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WoW>EQ2Follow

#1 Oct 31 2004 at 3:57 PM Rating: Decent
At least now, WoW kicks EQ2's butt...from everything I have read and played.

Dont get me wrong, i've been in the WoW beta for a few months and I realize that EQ2 has alot more potential to be a better game, but uh guess whos making it? thats right soe. Guess whos making WoW? thats right Bliz? Advantage? Bliz by a few million lightyears.

I want to try out eq2 without paying 50 bucks for it so I could be totally fair...but they kinda skipped open beta because all they care about is money. Another SWG release coming up.

Some people have made good points in other posts, with the release being nov.8, this is basically going to be a pay to play beta for the next few months...while WoW will come out in a fairly complete state.

SoE will trap alot of people, but not me. They wont be getting my money because they dont deserve it.Pls think twice before choosing EQ2 as the MMO for you....look at some WoW websites and stuff, I think you'll like it alot.
#2 Oct 31 2004 at 5:14 PM Rating: Decent
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3,293 posts
I would just play WoW for awhile since you are enjoying it. maybe when you get bored and wanna try somthing else then get EQ2, maybe by then they will be able to fix any bugs that may make it into the final ver.
Personally I'v got both pre-orderd so I'll give both a shot.

Edited, Sun Oct 31 17:19:28 2004 by Kouranx
#3 Oct 31 2004 at 5:38 PM Rating: Good
Well, until you actually play EQ2, you cant really judge.
Some will like EQ2, some will like WoW, some will like both, some will like neither one.

However, saying 'Bliz by a few million lightyears' isnt all that justifiable since EQ1 was a great game, and from the playerbase I have read about, EQOA isnt that bad of a game.
If memory serves, this is Blizzards first attempt at an MMORPG?
If so, then I would think the advantage goes to SOE and EQ2.
Also, whats wrong with 'paying to play Beta' when all the bugs are fixed (if there are any major ones), you still keep your character and everything attached within? = )
#4 Oct 31 2004 at 7:42 PM Rating: Good
Quote:
If memory serves, this is Blizzards first attempt at an MMORPG? If so, then I would think the advantage goes to SOE and EQ2.


I have to agree with you on many of your points. Lets take a look at Diablo 2 as an exmaple. How many countless patches did they put into that to try to acheive balance, and far as I know they never did. HMm. Yeah trust Blizzard with an actually Online World. I don't think so.
#5 Oct 31 2004 at 11:33 PM Rating: Default
Another thing many fanbois of Blizzard need to realize is that the people that made Blizzard what it is all left and are with other production companies. Diablo 2 was essentially made with 1/2 of the people I mentioned before and that is why many Blizzard fanbois that I personally know aren't fanboi's no longer.
#6 Nov 01 2004 at 12:59 AM Rating: Decent
It's all about the storyline and interaction. While most other games do a pretty good job.... EQ2 will have thick story lines!

I play for a couple of reason and suspect others have the same opinion. I like the game to challeng me. As I've played EQI for some time. Some peeps just went out to leveled and in contrast some games just made it out right miseralble to make a level! I hated the fact that I could max out within 4 or 5 months, then I found my self going back and doing other things, tradeskills and other such things. In otherwords, in some respects it wasn't balanced. It's like when marios bro's came out. When you go to level 6 you bounce that turtle off the stairs and rack up 100 credits. Once you got that down, the game almost lost it's alore. That's why the progamers allowed the secrets to other levels to get published. Peeps loved the challenge of the unknown. An unknown that would make scream at the screen!

The thing about EQ being backed by SOE is the amount of resources and support. This is no run-of-the-mil support. EQ1 went through many face lifts and boy has it grown! It has such a good fan base that some peeps won't even consider EQII. While EQ2 will have it's growing pains, the beta didn't even scratch the suface of everything it will offer.

Hold to your seats...this thing is going to awesome and when it grows.....you will wish you were there in the begining!
#7 Nov 01 2004 at 1:38 PM Rating: Decent
27 posts
No need to be hostile to either EQ2 *or* WoW. Both will have their place in the gaming community. If I were to characterize WoW, it would be as a very 'finished' version of EQ1. There is really nothing new in WoW that has not been in play elsewhere. This is not necessarily a bad thing. There is a whole community of gamers out there that will try WoW and find they really like MMOLRPG play. Then, when they are tired of the simple life that WoW provides, they may come try EQ2 looking for more depth of play and community.

