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Kraken Club fire sale!Follow

#52 Oct 11 2005 at 7:01 PM Rating: Decent
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CodeineOnTitanServer wrote:
8 Dmg without the added proc of an Enspell = Worthless.

Even in the offhand. The only time a Kraken club is worthwhile is in the hands of a RDM that knows how to use enspells, then its devistating. RDM/NIN with Subtle Blow + Joyeuse + Kraken Club + Enspell. Now toss on CoP ring to enhance dual wield and subtle blow + Suppanomimi to enhance dual wield again, and its a great thing, worth millions.

Any other job, worthless unless your playing around or skilling up club.

_Code


I should smack you for saying stupid ****. First off, you get a D in club skill. That means your club caps at 210 at lv75. You've 40 less accuracy and 40 less attack than anyone with a A or B skill in their respective club level. Even with enspells you're doing such ****** damage it doesn't even matter. And don't even try to tell me you're going to spam Savage Blade and think you're doing something awesome. Take that club to an HNM fight as a RDM, I dare you.

Second of all, THERE'S NO RING THAT INCREASES DUAL WEILD. WTF are you smoking? I've got my CoP Rajas ring, Van has the Sattva ring, and I'm 90% certain the mage ring doesn't help with dual weild.

And, please, re-read the update notes. 0 dmg doesn't give you skillup anymore. Please think before you post.
#53 Oct 11 2005 at 10:35 PM Rating: Excellent
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945 posts
Kraken Post
Race: All Races
Dmg: 11 Delay: Varies with lag
Occasionally posts 2-20 times
Lv. 63 All Jobs
#54 Oct 11 2005 at 10:44 PM Rating: Decent
Hey I'm under the level for that, I can't double post...
#55 Oct 12 2005 at 3:18 AM Rating: Decent
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399 posts
Finally! A Multi-hit weapon for ninja ^^. We have subtle blow as well.
#56 Oct 12 2005 at 3:26 AM Rating: Decent
Quote:
Kraken Post
Race: All Races
Dmg: 11 Delay: Varies with lag
Occasionally posts 2-20 times
Lv. 63 All Jobs


lol...
#57 Oct 12 2005 at 3:39 AM Rating: Default
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15,054 posts
Mellowy wrote:
Well as they said, with 1 kraken => 15 sec for mob to do TP move. 2 THFs with kraken would probably mean 8 seconds for a mob to do TP move.

Now assume this is a goblin, he will have suicided within 30 seconds with all those bomb tosses.


Bomb Toss isn't a TP move, I've had goblins instantly suicide when engaged.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#58 Oct 12 2005 at 7:27 AM Rating: Decent
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Quote:
Does that mean 10 DRK with kraken clubs each, could take down Tiamat in under a minute?


Realistically, it would probably take about 18 DRKs because .. someone will inevitably die in the 30 seconds of Souleater + Bloodweapon + Kraken, probaby multiple people thus lowering the overall effectiveness of the group. Probably will need to throw in a few whitemages to spam Curugas in case Tiamat does some nasty AOE's, and a few BRDs for Soulvoice + Acc buffs. And if Tiamat manages to get in the air before the DRKs finish it off well.. its over.

Edited, Wed Oct 12 08:37:03 2005 by rickytheraccoon
#59 Oct 12 2005 at 8:50 AM Rating: Decent
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1,352 posts
LoL, 18 people with ridill AND kracken club....

Good luck with that!

But if you ever do manage something like that. Grab a PLD/NIN and stick them infront of this group for cover. And have the drk's stand ontop of each other. Then worry about keeping them alive after bloodweapon wears off....

Edited, Wed Oct 12 10:10:48 2005 by tarekthedestroyer
#60 Oct 12 2005 at 9:04 AM Rating: Decent
Quote:
~.~ sigh... everyone have a good laugh at this because I think I'm the first to make so many posts in the span of 20 seconds...


Kraken Post: Occassionaly posts 2-20 times.
#61 Oct 12 2005 at 10:45 AM Rating: Excellent
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Quote:
And, please, re-read the update notes. 0 dmg doesn't give you skillup anymore. Please think before you post.


Well, yeah, but this was only common in weapons where the base damage was 1. To my knowledge, this only applied to the Ceremonial Dagger and Signet Staves.

This tactic was naturally exploited by mages who could sleep their target mob, usually crabs. With their high defense and low damage, doing 0 was pretty much guaranteed.

