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Moblin Maze Mongers Rune List (Finished!!)Follow

#1 Dec 11 2008 at 8:49 PM Rating: Excellent
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2,885 posts
Took me a few days to find it in the .DATs but here you go...

This is a list of all the Runes that will be available for Moblin Maze Mongers. What are Maze Runes? They determine how your dungeon is constructed, from mob behavior, type of mob, enhancements to mobs, and even restrictions to players. Remember, Runes take up a certain number of squares on the 5x5 Maze Tabula, so you can only put so many runes on the board to be designed...

Mob Family Type

Maze Rune 001 The rune reads "Aquan." Aquan-type foes will be lured into the maze.
Maze Rune 002 The rune reads "Amorph."Amorph-type foes will be lured into the maze.
Maze Rune 003 The rune reads "Bird."Bird-type foes will be lured into the maze.
Maze Rune 004 The rune reads "Beast." Beast-type foes will be lured into the maze.
Maze Rune 005 The rune reads "Lizard."Lizard-type foes will be lured into the maze.
Maze Rune 006 The rune reads "Vermin."Vermin-type foes will be lured into the maze.
Maze Rune 007 The rune reads "Plantoid." Plantoid-type foes will be lured into the maze.
Maze Rune 008 The rune reads "Undead." Undead-type foes will be lured into the maze.
Maze Rune 009 The rune reads "Arcana." Arcana-type foes will be lured into the maze.
Maze Rune 010 The rune reads "Demon." Demon-type foes will be lured into the maze.
Maze Rune 011 The rune reads "Dragon." Dragon-type foes will be lured into the maze.
Maze Rune 012 The rune reads "Elemental." Elemental-type foes will be lured into the maze.



Monster Strength/Level


Maze Rune 013 The rune reads "Great Warrior." The maze will be populated with gargantuan foes.
Maze Rune 014 The rune reads "Tiny Warrior." The maze will be populated with diminutive foes.
Maze Rune 015 The rune reads "Motion." The maze will be populated with predatory foes.
Maze Rune 016 The rune reads "Stillness." The maze will be populated with lurking foes.
Maze Rune 017 The rune reads "Supreme Might." The maze will be populated with monsters far more formidable than the client.
Maze Rune 018 The rune reads "Might." The maze will be populated with monsters more formidable than the client.
Maze Rune 019 The rune reads "Weakness." The maze will be populated with monsters less formidable than the client.
Maze Rune 020 The rune reads "Peon." The maze will be populated with monsters far less formidable than the client.



Monster Elemental Affinity


Maze Rune 021 The rune reads "Fire." Monsters in the maze will be imbued with the element of fire.
Maze Rune 022 The rune reads "Ice." Monsters in the maze will be imbued with the element of ice.
Maze Rune 023 The rune reads "Wind." Monsters in the maze will be imbued with the element of wind.
Maze Rune 024 The rune reads "Earth." Monsters in the maze will be imbued with the element of earth.
Maze Rune 025 The rune reads "Thunder." Monsters in the maze will be imbued with the element of thunder.
Maze Rune 026 The rune reads "Water." Monsters in the maze will be imbued with the element of water.
Maze Rune 027 The rune reads "Light." Monsters in the maze will be imbued with the element of light.
Maze Rune 028 The rune reads "Darkness." Monsters in the maze will be imbued with the element of darkness.



Monster's Stats


Maze Rune 029 The rune reads "Strength." The maze will be populated with foes of exceptional physical prowess.
Maze Rune 030 The rune reads "Dexterity." The maze will be populated with particularly dextrous foes.
Maze Rune 031 The rune reads "Agility." The maze will be populated with particularly agile foes.
Maze Rune 032 The rune reads "Vitality." The maze will be populated with particularly robust foes.
Maze Rune 033 The rune reads "Intellect." The maze will be populated with particularly shrewd foes.
Maze Rune 034 The rune reads "Mind." The maze will be populated with particularly wise foes.
Maze Rune 035 The rune reads "Charisma." The maze will be populated with particularly charismatic foes.
Maze Rune 036 The rune reads "Hardiness." The maze will be populated with enemies that can take a beating.
Maze Rune 037 The rune reads "Mysticism." The maze will be populated with enemies with substantial mana pools.