The only area where I believe WoW will kick EQ2's butt is in the Player vs. Player. WoW has been specifically built for extensive PvP action; all servers have it in some form or other and the class types are designed with PvP in mind. Unfortunately, EQ2 is PvE only and SOE has ignored PvP as a viable option. Oh well.

So, for me, I will have both EQ2 and WoW. WoW will be for PvP action and EQ2 will be my real home. Both games, I think, can do well without really hurting one another; the community that the game's appeal to are really not the same folks.

See you all in-country
Shoal
#8 Nov 01 2004 at 2:30 PM Rating: Good
As my chief interest is crafting, I'm going with EQ2 warts and all. What I've read about WoW crafting left me unimpressed. That's not to say WoW won't be a ton of fun. The folks I've spoken to who have played it say it is.
#9 Nov 01 2004 at 2:40 PM Rating: Good
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2,268 posts
shoalwaters wrote:
So, for me, I will have both EQ2 and WoW. WoW will be for PvP action and EQ2 will be my real home. Both games, I think, can do well without really hurting one another; the community that the game's appeal to are really not the same folks.

See you all in-country
Shoal


I think this is the crux of the issue. Everyone is comparing the two and saying "Well, this is better than that, etc." but the fact remains that as the MMO market matures, there will be more options for MMO's. MMO's will be able to better cater to a certain market, instead of trying to make everyone happy.

Want am MMO that you can play 30 minutes a day and be uber? Pick this one.

Want am MMO that you have to spend 30 hours a day (hehe) playing to be uber? Pick this one.

People have different tasts and I'm happy that both of these games are comming out around the same time. It won't "split" the market, but it will better allow people to choose a game that they will like to play, instead of a game that they play because it's almost their only option.
#10 Nov 01 2004 at 3:12 PM Rating: Decent
What interests me about EQ2 is the Combat Wheel. It seems like a faster, refined implementation of FFXI's Skillchain. A friend was trying to explain the Green Coin effect that scouts have. I didn't understand it fully, but it seems to be something that emphasizes party dynamic more than WoW.
#11 Nov 01 2004 at 3:59 PM Rating: Decent
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194 posts
skyrend wrote:
What interests me about EQ2 is the Combat Wheel. It seems like a faster, refined implementation of FFXI's Skillchain. A friend was trying to explain the Green Coin effect that scouts have. I didn't understand it fully, but it seems to be something that emphasizes party dynamic more than WoW.


This is what it is supposed to be, but it needs some work IMO. Currently each class has at least one skill that can kick off a 'starter' wheel. The problem is any non-matching follow on skill kills the starter (and won't kick a starter of its own). It's too easy right now for skill-spam (and there are lots of skills in constant use in combat) to kill starters so you end up with random luck on the wheel.

You CAN use the combat wheel effectively, but sometimes its impractical.
#13 Nov 02 2004 at 11:09 PM Rating: Decent
If you want to get technical SOE did not create eq1 it was actually Verant. SOE has experience with SWG, and we all know who that went. Not tryin to flame just sayin how it is. I still plan to play them both.
#14 Nov 03 2004 at 4:15 AM Rating: Decent
38 posts
The wheel is a great concept and I have been in grps where it works well and grps where it doesn't. I mostly have used the Heroic oppertunities while soloing. I think that that when people get more use to using it and the fights become longer at higher lvls it will be more important. I'm lvl 20 and the fights are fast and furious and don't use much energy. I'm ussually back to full power by the time the next pull is coming in. As far as one game being better than the other it is all a matter of preference i haven't played WoW and don't plan to, I don't want to get attached to 2 games new games that cost $15 a month since i'm also playing CoH. Also I don't have the time. I have played EQ for far to long and SOE is evil. but they have always dealt with me fairly. As far as i can see they have fixed all the things i didn't like about EQ live.
#15 Nov 03 2004 at 9:21 AM Rating: Decent
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194 posts
Just a follow on note, the latest patch introduced a major change to the combat wheel (heroic opportunities or HOs in EQ2 speak). Each class receives a specific 'starter skill' to initialize the wheel. Sadly I don't think this fixes the underlying problem of starters being broken by skill spam, but I'll reserve judgement until I get a chance to try it out. Theoretically last night's hot fix made things playable again. :)
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