However, the Kraken Club does not have a base damage of 1. You might get 0s now and then due to the simple fact that the game's number generator is so random, but on the same mobs above, I'd imagine 3-15 to be the norm, with criticals reaching 25 or so. I tried soloing with my Alchemy club before, which has a damage rating of 3. Hitting for 4-7 was a lot more common than the 0.
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#62 Oct 12 2005 at 10:54 AM Rating: Decent
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3,032 posts
i parited with a Kraken WAR/NIN from like 61-67, it was easily the difference between 7k-8k we got per hour to the usual 5k-6k in a normally good PT.
#63 Oct 12 2005 at 10:56 AM Rating: Good
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3,038 posts
Quote:
One sc kills the mob? How does THAT change what I just said,you just proved my point. Suppose you bring in a mob,sc,BLM bursts and its dead. (and yea,Ive seen this plenty of times) Tell me how fast the next one dies? Sam gets tp every 3 min with med,and gains extra tp from melee,everyone else has to wait just like normal. If you can do more skill chains,mobs die faster. If your parties are too lazy to do skill chains.... we wont even go there.

Translation: "No, I haven't ever been in a party with a Kraken Club, but I'll still pretend like I know what I'm talking about."
#64 Oct 12 2005 at 11:14 AM Rating: Default
KIRRRRRRRRRRRRRRRRRBY Jenkins!!!!!!!!!!!!!!!!!!!!!!!!!
#65 Oct 12 2005 at 11:54 AM Rating: Decent
Some people are alittle touchy.

CoP Ring
Correct, I mistyped, I meant to point out the Subtle Blow enhancement to reduce the TP the Mob gained from someone beating on it 8 times a swing.

And as for dmg done here's some numbers thrown together by someone who's actually tried it

Kraken club is not a high dmg output weapon anyway, a promised 14 dmg per enspell a shot, the dmg from the club isn't the goal, its the dmg from the enspell.

As for accuracy, there's plenty of ways to counter that. Not to mention the fact you've optimally 10 swings a turn (2 from Joyeuse and 8 from Kraken) so 2-3 swiff's isn't a deal breaker.

as for HNM's, I can't really think of any where a RDM would be appropriate in the front line anyway, and especially not feeding something TP.

_Code

Edited, Wed Oct 12 13:10:10 2005 by CodeineOnTitanServer
#66 Oct 12 2005 at 12:17 PM Rating: Decent
ANYWHO how do you get the new dagger lol..
#67 Oct 12 2005 at 4:12 PM Rating: Decent
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180 posts
I beat it drops off an HNM :(

Theres also a Mercurial Sword (GSword) and Pole
that both hit 2-3 times.
These both seem to drop off an HNM.

I was hoping this would be easier to get, an make
kraken club price drop and availablity go up.
I can dream ... -_-

edit:
Did a little more digging and aparently the mercurial stuff
also comes from those new treasure hunting quests. THe ones
where there is an ??? on the map. So maybe my dream may become reality ^^.

Edited, Wed Oct 12 17:28:42 2005 by BlShadowDragon
#68 Oct 12 2005 at 4:41 PM Rating: Excellent
Mercurial Pole drops from Jormungand. Mercurial Sword is obtained through a fishing quest (Inside the Belly).
#69 Oct 12 2005 at 6:20 PM Rating: Decent
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2,063 posts
Lobivopis wrote:


Bomb Toss isn't a TP move, I've had goblins instantly suicide when engaged.



Bomb Toss is not a TP move....

since when?
#70 Oct 12 2005 at 8:03 PM Rating: Decent
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398 posts
SylphiaOnFairyServer wrote:
New term: "Kraken Post"


LMAO, wish I could rate you up 2-8 times for that term.
#71 Oct 12 2005 at 8:53 PM Rating: Decent
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211 posts
RunningDemon the Tulip wrote:
Lobivopis wrote:


Bomb Toss isn't a TP move, I've had goblins instantly suicide when engaged.



Bomb Toss is not a TP move....

since when?


Since always? I've heard they're not TP moves before and i've seen proof first hand. Recently i was in a party, stunned a gob bomb and about 5-6 seconds later (i'm being literal when i say 5-6 seconds) he tossed another bomb
#72 Oct 12 2005 at 8:57 PM Rating: Decent
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572 posts
Not entirely sure about this but when you stun a tp move, isn't it just interupted? Meaning that you just make them stop, but do they lose tp when interupted? I thought the only was to lose tp when using a ws was if the target moved out of range.
#73 Oct 12 2005 at 9:02 PM Rating: Decent
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235 posts
Shinigam wrote:
RunningDemon the Tulip wrote:
Lobivopis wrote:


Bomb Toss isn't a TP move, I've had goblins instantly suicide when engaged.