Monster Behavior


Maze Rune 038 The rune reads "Conspicuous Behavior."Enemies will behave in unexpected ways.
Maze Rune 039 The rune reads "Altered Aggression."Enemies' offensive abilities will be affected in unpredictable ways.
Maze Rune 040 The rune reads "Altered Defense."Enemies' defensive abilities will be affected in unpredictable ways.
Maze Rune 041 The rune reads "Divine Magic." Enemies will be imbued with the ability to cast divine magic.
Maze Rune 042 The rune reads "Healing Magic." Enemies will be imbued with the ability to cast healing magic.
Maze Rune 043 The rune reads "Enhancing Magic." Enemies will be imbued with the ability to cast enhancing magic.
Maze Rune 044 The rune reads "Enfeebling Magic." Enemies will be imbued with the ability to cast enfeebling magic.
Maze Rune 045 The rune reads "Elemental Magic." Enemies will be imbued with the ability to cast elemental magic.
Maze Rune 046 The rune reads "Dark Magic." Enemies will be imbued with the ability to cast dark magic.



Monster Main Job


Maze Rune 047 The rune reads "Warrior." Enemies will be imbued with the abilities of a warrior.
Maze Rune 048 The rune reads "Monk." Enemies will be imbued with the abilities of a monk.
Maze Rune 049 The rune reads "White Mage." Enemies will be imbued with the abilities of a white mage.
Maze Rune 050 The rune reads "Black Mage." Enemies will be imbued with the abilities of a black mage.
Maze Rune 051 The rune reads "Red Mage." Enemies will be imbued with the abilities of a red mage.
Maze Rune 052 The rune reads "Thief." Enemies will be imbued with the abilities of a thief.



Monster Enhancements


Maze Rune 053 The rune reads "Onslaught." Enemies' inherent attacking ability will be enhanced.
Maze Rune 054 The rune reads "Protection." Enemies' inherent defensive ability will be enhanced.
Maze Rune 055 The rune reads "Accuracy." Enemies' inherent visual acuity will be enhanced.
Maze Rune 056 The rune reads "Evasion." Enemies' inherent evasive abilities will be enhanced.
Maze Rune 057 The rune reads "Force of Will." The effectiveness of enemies' magical attacks will be enhanced.
Maze Rune 058 The rune reads "Steady Mind." Enemies' resistence to magical attacks will be enhanced.
Maze Rune 059 The rune reads "Flurry of Blows." Enemies will gain the ability to attack multiple times.
Maze Rune 060 The rune reads "Critical." Enemies will fight with exceptional tenacity.
Maze Rune 061 The rune reads "Rapid Strike." Enemies will gain increased attack speed.
Maze Rune 062 The rune reads "Volubility." Enemies will gain the ability to cast spells at a high rate of speed.



Maze Environment


Maze Rune 063 The rune reads "Prospector." Tunnels will run closer to veins of ore.
Maze Rune 064 The rune reads "Woodsman." Groves of trees will sprout readily in the maze tunnels.
Maze Rune 065 The rune reads "Gatherer." Herbs and grasses will sprout readily in the maze tunnels.




Synthesis!!


Maze Rune 066 The rune reads "Carpenter." Woodworking skill will be enhanced when synthesizing as a party.
Maze Rune 067 The rune reads "Smith." Smithing skill will be enhanced when synthesizing as a party.
Maze Rune 068 The rune reads "Goldsmith." Goldsmithing skill will be enhanced when synthesizing as a party.
Maze Rune 069 The rune reads "Leathercrafter." Leathercrafting skill will be enhanced when synthesizing as a party.
Maze Rune 070 The rune reads "Bonecrafter." Bonecrafting skill will be enhanced when synthesizing as a party.
Maze Rune 071 The rune reads "Clothier." Clothcrafting skill will be enhanced when synthesizing as a party.
Maze Rune 072 The rune reads "Alchemist." Alchemy skill will be enhanced when synthesizing as a party.
Maze Rune 073 The rune reads "Master Chef." Cooking skill will be enhanced when synthesizing as a party.



Party Enhancements

Maze Rune 074 The rune reads "Lost and Found." Enemies in the maze will be affected in a particular way...
Maze Rune 075 The rune reads "Swift Synthesis." The time required for synthesis will be dramatically decreased.
Maze Rune 076 The rune reads "Sure Synthesis." Synthesis will be conducted with increased precision.
Maze Rune 077 The rune reads "Superior Synthesis." The chances of synthesizing high quality items will be increased.
Maze Rune 078 The rune reads "Insurance Contract." In lieu of experience normally gained, experience penalties when knocked unconscious will be reduced.
Maze Rune 079 The rune reads "Replenishment Contract." The maze will be stocked with boxes of provisions.



