catwho wrote:
je355804 wrote:
Kachi wrote:
GW2 is a very Skinnerian game... it relies heavily on the incentive structures that are theorized to make games fun, and that's its greatest strength by a wide margin. Unfortunately, it does so in a totally unsustainable way, so it really only achieves that effect for a couple of months of play for the average players. Afterwards, the system breaks down completely. The gameplay is pretty good as well, but also a weak point in the long run.
So borrowing from GW2 as an inspiration could be a mixed bag. If they understand what makes it so initially fun and then build on where it failed, it could be great. They could just as easily fail in the same ways, though.
So borrowing from GW2 as an inspiration could be a mixed bag. If they understand what makes it so initially fun and then build on where it failed, it could be great. They could just as easily fail in the same ways, though.
How many people do you honestly believe on a video game forum (albeit an MMO forum which more than likely has a slightly higher class of gamer) know who Skinner is?
You'd be surprised how many of us have more than a passing knowledge of video game mechanics.
Of course! Who doesn't know that guy:
http://listverse.com/wp-content/uploads/2008/05/skinner3.gif