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#27 Jan 17 2015 at 12:45 PM Rating: Decent
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squiress wrote:
Is Odin not gated behind any other fights?


Nothing that you don't already have cleared through basic progression.
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#28 Jan 17 2015 at 8:55 PM Rating: Good
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Bah, level caps are back in place... Well, that kills any low level dungeon outside of the last three for me then :/


Because you can't stomp WP badly enough in all i110 as it is? Smiley: oyvey
#29 Jan 18 2015 at 1:05 AM Rating: Good
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Fynlar wrote:
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Bah, level caps are back in place... Well, that kills any low level dungeon outside of the last three for me then :/


Because you can't stomp WP badly enough in all i110 as it is? Smiley: oyvey


I have to agree. I read complaints like that and can't help but infer something along the lines of "I really just want to make a newbie tank feel like garbage... I need that."
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#30 Jan 18 2015 at 9:35 AM Rating: Decent
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Archmage Callinon wrote:
Fynlar wrote:
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Bah, level caps are back in place... Well, that kills any low level dungeon outside of the last three for me then :/


Because you can't stomp WP badly enough in all i110 as it is? Smiley: oyvey


I have to agree. I read complaints like that and can't help but infer something along the lines of "I really just want to make a newbie tank feel like garbage... I need that."


It's more along the lines of: "Why can't I use my gear I worked for? Especially if you're FORCING me back into these obsolete dungeons?" I highly doubt it has to do with wanting to make life hell for a new tank but you do realize the zodiac quest forces you into the duty right? So ilevel capping older content makes...almost no sense at all when you're more than likely outgearing it due to natural progression.

It's funny in a way because Yoshida dislikes horizontal progression but will willingly gut our vertical progression because we'd be "too strong." It doesn't bother me personally but it's not hard to see why someone would dislike not getting full use out of their gear due to an ..quite needless ilvl cap on a MAX level dungeon.



Edited, Jan 18th 2015 7:36am by Theonehio
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#31 Jan 18 2015 at 10:44 AM Rating: Good
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Theonehio wrote:
Archmage Callinon wrote:
Fynlar wrote:
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Bah, level caps are back in place... Well, that kills any low level dungeon outside of the last three for me then :/


Because you can't stomp WP badly enough in all i110 as it is? Smiley: oyvey


I have to agree. I read complaints like that and can't help but infer something along the lines of "I really just want to make a newbie tank feel like garbage... I need that."


It's more along the lines of: "Why can't I use my gear I worked for? Especially if you're FORCING me back into these obsolete dungeons?" I highly doubt it has to do with wanting to make life **** for a new tank but you do realize the zodiac quest forces you into the duty right? So ilevel capping older content makes...almost no sense at all when you're more than likely outgearing it due to natural progression.

It's funny in a way because Yoshida dislikes horizontal progression but will willingly gut our vertical progression because we'd be "too strong." It doesn't bother me personally but it's not hard to see why someone would dislike not getting full use out of their gear due to an ..quite needless ilvl cap on a MAX level dungeon.



Edited, Jan 18th 2015 7:36am by Theonehio


When we did runs through WP looking for the Zodiac drops with 4 players around i110 we were blowing through it in less than 10 minutes. Personally, I'm more surprised that SE put caps at such an arbitrary level as i110... and I wouldn't mind if the cap was even lower. I realize I'm in the minority on that one, though.
#32 Jan 18 2015 at 11:01 AM Rating: Excellent
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It's more along the lines of: "Why can't I use my gear I worked for? Especially if you're FORCING me back into these obsolete dungeons?" I highly doubt it has to do with wanting to make life **** for a new tank but you do realize the zodiac quest forces you into the duty right? So ilevel capping older content makes...almost no sense at all when you're more than likely outgearing it due to natural progression.


I definitely realize that the zodiac weapon quest requires you to do dungeons like that. Do you realize that it's because newer players still need people queuing for those dungeons so they can get them done? This is a way to get experienced players in to older dungeons to help newer players out. Right now this system makes it so the only major stumbling block to new player progression is CT, and they're working on addressing that one.

I do get it. It feels bad to have your gear handicapped. But for the people running those dungeons because they need them for progression, it probably feels worse to just be totally incapable of keeping up.

