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NEW Conjurer Spell ListFollow

#1 Aug 05 2005 at 12:20 PM Rating: Decent
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From a post at eq2.eqsummoners.com:

Subject to change. But this is the current Conjuror spell list. New spells are indicated by **NEW** while drastically changed spells are indicated by **CHANGE**

Other notes: Spells of the same "line" now share recast timers (everything except DoTs as far as I can tell).

The higher your INT, the higher your spell damage (an example: At 143 INT, Flash Flood Adept 3 does 342-419. At 161 int, its 355-433. At 56 int, 292-357.)

For the most part, all of our damage spells went up in damage. However, our pets now have offensive and defensive stances which take up most of our concentration slots now (Pet + Stance = 3 concentration). Furthermore, Magi's Shielding takes 3 concentration slots too.

Fire and Air pets got major damage increases. Earth pets got major damage decreases.


3 - Lightning Burst - Magic DD
**CHANGE** 3 - Static Pulse - Magic DoT (No longer reduces magic resist)
**CHANGE** 4 - Magi's Shielding - Self-only Ward, HP, Defense, Mitigation buff, 3 concentration slots
**CHANGE** 5 - Arcane Bindings - Roots (Duration/recast changed)
6 - Cure Arcane
**NEW** 7 - Lightning Shock - Magic DD
**NEW** 7 - Bind Sight - Grants you ability to see through group mate's eyes
8 - Storm of Lightning - Encounter-based AoE
**CHANGE** 9 - See Invisibility - Grants see invisibility. 1 concentration
9.6 - Dispel Magic
10 - Tellurian Recruit - Earth pet. 1 concentration
**NEW** 10 - Pelting Earth - Magic DoT (Formerly Bludgeoning Earth)
**CHANGE** 11 - Agitation - Pet offensive stance: Increase pet INT, offense, pet haste, decrease pet defense. 2 concentration
**CHANGE** 11 - Dust Blast - Crushing DD
**CHANGE** 12 - Earthly Brand - Increase all mitigations to group members. 1 concentration
**CHANGE** 13 - Essence Shift - Convert pet HP to Power instantly.
13.4 - Aqueous Stone
14 - Soothe Servant - Heals pet
**NEW** 14 - Summoner's Mark - Pet proc that decreases elemental resists of target
**NEW** 15 - Rock Blast - Crushing DD
**CHANGE** 16 - Petrify - Stuns target (2 second cast, 8 duration)
**CHANGE** 16.6 - Seism - Point-blank Crushing AoE, knockback, stun
**NEW** 17 - Bludgeoning Earth - Crushing DoT with heavy initial DD
**CHANGE** 18 - Invisibility - Grants target and target's pet invisibility, snares targets. 1 concentration
18.6 - Splinter of Essence
**CHANGE** 19 - Immobilize - Root (duration/cast/recast changed)
20 - Igneous Apprentice - Fire pet. 1 concentration
**NEW** 20 - Protective Brace - Pet defensive stance. Grants pet ward, increases hate, mitigation, slows pet. 2 concentration
**NEW** 20 - Fireshield - Heat-based damage shield. Can only be maintained on one target.
**NEW** 20 - Spiked Earth - Piercing DD
**CHANGE** 21 - Pullulation - Increases group Power, elemental resist. 1 concentration
22 - Shards of Ice - Cold Encounter-based AoE
**CHANGE** 23 - Fire Seed - Single target buff, grants high damage proc. 1 concentration
24 - Tellurian Soldier - Earth pet. 1 concentration
