Thayos wrote:
What Fyn said.
Thayos wrote:
All of this, exactly.
Which is it? You agree with both. You do realize they're on opposite sides of the coin?
Fynlar wrote:
Thing is, if you don't stay on top of it, all you're doing is chasing the dangling carrot.
There isn't much difference to be honest. That's just the nature of the game. Every so often more story crumbs become available, slightly better gear and more difficult raids become available and another step along the upgrade path opens up.
If it's going to be a step you need to take, regardless of how soon or how late you intend on finishing that step, it doesn't really matter. If you deviate from that path you can always pick up where you left off. That was implicitly stated by Yoshi as 'working as intended'. This game was created with the expectation that players would stop start stop start and it comes through in the design.
You're not going to be overwhelmed with things to do in XIV because it's meant to be easy to get back into if you decide to shelf it for a while. As a player who has done just that, I can testify. You can play for a month, leave for two months and come back without the feeling of being helplessly behind to the point that you'll never be able to catch up.
I'd imagine that the only people who are 'under the gun' so to speak are those who are invested in a handful of jobs. Maybe a newer player who is testing out multiple jobs before making a choice about a few they really enjoy have a similar experience if they have higher level friends they'd like to play with.