Maybe there was a better way to address the problem? I don't know, but this way isn't horrible.
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#33 Jan 18 2015 at 5:29 PM Rating: Excellent
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It's more along the lines of: "Why can't I use my gear I worked for? Especially if you're FORCING me back into these obsolete dungeons?"


Same reason you can't just be level 50 in Sastasha - Aurum Vale. Despite you having put the work in to get all them levels, it was deemed too overpowered for the content.

#34 Jan 19 2015 at 8:22 AM Rating: Good
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Archmage Callinon wrote:
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It's more along the lines of: "Why can't I use my gear I worked for? Especially if you're FORCING me back into these obsolete dungeons?" I highly doubt it has to do with wanting to make life **** for a new tank but you do realize the zodiac quest forces you into the duty right? So ilevel capping older content makes...almost no sense at all when you're more than likely outgearing it due to natural progression.


I definitely realize that the zodiac weapon quest requires you to do dungeons like that. Do you realize that it's because newer players still need people queuing for those dungeons so they can get them done? This is a way to get experienced players in to older dungeons to help newer players out. Right now this system makes it so the only major stumbling block to new player progression is CT, and they're working on addressing that one.

I do get it. It feels bad to have your gear handicapped. But for the people running those dungeons because they need them for progression, it probably feels worse to just be totally incapable of keeping up.

Maybe there was a better way to address the problem? I don't know, but this way isn't horrible.


I am not disagreeing with you because I dont know how I feel but I am not always sure experienced players going back and running lower level dungeons is a good thing especially without a level cap.. I see these new players just getting carried, they dont learn nothing. They dont realize how hard the fights really are. I even now see them complaining sometimes going that's it. We did WP with a new tank a while back and the dragoon without level caps could not stop pulling hate no matter what he did. That poor tank, the Dragoon pretty much tanked the whole dungeon.. I just dont think this is good for anyone..I see new players get into Garuda HM lights fight and they lay there dead till the end.. How is that good or fun for them? Right now there seems to be a lot of new player so yea ques might be a little long but tnot too bad but we all went through this..

Personally if I have to run a dungeon I dont want caps but it is for selfish reasons... I dont want to do these dungeons again, I am tired of them and just want to get through them fast. I hate AV because of the cap. But I dont think not having caps is good for new players and that is the reason we being forced back for the new players so it should somehow benefit them.


I guess I can see all sides on this. i100 is a stupid level to cap things at though, it is way too high o make a difference.

Edited, Jan 19th 2015 9:25am by Nashred
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#35 Jan 20 2015 at 1:40 AM Rating: Good
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So turns out the item literally is called 'Allagan Catalyst.'

Also per what I found in dat mining, Eternal Wind gets its own version in FFXIV.
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#36 Jan 22 2015 at 3:09 PM Rating: Excellent
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Allegan Catalyst is a crafting component in many things, including the ilvl110 crafted weapons.

Funny thing, the quest that has you get the upgrade items for Ironworks, requires you to go through all 3 Crystal Town runs, which all now drop allagan catalysts. The quest also gives you an Allagan Catalyst.

So... half right. SE did use the upgrade items to make people do all 3 Crystal Towers again. But Allagan Catalyst isn't the upgrade item, but instead the material for the weapon upgrades.

Both guesses were right, just not in the manner of which I thought they would be. Crystal Tower as a whole, still gets encouraged to be participated in.
#37 Jan 22 2015 at 3:41 PM Rating: Excellent
I actually abandoned duty for the very first time in CT last night, in protest.

Valk and I had gone in together, me on tank for glamours. Valk started lagging and disconnected. A party member said "we should kick valk" and I said, "No, don't, he's my fc leader and he'll be back as soon as he can."

They kicked him anyway.

Then we wiped on bone dragon because people wouldn't let me place the skeletons, and I was done. Kick my friend? Strike one. Not letting me do my job? Strike two. Full wipe? I'm outta here.

Edited, Jan 22nd 2015 4:42pm by Catwho
#38 Jan 22 2015 at 3:53 PM Rating: Excellent
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Because people have no patience at all. I did AK hard last night and I d/c right before the last boss. I log back in two minutes later and they had already kicked me.
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#39 Jan 22 2015 at 3:55 PM Rating: Excellent
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Yeah I have a feeling for the first couple of weeks the Trolls will rule Crystal Tower runs. Then, as more people lose interest in doing the weekly the more dedicated parties will take over.