**NEW** 24 - Aqueous Stalkers - Summons 3 aqueous swarm pets for 1 minute. 45 sec recast
**CHANGE** 25 - Provocation - Pet Offense Stance. Increase pet offense, haste, INT, decrease defense. 2 concentration
**CHANGE** 25 - Shattered Ground - Fast duration, high damage encounter DoT + Stifle
**CHANGE** 25.6 - Cat's Eye (formerly Turtle's Eye) - See stealth. 2 concentration
**CHANGE** 26 - Alluvial Brand - Increase all mitigations. 1 concentration
**CHANGE** 27 - Instant Vim - Instant pet HP to power conversion
**CHANGE** 28 - Volatile Refuge - Pet defense stance. Ward, increases defense and hate gain, attack speed slow. 2 concentration
**NEW** 28 - Conjuror's Mark - Pet proc that decreases elemental resists of target
28.6 - Repair Servant - Pet Heal
**CHANGE** 29 - Spiked Rain - Piercing DD
**CHANGE** 30 - Frozen by Time - Stun + DD (2 sec cast, 8 duration, 45 recast)
**CHANGE** 30.6 - Tremor - Point-Blank crushing AoE, stun, knockback
**CHANGE** 31 - Flaming Agony - Heavy heat DD + DoT
32 - Aery Outrider - Air pet. 1 concentration
**CHANGE** 32 - Veil of Mist - Invisibility to target + target's pet, snares, 1 concentration
**CHANGE** 32.6 - Embers - Increases group power, elemental mitigation. 1 concentration
**CHANGE** 33 - Quicksand - Root + Snare on termination (cast/recast/duration changed)
33.6 - Sliver of Essence
34 - Igneous Adept - Fire pet. 1 concentration
**CHANGE** 35 - Roaring Flames - Summons a fire-based swarm pet for a short time
**NEW** 35 - Scorchshield - Fire-based single target DS
36 - Rockslide - Cold Encounter-based AoE
**CHANGE** 37 - Infernus Seed - Single target buff, grants high damage proc. 1 concentration
**CHANGE** 37.6 - Eagle's Eye - See Stealth. 2 concentration
**CHANGE** 38 - Aqueous Hunters - Summons 3 aqueous swarm pets for 1 minute. 45 sec recast
38.6 - Tellurian Veteran - Earth pet. 1 concentration
**CHANGE** 39 - Vexation - Pet Offense Stance. Increase pet offense, haste, INT, decrease defense. 2 concentration
**CHANGE** 39.6 - Shattered Earth - Fast duration, high damage encounter DoT + Stifle
**CHANGE** 40 - Stoneskin - Absorbs 3 hits, decreases hate per hit
**CHANGE** 40 - Vehement Stone - Absorbs 3 hits on pet, increases pet defense
**CHANGE** 40 - Geotic Brand - Increases all group mitigations. 1 concentration
**CHANGE** 41 - Instant Vigor - Instant pet HP to power conversion
42 - Renew Servant - Heals pet
**NEW** 42 - Conjuror's Signet - Pet proc that decreases elemental resists of target
**CHANGE** 42.6 - Volatile Haven - Pet defense stance. Ward, increases defense and hate gain, attack speed slow. 2 concentration
**CHANGE** 43 - Klicnik's Bite - Piercing DD
**CHANGE** 44 - Harden (Formerly Heatwave) - Stun + heavy DD (2 sec cast, 8 duration, 45 recast)
**CHANGE** 44.6 - Quake - Point-Blank crushing AoE, stun, knockback
**CHANGE** 45 - Fiery Doom - Heavy heat DD + DoT
**CHANGE** 46 - Cloak of Mist - Snares target, invises target + pet, 1 concentration
46.8 - Aery Stalker - Air pet. 1 concentration
**CHANGE** 47 - Quagmire - Root + Snare on termination (cast/recast/duration changed)
47.6 - Shard of Essence
**CHANGE** 48 - Minion's Intervention (30 sec duration, 3 minute recast)
48.6 - Igneous Magi - Fire pet. 1 concentration
**CHANGE** 49 - Phlogiston - Increases group power, elemental mitigations. 1 concentration
**CHANGE** 49.6 - Pyrotechnic - Summons a short-duration fire swarm pet
50 - Flash Flood - Cold Encounter-based AoE
**CHANGE** 50 - Flameshield - Single-target heat damage shield
**CHANGE** 50 - Blazing Presence - Grants massive proc to pet for a short time.
#2 Aug 05 2005 at 12:57 PM Rating: Decent
cool = )
#3 Aug 05 2005 at 1:02 PM Rating: Decent
Is this the stuff that's coming in the new combat changes? Wow...they're completely revamping the whole class if that's so.

