:14 AM Rating: Decent
when they "revamp" or what ever it is there doing, what are they gunna change? Where could i read this information myself.
#2 Aug 07 2005 at 11:22 AM Rating: Decent
There's a lot of great information on the Sony official forums. They are in the process of testing the combat changes on the test server, and there's a section of the forums devoted to discussing the changes. It's a huge revamp -- spells are being changed and new spells are being added.
What they plan to do in general is balance out DPS. Scouts and mages will be at the top of the heap damage wise, followed by fighters and then priests. (There's an official DPS ladder somewhere on the Sony forums that explains this more in-depth.) They are also removing the scaling of spells and equipment (no more orange and green spells).

Edit: Link to the change discussion forums.
http://eqiiforums.station.sony.com/eq2/board?board.id=comtest



Edited, Sun Aug 7 16:47:31 2005 by Lierta
#3 Aug 08 2005 at 1:36 AM Rating: Decent
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1,246 posts
They're removing the scaling of equipment? I must've missed that somehow.

So equipment will just be level based and no colours?
#4 Aug 08 2005 at 10:59 AM Rating: Decent
Items no longer grow in effectiveness as the wielder gains levels.
Existing items (including weapons and armor) can be equipped at the same level they were before these changes; however, their effectiveness (meaning AC/resistance values for armor or damage range for weapons) will be fixed.
All modifiers (such as health, power, stat, and skill increases) other than mitigation and resistances are unaffected by this change.
Con color for items has been replaced by tier color. Item names now appear in the color that designates their quality level (common, Handcrafted, Treasured, Legendary, Fabled, or Mythical). Common items have white names.

That's all from the Sony site.
#5 Aug 08 2005 at 12:55 PM Rating: Decent
Thing to remember here is that this is Sony we are talking about.

The ones who tend to just sqrew everything up. Less then a year into the game they figure out there system sucks. ( Wonder what they did during beta?) Now the do a complete rewrite of the system. I think it will be worse then it was in the first place.

Everyone crys about what they want or what they think the game needs and sony go's the other direction, after 5+ years in EQ1 why would anyone think they would change?

#6 Aug 08 2005 at 9:10 PM Rating: Decent
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79 posts
Quote:
Everyone crys about what they want or what they think the game needs and sony go's the other direction


Tomii, I think that a great deal of the upcomming changes are from players actually giving SOE feedback, and SOE is complying to those requests in some way. If you look on the official boards, you'll see a lot of threads stating this.

There seems to be a lot of screaming about his/her class getting nerfed one way or another, but the changes are across the board. I know when LU13 goes live I will still be playing, because I love this game and the community that plays it. I applaud SOE for creating EQ2 and keeping the game running.

SOE is in the business of keeping accounts, not throwing them away. Maybe there is a bigger picture of EQ2's future that we are not privy to, and SOE is trying to maintain a long term playerbase with long term goals, involving player feedback and developer ideas. Getting bent about every game change just isn't worth it.
#7 Aug 10 2005 at 2:15 PM Rating: Decent
thanks lierta.
#8 Aug 10 2005 at 2:25 PM Rating: Default
Quote:
SOE is in the business of keeping accounts, not throwing them away. Maybe there is a bigger picture of EQ2's future that we are not privy to, and SOE is trying to maintain a long term playerbase with long term goals, involving player feedback and developer ideas. Getting bent about every game change just isn't worth it.



Who is getting bent? I just know sony thats all. I was never getting "BENT" on any of it. All I did was say was with sony's track record of sqrewing everything up why do you think they will get this one right?

Sony's big picture is "MONEY" not how we feel about the game, the same as every large corp. To even try to say they feel for us as players is just to funny.

I too like the game and just roll with the punch's I don't sit around getting "BENT" about it. I will play it till someone comes up with a better game.

I for one will have a wait see till the changes before I decide to eather play on or get "BENT" or leave even, thats something all of us will have to do. Well maybe not the Fanboys but rest of us will.
#9 Aug 10 2005 at 2:29 PM Rating: Decent
do anyone know any combat art changes to the monks? i didnt see much on that site for monk, or any bralwer/monk changes in conbat-arts.
#10 Aug 26 2005 at 7:31 AM Rating: Decent
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102 posts
Most of the changes are general right now.. not a lot in the way of spells and all that.. I mean there is all the info on changes to tanks in general but nothing specific trust me if there was I would be all over it..
#11 Sep 15 2005 at 7:16 PM Rating: Decent
Well ,now they have changed it, so who thinks what?

I recently started a new Fighter to do a defect with so its only level 14 atm. Since the revamp things are both harder and easier with base arts like Toughness becomeing concentration based and always-on same for Call to Arms. As Crusader I have an extra taunt (provoke) already which is useful. At level 14 you get to designate a spell/art to upgrade to Master II form a list of 4 spells, with Crusader it was offensives and provoke to choose from so the no-brainer was voke. A master II taunt at level 14 is just too good to be true.

Power costs seem lower and casting times are way faster on some stuff, taunts are almost as instant as the EQ ones were. Some players have moaned about not holding aggro as well. Personally I think the Tanks that can pull at range via spell or bow will be at a bit of advantage early on although obviously theres ways for scout types to pull and not upset things for the tank. Its much more a case of quickly cementing aggro and killing things in order for group mobs and not blidly assisting. As always, the real hate comes from taunts and heals but now, more than ever, aggro management is everyones game not just the tanks and healers.

The spell and art info is much improved so you can see very easily exactly how much of what your arts are doing.

I Like it. The mobs seem harder. The Isle of Refuge seems way easier btw, my server was down so loads ppl rolled a lvl one, mobs on the isle have been tiered down in places.

One big change for tanks is that now there is no mitigation on accessories like rings, earrings and such.

I note that keeping the defensive stance on permanently and call to arms permanently the end DPS is about the same.

#12 Sep 18 2005 at 11:10 AM Rating: Decent
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57 posts
The offensive and defensive stances are great ideas that comes from player base (only scout and fighter branch have this). In the case of brawler, they have an extra stance called combined stance. For grouping, when tanking yellow and orange heroic mobs, defensive stance helps a lot. However, when soloing or killing non-heroic mobs, use offensive stance to increase your dps. The combat revamp is very nice once you learn how to use the new skills. Got my tradeskill brawler from 12 to 14 in less than 2 hours soloing blue cons group mob (2 down arrows).
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