Objectives/Pathos

Maze Rune 080 The rune reads "Trial by Velocity." Slay your foes quickly and a surprise may be in store for you...
Maze Rune 081 The rune reads "Trial by Velocity." Achieve your quota quickly and a surprise may be in store for you...
Maze Rune 082 The rune reads "Trial by Velocity." Slay your foes quickly and a surprise may be in store for you...
Maze Rune 083 The rune reads "Trial by Budget." The maze will be cheaply constructed and particularly unstable.
Maze Rune 084 The rune reads "Trial by Numbers." Massive throngs of enemies will be released into the maze.
Maze Rune 085 The rune reads "Trial by Numbers." Even more massive throngs of enemies will be released into the maze.
Maze Rune 086 The rune reads "Amnesiac's Trial." You will be unable to use abilities within the maze.
Maze Rune 087 The rune reads "Trial by Silence." You will be unable to cast spells within the maze.
Maze Rune 088 The rune reads "Guidance Contract." You will be outfitted with a Maze Pearl.
Maze Rune 089 The rune reads "Conditioning Contract." Opening treasure chests might have an unexpected effect...
Maze Rune 090 The rune reads "Sustenance Contract." You will be outfitted with support items in the maze lobby.



And thats it, thats the full list from the .DAT's. At Fanfest there were 104, so maybe there are some that they will add at a later date.

Edited, Dec 11th 2008 9:14pm by ImmortalAlchemist
____________________________
Tummie - Garuda/Lakshmi (Retired)

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#2 Dec 11 2008 at 8:56 PM Rating: Decent
So ... make Mysticised Gargantuan Elementals imbued with Fire and Light.

Easy to Bind / Blizzard spam, easily slept and Aspired. If that's how the elemental imbuement works, anyway.

I wonder if you could stack multiple runes to enhance the effects. I'd like to make super-gargantuan Mandragora. Like, Galka sized if not bigger.

Edited, Dec 11th 2008 11:56pm by Dandruffshampoo
____________________________
Until we meet again... stay gold. *bang*
#3 Dec 11 2008 at 8:57 PM Rating: Good
Dandruffshampoo the Eccentric wrote:
So ... make Mysticised Gargantuan Elementals imbued with Fire and Light.

Easy to Bind / Blizzard spam, easily slept and Aspired. If that's how the elemental imbuement works, anyway.

I wonder if you could stack multiple runes to enhance the effects. I'd like to make super-gargantuan Mandragora. Like, Galka sized if not bigger.

Edited, Dec 11th 2008 11:56pm by Dandruffshampoo
If I remember correctly, they did say multiple runes enhance effect(or you could adjust mob strength at the NPC, one or the other). But, it seemed that placing a few different mob tiles resulted in a random mob. We had Vermin, Plantoid, and Gargantuan with Divine and MP and got a Light Elemental...
#4 Dec 11 2008 at 9:12 PM Rating: Good
The ImmortalAlchemist of Doom wrote:
Maze Environment

Maze Rune 063 The rune reads "Prospector." Tunnels will run closer to veins of ore.
Maze Rune 064 The rune reads "Woodsman." Groves of trees will sprout readily in the maze tunnels.
Maze Rune 065 The rune reads "Gatherer." Herbs and grasses will sprout readily in the maze tunnels.

Synthesis

Maze Rune 066 The rune reads "Carpenter." Woodworking skill will be enhanced when synthesizing as a party.
Maze Rune 067 The rune reads "Smith." Smithing skill will be enhanced when synthesizing as a party.
Maze Rune 068 The rune reads "Goldsmith." Goldsmithing skill will be enhanced when synthesizing as a party.
Maze Rune 069 The rune reads "Leathercrafter." Leathercrafting skill will be enhanced when synthesizing as a party.
Maze Rune 070 The rune reads "Bonecrafter." Bonecrafting skill will be enhanced when synthesizing as a party.
Maze Rune 071 The rune reads "Clothier." Clothcrafting skill will be enhanced when synthesizing as a party.
Maze Rune 072 The rune reads "Alchemist." Alchemy skill will be enhanced when synthesizing as a party.
Maze Rune 073 The rune reads "Master Chef." Cooking skill will be enhanced when synthesizing as a party.