That's how Aether seems to go anyways. My sympathies to you and Valk for horrible parties.
#40 Jan 22 2015 at 6:11 PM Rating: Good
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As I figured, people are either not used to doing older content that requires some form of thinking (not straight zerg) or some just flatout don't care - Doing Labyrinth again makes me want to get my wisdom teeth out a 2nd time instead. People zerg down Bone Dragon thinking it will do nothing because: "RAWR IM ILVL130 I'M BETTER THAN YOU", only to wipe the full raid..4 times.

Finally get to Titan...err final boss, they try to zerg him down past first ancient flare..it's not gonna happen lol. People also ignore mechanics in the bomb fight - you still need to kill adds and rotate the batraals, and no one tank cannot tank all 3 at once. This is exactly what I feared about being forced back into obsolete content, because people will treat it as such for the most part and sadly, it doesn't work that way on heavily mechanic driven fights lol.
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#41 Jan 22 2015 at 7:23 PM Rating: Excellent
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This is exactly what I feared about being forced back into obsolete content, because people will treat it as such for the most part


For about a week. As you said, they get over it real quick if they want to actually down the content, which they all do because of the weekly.
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#42 Jan 23 2015 at 9:48 AM Rating: Good
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Theonehio wrote:
As I figured, people are either not used to doing older content that requires some form of thinking (not straight zerg) or some just flatout don't care - Doing Labyrinth again makes me want to get my wisdom teeth out a 2nd time instead. People zerg down Bone Dragon thinking it will do nothing because: "RAWR IM ILVL130 I'M BETTER THAN YOU", only to wipe the full raid..4 times.

Finally get to Titan...err final boss, they try to zerg him down past first ancient flare..it's not gonna happen lol. People also ignore mechanics in the bomb fight - you still need to kill adds and rotate the batraals, and no one tank cannot tank all 3 at once. This is exactly what I feared about being forced back into obsolete content, because people will treat it as such for the most part and sadly, it doesn't work that way on heavily mechanic driven fights lol.


Well I am seeing a few other things too, Seems this happens after every patch.. Allot of the Bholes in the game are those who come back for the patches and leave latter, 3 or 4 weeks after the patches stuff settles down because they go do what ever it is they do. Trash talking and trolling are back..

Another thing is since lights and Garuda HM people think they can stand in AOES and the healers are supposed to heal them up.. With this new hard content it can be hard enough keeping the tank healed up.. Allot of the tanks are not sidestepping AOES either. Come on people your are not over geared for this new content and should get out of the way.. Allot of dragoons and ninjas are the worst at this right now.




Edited, Jan 23rd 2015 10:56am by Nashred
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#43 Jan 23 2015 at 11:01 AM Rating: Excellent
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A lot of dragoons and ninjas are the worst at this right now.


Bah, that's cheap.

For fairness here, I just did an ST where the other WHM in the group stood in absolutely all of the things. All of them. He left no thing un-stood in. It wasn't because he thought he was invincible. It was because he didn't know what he was doing.
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#44 Jan 23 2015 at 11:13 AM Rating: Good
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Archmage Callinon wrote:
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A lot of dragoons and ninjas are the worst at this right now.


Bah, that's cheap.

For fairness here, I just did an ST where the other WHM in the group stood in absolutely all of the things. All of them. He left no thing un-stood in. It wasn't because he thought he was invincible. It was because he didn't know what he was doing.


Well there is always bad players of all jobs and it is not all ninjas and DRG, there are some very good ones. But it seems laziness has set in for quite a few and they no longer dodge aoes. And for ninjas they are so paper thin it is so noticeable especially as a Healer.. Everyone also misses them sometimes..





Edited, Jan 23rd 2015 12:21pm by Nashred
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#45 Jan 23 2015 at 11:14 AM Rating: Decent
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Archmage Callinon wrote:
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A lot of dragoons and ninjas are the worst at this right now.


Bah, that's cheap.

For fairness here, I just did an ST where the other WHM in the group stood in absolutely all of the things. All of them. He left no thing un-stood in. It wasn't because he thought he was invincible. It was because he didn't know what he was doing.


