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Betrayal QuestFollow

#1 Nov 08 2004 at 5:53 PM Rating: Decent
Does anyone know how tough this is going to be? I read its going to be very difficult. Also, will there be any negative benefits (other than the obvious) in betraying? Thanks for your two cents, heres your change :P
#2 Nov 08 2004 at 5:55 PM Rating: Decent


*points*

Someone posted info for it in that thread. :)

Edited, Mon Nov 8 17:56:26 2004 by YoungGrasshoppa
#3 Nov 08 2004 at 6:03 PM Rating: Decent
ahh thank you.. I do have one other question he didnt answer. So if you are evil, does that mean you pretty much wont be grouping with good players? Or do you meet in neutral dungeons? I am getting the feeling the evil people will tend to just be closer in geography such that most wont meet up till higher lvl's.. Perhaps I am wrong, just curious
#4 Nov 08 2004 at 6:05 PM Rating: Decent
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#5 Nov 08 2004 at 6:20 PM Rating: Decent
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Valrik wrote:
ahh thank you.. I do have one other question he didnt answer. So if you are evil, does that mean you pretty much wont be grouping with good players? Or do you meet in neutral dungeons? I am getting the feeling the evil people will tend to just be closer in geography such that most wont meet up till higher lvl's.. Perhaps I am wrong, just curious


There aren't any restrictions as to who you can group with. A Dark Elf Necro can group with a High Elf Templar if they really want to. But you're mostly right in your assumption. The distance a person has to travel to reach zones near an opposing city is great and hard for low levels to reach, not to mention dealing with merchants there is difficult. The time it takes and dangers involved make going there inpractical at low levels. You're much more likely to be grouping with players from the opposing city at higher levels later in the game. Higher level zones and dungeons are more neutral and involve roughly the same travel time and hassles for both parties involved.

If I had a map I could show you the geography, but I don't. For now, accept that Qeynos, Antonica, and Thundering Steppes form one continent while Freeport, Commonlands, and Nektulos Forest form a seperate continent. Everfrost, Zek, Enchanted Lands, and Feerrot are each their own continents (islands if you will) and are more or less middle grounds or melting pots that both sides are more likely to meet in.
#6 Nov 08 2004 at 6:23 PM Rating: Decent
Thanks for your time, now that my questions are answered, I welcome people with similar questions on topic to use this thread as their info superhighway =P
#7 Nov 08 2004 at 8:31 PM Rating: Decent
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