Party Enhancements

Maze Rune 075 The rune reads "Swift Synthesis." The time required for synthesis will be dramatically decreased.
Maze Rune 076 The rune reads "Sure Synthesis." Synthesis will be conducted with increased precision.
Maze Rune 077 The rune reads "Superior Synthesis." The chances of synthesizing high quality items will be increased.
Smiley: jawdrop

Hoooo~ly... >_> I doubt it's gonna be as good in practice as it is on paper... and if it is I'm sure they'll "fix" it ... but I'm really looking forward to this even more now.

Edited, Dec 12th 2008 12:13am by Dandruffshampoo
____________________________
Until we meet again... stay gold. *bang*
#5 Dec 11 2008 at 9:17 PM Rating: Excellent
Dandruffshampoo the Eccentric wrote:
So ... make Mysticised Gargantuan Elementals imbued with Fire and Light.

Easy to Bind / Blizzard spam, easily slept and Aspired. If that's how the elemental imbuement works, anyway.



Isn't ice weak to fire so you'd want Wind to make it easier?
#6 Dec 11 2008 at 9:20 PM Rating: Good
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3,112 posts
This does look very cool... I was a Vrtra sized rabbit to fight though, that is my goal lol
#7 Dec 11 2008 at 9:37 PM Rating: Good
Overburn wrote:
Dandruffshampoo the Eccentric wrote:
So ... make Mysticised Gargantuan Elementals imbued with Fire and Light.

Easy to Bind / Blizzard spam, easily slept and Aspired. If that's how the elemental imbuement works, anyway.



Isn't ice weak to fire so you'd want Wind to make it easier?
Ah, right, sorry, I got my resistance backwards. Thanks for the correction.
____________________________
Until we meet again... stay gold. *bang*
#8 Dec 11 2008 at 9:48 PM Rating: Excellent
The One and Only Darkdoom wrote:
Dandruffshampoo the Eccentric wrote:
So ... make Mysticised Gargantuan Elementals imbued with Fire and Light.

Easy to Bind / Blizzard spam, easily slept and Aspired. If that's how the elemental imbuement works, anyway.

I wonder if you could stack multiple runes to enhance the effects. I'd like to make super-gargantuan Mandragora. Like, Galka sized if not bigger.

Edited, Dec 11th 2008 11:56pm by Dandruffshampoo
If I remember correctly, they did say multiple runes enhance effect(or you could adjust mob strength at the NPC, one or the other). But, it seemed that placing a few different mob tiles resulted in a random mob. We had Vermin, Plantoid, and Gargantuan with Divine and MP and got a Light Elemental...


THE SIZE OF ALEXANDER!!



Ok no, but that would be cool.
#9 Dec 11 2008 at 9:48 PM Rating: Good
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1,481 posts
OMG at the "increases craft skill when synthetizing as a party" and the one that ups HQ success rate!! O.o
#10 Dec 11 2008 at 9:55 PM Rating: Excellent
It's too bad they didn't give us a chance to test the Synthesis runes. Only thing we were allowed in our inventory was gear and 1 stack of shihei. :(
#11 Dec 11 2008 at 10:39 PM Rating: Excellent
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394 posts
I think the Monster Elemental Affinity give the monster you fight the en-spell of whatever element you choose. When my group did it at fanfest we had an air elemental with enblizzard.
#12 Dec 11 2008 at 11:00 PM Rating: Excellent
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1,519 posts
Quote:
Maze Rune 088 The rune reads "Guidance Contract." You will be outfitted with a Maze Pearl.


What's that? My NPC can sperlunk?

*********
#13 Dec 11 2008 at 11:13 PM Rating: Good
I can already see the shouts in Whitegate:

Sadistic player:
"Come! Join my maze:

Maze Rune 011
Maze Rune 017
Maze Rune 036
Maze Rune 038
Maze Rune 045
Maze Rune 061
Maze Rune 062
Maze Rune 085
Maze Rune 086
Maze Rune 087"

But, I am pretty sure everyone (read: RMT) will design a crafting heaven instead, so we will be safe. Or maybe not.

#14 Dec 11 2008 at 11:30 PM Rating: Good
Wow, that seems like a whole lot of work. This seems really cool in concept, but much like Pankration and Chocobo racing, I'd better wait before I get my hopes up. The time put in seems like to much for the reward you'll get.
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#15 Dec 11 2008 at 11:40 PM Rating: Excellent
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281 posts
Whoa Nice find~ Thanks Tummie~

I love the customization! almost seem limitless O.o lets hope this doesn't turn out like Choco racing... silly Fujito. ^.^
#16 Dec 11 2008 at 11:42 PM Rating: Excellent
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5,431 posts

Quote:
The time put in seems like to much for the reward you'll get.