Laziness/not caring happens but let's be real - DRGs and NINs didn't get their reputations for no reason. How often did you hear: "Oh look it's a MNK/BRD/WHM/SCH/WAR/PLD/SMN/BLM that stands in everything and is constantly dying"? So I wouldn't call it cheap when...honestly, doing new content I still see DRG and NINs the ones that dies most..especially to stupid **** lol. Like Last night, entire alliance minus myself were new. Now BRDs..they got close to having the same reputation because them of ALL DPS have ZERO excuse to get hit by certain AoEs and abiities when they're...honestly the only DPS that can move and DPS properly. SMN has Ruin II and Bio/Miamsa II but that's only a small % of their actual DPS.

Who decided to run in front of Cloud of Darkness's Lasers..every. single. time.? I give you a hint: it starts with a D and ends in Goon. As for the invincible thing, that's more of a mentality of overgeared people - Which is why I let said invincible people die horribly when I'm on healer and I end up popping into a light primal. They get pissed that I don't heal them, I simply say:

"Last I checked you're supposed to dodge AoEs? I'll save the Mana on nuking Garuda/Leviathan/etc instead."



Edited, Jan 23rd 2015 9:15am by Theonehio
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#46 Jan 23 2015 at 12:08 PM Rating: Good
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Theonehio wrote:
Archmage Callinon wrote:
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A lot of dragoons and ninjas are the worst at this right now.


Bah, that's cheap.

For fairness here, I just did an ST where the other WHM in the group stood in absolutely all of the things. All of them. He left no thing un-stood in. It wasn't because he thought he was invincible. It was because he didn't know what he was doing.


Laziness/not caring happens but let's be real - DRGs and NINs didn't get their reputations for no reason. How often did you hear: "Oh look it's a MNK/BRD/WHM/SCH/WAR/PLD/SMN/BLM that stands in everything and is constantly dying"? So I wouldn't call it cheap when...honestly, doing new content I still see DRG and NINs the ones that dies most..especially to stupid **** lol. Like Last night, entire alliance minus myself were new. Now BRDs..they got close to having the same reputation because them of ALL DPS have ZERO excuse to get hit by certain AoEs and abiities when they're...honestly the only DPS that can move and DPS properly. SMN has Ruin II and Bio/Miamsa II but that's only a small % of their actual DPS.

Who decided to run in front of Cloud of Darkness's Lasers..every. single. time.? I give you a hint: it starts with a D and ends in Goon. As for the invincible thing, that's more of a mentality of overgeared people - Which is why I let said invincible people die horribly when I'm on healer and I end up popping into a light primal. They get ****** that I don't heal them, I simply say:

"Last I checked you're supposed to dodge AoEs? I'll save the Mana on nuking Garuda/Leviathan/etc instead."

That's one of the many reasons i dont understand people during Light farms sometimes.

Ifrit for example. Killing all 4 nails makes him jump up and deal 1500 damage to everyone. That's cool.
During light farm people will shout at you if you even HIT the 4th nail. You're apparently supposed to ignore it and take 3500 damage instead from the following blast.
It is literally an extra 5 seconds to kill the 4th nail. 5 seconds of DPS you lose, if that. It wouldnt be so bad if people decided on this in a Party Finder group, but this happens in Duty Finder all the time. Even when there's several people in the group doing it for their win with ~3000 HP. They will get shouted at for hitting the 4th Nail, they'll ignore it, then people will die, then others will die because they were left with 1500 HP and stood in some AoE, it's just terrible. Will just make you lose valuable DPS in the long run. It doesnt make the fight any quicker or smoother if you ignore the last nail.

Same with Garuda. "Ignore all the adds", "Ignore the sisters". Sure, works perfectly when everyone is there for lights, AND also when everyone follows the same strategy, AND if every single person there is geared properly.. If one person stops DPS on Garuda and goes for the adds, she wont get to 50% quickly enough, the feathers will have more time to hurt the rocks, and people will take more damage. But alright, fair enough, not dramatic yet. Then there's the sisters. Sure, if you focus on Garuda you will kill her before the sisters can blast you 9 out of 10 times. That's true. But they will still rip people appart meanwhile, and even as a tank i am not allowed to touch them and should just continue to DPS Garuda :/ It's just rediculous. Especially when the blast still happens on less optimal groups and wipes everyone but the tanks out and maybe a healer who saw it comming and stoneskinned him/herself.