Bomb Toss is not a TP move....

since when?


Since always? I've heard they're not TP moves before and i've seen proof first hand. Recently i was in a party, stunned a gob bomb and about 5-6 seconds later (i'm being literal when i say 5-6 seconds) he tossed another bomb


Yeah because when you stun a mons TP move he dosent loose tp , so he can just do it again.
#74 Oct 12 2005 at 9:09 PM Rating: Decent
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69 posts
RunningDemon the Tulip wrote:
Lobivopis wrote:


Bomb Toss isn't a TP move, I've had goblins instantly suicide when engaged.



Bomb Toss is not a TP move....

since when?


I'm unsure myself, last week playing war in the jungle is a prime example.

I pulled a gob with xbow (missed), got back to camp with gob trailing behind. RDM casts paralyze, without anyone enganged yet it suicided with bomb toss. Obviously taking hefty chunk of everyones HP out with it.

I'm thinking its more like a job ability not a TP move.
#75 Oct 12 2005 at 9:28 PM Rating: Good
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439 posts
On the subject of the "Kraken" Dagger...boo-hiss (not equippable by RDM).

On the subject of Gobby Bombs:

RunningDemon The Tulip wrote:
Bomb Toss is not a TP move....

since when?


Uhm, every goblin that has ever gone Bomb, hit, hit, Bomb, hit, Bomb, hit, Bomb, says that.

Now, in all fairness, I suppose the 12 invisible RDM's in the invisible alliance all beating on them with their B rank weapons for insignificant (but over 0 damage) were giving the goblins enough TP to spam bombs.

Anyone that thinks Goblins have to have TP to throw bombs, has obviously never seen them spam the frikkin things.

One poster suggested that if you stun a TP move, the mob doesn't loose the TP and can do it again...perhaps.

But I never had stunners in my Mandy fights, and anyone that has gone through Kazham has seen Dream Flower Spam...by the time you can get a second cure off to wake someone, here comes the next...and there's no way one person at that level is going to give a mob 100% TP in the time it takes to cast "Cure I" twice.

Just the other day (pre update) my Exp.Pt was in W.Altepa at the Oasis of Hubol, fighting Goblins...and I guess that alliance of invisible RDM's we had were supplying the TP for them to spam bombs like a steriotypical "Nuke-Happy Black Mage".

And this wasn't "Bomb Toss" + "Oh <Bleep> Stun It!!" + "Timer Reset for Next TP Move Attempt"...this was "Bomb for Damage" + swing + swing + Goblin Rush + "Bomb for Damage" + Swing + "Bomb for Damage".

Made our WHM very unhappy...they went down easy enough (Suicide Bomb FTW) but the mana drain made us have to rest after Chain2/3 (and that's with a TaruWHM and a TaruBRD/whm adding to the cures).

StupidMythsThatRefuseToDie wrote:
Afterall, everyone knows that Gobby Bombs and Dream Flower are TP moves, and can only be done with at least 100% TP, right?


Please, that's as bad as "BST + Pet in Party = -30% Party Wide Exp"...if the Pet's "Level" is equal to or lower than the highest "PC" in the party, only the BST looses exp...and a Jug Pet boosts damage, speeds kills, and only hurts the BST's exp (since the jug pet is always the same level or less to the BST that summoned it).

In fact, my current static is BRD/whm(me), WHM/(blm|rdm), BST/war, plus three pickups...and the BST has been using jugs constantly to increase damage and speed kills (and thus add to the Chain~y Goodness)...a little soloing (between party times) and he's back up to us or a bit higher, and ready for more exp.pt fun.

Kinda like having your NPC out for a few fights while waiting on someone to reconnect only hurts -your- experience, not the entire party's (and if you don't believe me, get your L5+ buttarus out there and bloody well see for yourself...don't say you "can't check" because you don't have BST high enough to use a jug).

Sorry for the thread highjack.


Galantdramon
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Sensubean on Midguardsormr
#76 Oct 12 2005 at 9:54 PM Rating: Decent
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1,914 posts
oops,misquote,Ill just kill the whole post.



Edited, Thu Oct 13 17:47:21 2005 by Valtoramir
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