Well, I think enjoyment of the event is part of what most want out of it. :P
Other than that, yeah... there's items from the event itself, and rewards for killing the monsters, right? If you can really gain exp and up your craft levels, that's gotta be worth something.

Plus, someone on wiki put that the Eyepatch will come from this event, that's definitely worth getting. :P I don't know if that information is correct, or where it even came from... but man I hope so. (BTW, anyone have a modelviewer pic with the eyepatch on?)

I was bummed not to see Beastmen or Lumorians in the mob families, I had some things in mind. :P
But... I would like to take my ranger through a bird sanctuary. >:D

Thanks for all the work putting this together for us.


Edited, Dec 11th 2008 11:44pm by AmanoJ
#17Lobivopis, Posted: Dec 12 2008 at 2:17 AM, Rating: Sub-Default, (Expand Post) I predict a lot of HQs are going to crash thanks to that.
#18 Dec 12 2008 at 2:31 AM Rating: Good
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394 posts
Remember the grid of the Maze Tabula, though? Those Synthesizing runes will probably be massive and you won't get to fit much on there anyways. And I think some of those are 100% required, like the Pathos and the Monster stuff, so Rune space will be minimized further. But yeah, it looks really nice to do. Probably where you get all those 'Killer' weapons that were in the update. Like a Beast Killer weapon you have to make a Beast mob maze.
#19 Dec 12 2008 at 3:18 AM Rating: Good
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630 posts
Thanks for the information!

This sounds pretty nice. I'm daunted by the amount of scary buffs you can give your mobs, but I like a little challenge so this might be great.

From the Game Watch interview:
Youji Fujito wrote:
You’re now gearing up for the December update, so what percent of the total content planned for this can we say will be implemented?

Fujito: We’re looking to make this fairly huge, so in terms of the entire event, you could say about 1-2%, I think.

Which means there’s a lot of expansion in store.


Fujito: Yes. As people experience Maze Mongers, there will be new content, new systems, and other vouchers that will allow for new play-styles.


I was shocked to hear this is 'only 1-2%' of the content that will eventually make up MMM. It sounds like it's not expected to be a marginalized side-content piece at all.

K
#20 Dec 12 2008 at 6:23 AM Rating: Good
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165 posts
Great work Tummie, thanks for the information!

Quote:
when synthesizing as a party


I'm intrigued by this.
#21 Dec 12 2008 at 6:26 AM Rating: Good
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2,472 posts
Awesome job Tummie.

I forsee this being my new crafting home Smiley: inlove
#22 Dec 12 2008 at 6:37 AM Rating: Good
Quote:
Synthesis!!


what the ****...?


Great work Tummie! Thank you!
#23 Dec 12 2008 at 6:56 AM Rating: Decent
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1,004 posts
If this is as satasfying for beastmaster as it sounds like it might be, I'll have to start playing again.

Furthermore, if this works for lower level people:
Quote:
Maze Rune 020 The rune reads "Peon." The maze will be populated with monsters far less formidable than the client
has so much potential for solo grinding (between events and such) that it'd be just outright awesome.
#24 Dec 12 2008 at 6:58 AM Rating: Decent
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185 posts

This system update was hinted to take place on December 16th during an interview. I can't wait =D


-AvoIII
#25 Dec 12 2008 at 7:16 AM Rating: Decent
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394 posts
FUJILIVES wrote:
If this is as satasfying for beastmaster as it sounds like it might be, I'll have to start playing again.

Furthermore, if this works for lower level people:
Quote:
Maze Rune 020 The rune reads "Peon." The maze will be populated with monsters far less formidable than the client
has so much potential for solo grinding (between events and such) that it'd be just outright awesome.


Sadly, the mobs in the zone don't give exp. Upon completion of the task you put up, then you will get experiences and marbles.
#26 Dec 12 2008 at 7:17 AM Rating: Excellent
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7,451 posts
The ImmortalAlchemist of Doom wrote:

Maze Rune 084 The rune reads "Trial by Numbers." Massive throngs of enemies will be released into the maze.


OH GOD, TITANS EVERYWHERE. HORDES AND HORDES OF TITANS AND THEY.... oh... wait.


Throngs


Nevermind.
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