They added bind sight! I remember that spell! Sort of limited use, but fun. Now if they'd just give us levitation...

Lots more DDs there. With that and the earth pet damage nerf, I'm scared they're going to hurt solo ability...but I'll have to wait and see.
#4 Aug 05 2005 at 1:52 PM Rating: Good
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1,885 posts
A critical item to note:
- Pet stance spells take up concentration.
- Magi Shielding takes up 3 concentration.
- Many others now have concentration.

Meaning, you will not be able to cast every buff you have on you and your party. Almost like Guild Wards, you now have to pick and choose which buff to use, and how to stance your pet before going into a fight.

Looks like this will require Conjurers to re-learn their spell lines, and do a lot of experimentation to learn how combinations can be used with limited concentration slots.

The pet buffs also have additional abilities, including some that slow the pet. I do like the pet proc spell line. Reminds me of EQ1 BST.

Also note that not all AoE's are encounter-based as before. Now, like Wizards/Warlocks, we can hit mobs outside of the encounter, increasing adds. Can you say Conjurer Patte'?

This will almost make us choose between buffing the party or buffing the pet - funneling us more into a pet class.
#5 Aug 06 2005 at 12:16 AM Rating: Decent
AoE's that aren't encounter based are very, very bad. I remember in EQ1 that just about every time my mage tried to use one, she got aggro from something or other. :( Now my swashbuckler is kind of paranoid about using hers. :)

And it seems they've taken the regen effect off Agitation. I know it's probably trivial, but my baby summoner loves that spell for just that reason...it saved my neck often before I got the actual pet heal.

But pet procs...those are cool. I remember watching beastlords put procs on their pets and wishing my mage had some.

Do we know if pets will be a viable target for single-target buffs? There are some nice single-target damage shields and procs that would be helpful if cast on a pet (at least while soloing).
#6 Aug 06 2005 at 12:58 AM Rating: Good
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1,885 posts
Yes they are good targets, but you may have to dedicate all your concentration slots to make them viable.
Pet + Stance = 3 or 4 Concentration (depending on which one you use)

Now what to do with 1-2 slots...

Good thing is that some spells like Scorchshield (single target DS) do not take concentration.

Yes, the new pet procs are nice, but they only decrease elemental resists. If the pet doesn't have an elemental attack, then that will only help the caster...pet proc that benefits the caster. That's a new twist.

The other procs take up a concentration slot, so to make your pet effective, you will need to strip yourself of buffs.
#7 Aug 07 2005 at 3:11 PM Rating: Good
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878 posts
I see some stuff I like, but on the whole I think it feels like I'll be playing a different class. Almost every spell changed and we have as many new ones as old ones that didn't.

My bigest worry is that this will make soloing harder, because of the weakening of the pet and the strengthening of our spells. Keeping aggro on our pet could be a bit more tricky.

Well remains to be seen, could be a great thing.
#8 Aug 07 2005 at 4:55 PM Rating: Decent
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64 posts
Wow.. looks like conj gets hit with the nerf stick.. hard.

Am I the only one worried about that huge nerf to the fireseed line? Making it single target is just so wrong.
#9 Aug 08 2005 at 11:05 AM Rating: Good
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1,885 posts
Here's screenshots of the revised spells.
#10 Aug 08 2005 at 12:55 PM Rating: Good
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1,885 posts
Quote:
Am I the only one worried about that huge nerf to the fireseed line? Making it single target is just so wrong.


I see this as part of the class uniqueness they are trying to make.
This will make us more DPS pet-centric and less of a DPS + utility buff caster.

That cheering sound is all the Troubadors/Dirges that now expect to be a desirable hot item for group buffs.
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