Edited, Jan 23rd 2015 7:09pm by KojiroSoma
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#47 Jan 23 2015 at 12:36 PM Rating: Excellent
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even as a tank i am not allowed to touch them and should just continue to DPS Garuda :/ It's just rediculous.


How do your healers survive that? Smiley: dubious

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DRGs and NINs didn't get their reputations for no reason.


Maybe, but confirmation bias becomes a thing. Melee will tend to have a steeper learning curve on a new fight than ranged do, just because more stuff tends to happen right next to the boss than out in the wilderness where the BRDs live. So right at first in a new fight you're going to have melee dropping like flies if they can't react fast enough to something they aren't familiar with.

But after a fight's been around for a while and people have generally gotten a chance to figure out what's up, the death rate evens out. Unfortunately because of that bias affecting your perception of what's happening, you're only noticing when a melee drops dead. When a BLM dies or a SCH dies or something, you don't pay as much attention to it because it isn't reinforcing a stereotype.

For clarification, I'm just not talking about you specifically here. Confirmation bias is a real psychological thing that affects basically every human who has ever lived.
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#48 Jan 23 2015 at 1:03 PM Rating: Decent
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Oh trust me I pay attention because I like to see why people died, especially when it's continually stated: "lag!", I start watching people closely. NIN/DRG is most noticable because sad to say, more bad players flood to it. MNK is also a melee and I hardly see the same death rates, even on new content that I do with NIN and DRG. The sad part is, NIN has something MNK doesn't - It can still pop put out damage while dodging (Ninjitsu/Dagger Toss) DRG also has Piercing Talon, so in essence they don't truly lose DPS while dodging, it may be 'costly', but if you're that worried about your dps you won't dodge..some dps is better than dying and losing ALL of your DPS and on DPS checks, e.g Odin/T13 you dying hurts everyone lol.

BLM is most noticable of the ranged because they, like SMN, have to stop and cast for their rotation so when their DPS is low, it's because they're continually having to move about. When a BRD dies it's VERY noticable because as said..BRD is one of the few DPS that should never be dying to things you can dodge because unlike others, they can move and dps without breaking a sweat or tempo. So I definitely get what you're saying, but it's just like you can't ignore a bad tank - you know it when you see it.
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#49 Jan 23 2015 at 8:03 PM Rating: Good
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Piercing Talon is a pretty bad DPS loss, actually. The TP costs to Potency ratio is miserable and you're often better off holding onto the GDC till you're free again. Most times, you won't be gone long enough to justify using it, and the time to recover TP ends up being resourceful in marathon fights anyways.

Piercing Talon is often looked down upon as one of those "Don't use these unless absolutely necessary." skills.

Anyways. Can't speak too much for bad Dragoons or Bad Ninjas, most of my parties tend to fill those roles with friends, or myself in the case of Dragoon. And while I'm not top tier, I'm more than passable in the survival department - Provided I'm not fatigued.
#50 Jan 23 2015 at 8:44 PM Rating: Excellent
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Piercing Talon is often looked down upon as one of those "Don't use these unless absolutely necessary." skills.


It's good for soloing when you need to have a ranged attack and in pretty much no other situation. You absolutely, definitely would never use it on a boss unless you had no other choice.

Throwing Dagger is a little different because NIN doesn't suffer from quite the same TP problems a DRG does (we get quite a bit back over a fight because of all the ninjutsu). But it's still quite bad. I'll occasionally toss one at an add or something; it depends on whether shikuchi is available and what my ninjutsu timer looks like.

These abilities, despite the fact that they technically exist, are nowhere near "no loss of dps while moving." As Hyrist says here, they are often more of a dps loss than just doing nothing.
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#51 Jan 23 2015 at 8:55 PM Rating: Good
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The only TP problem DRG has is from spamming area attacks on large groups of trash mobs. If you can blow through a full TP bar and the 600 TP you can pull out of your *** on command on any boss fight, you're doing something wrong. As to dodging, there is no excuse whatsoever for not dodging. You're going to lose a hell of a lot more DPS when you're dead than from anything else you could be doing.
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