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#52 Jan 21 2005 at 4:03 AM Rating: Good
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89 posts
More useful than a lot of the naff threads.

Bumpety Bump!
#53 Feb 16 2005 at 11:02 AM Rating: Default
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510 posts
On the whole, terribly good summary of a lot of not-quite-known things. But I have a few corrections.

Quote:

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Boost provoking
Provoke is not the only ability you can use to grab hate. Many other abilities also have innate hate values, and one really important one is Boost. If you are a WAR/MNK, Boost is your friend. It has a 15 second recast timer, too, so you can use it inbetween Provokes.
Basically, it goes like this:
Provoke Mob > Boost > Boost > Provoke again > Boost > Boost, etc.


I am pretty certain this is just a myth that keeps getting propagated by people who don't really know.

As an experiment, I and some LS-mates went out to try and test this. We tried various means of testing it:

1) We provoked a weak mob with one player, and not engage, while another player (in the same team) would stand next to the mob and boost constantly without engaging.

2) We would engage a mob, no one provoking, both boost while attacking.

3) We would stand behind or near non-aggroing EP or greater mobs and constantly boost. (Sometimes lock onto them and follow them around).

4) We would stand behind or near aggroing EP mobs and constantly boost. (Again, sometimes lock on and follow them around).

In every single test we tried, boost had absolutely no effect on hate generation (well, except when it raised the attack and caused a single attack to generate more hate).

So, unless someone can point me to an interview where a FFXI developer says unequivocally that boost generates hate, I will not believe it.

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Outpost Teleporting:
This is for those below Rank 5.


I have no idea why more people don't do this. It actually frustrates me. Also, it is just as good for people past Rank 5 as it its below. Sometimes you need to get to a certain area (e.g. Alteppa) that Airships just don't go to.

Quote:

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Airship suicide
Theres the glitch for jumping off the side of the airship, which involves auto-running at one of the post looking things on the side of the semi circle that sticks up in the banister on either side of the top deck. This makes you look like you are hanging off the side of the ship.


Only works for PC players.

Quote:

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Valkrum scuba diving:
you can walk under the ocean in valkurm dunes...go to where the water starts on the left side at whitebone beach and run against the tree roots in the water, it takes a couple tries but keep running up on the roots and then towards the water and enentually you go underneath it...you can run all the way out on the ocean floor and see the fish and stuff. If you run far enough you will come to a big white patch of nothing where the animation for the game ends.


Only works for PS2 players.
#54 Feb 16 2005 at 1:48 PM Rating: Decent
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271 posts
Most excellent. Rate UP!!


I particularly liked the bit about escaping from mobs... as I am frequently running for my life!!!

Mental note: remember to ALWAYS check in ALL zones!!

hehe...
#55 Feb 16 2005 at 7:41 PM Rating: Good
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358 posts


Edited, Wed Feb 16 19:41:55 2005 by Yashachan
#56 Feb 16 2005 at 7:45 PM Rating: Good
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2,259 posts
Quote:
I am pretty certain this is just a myth that keeps getting propagated by people who don't really know.


No, there are many people who know that this is a fact, because they have tanked using this strategy successfully. I, myself, tanked as a WAR/MNK almost all the way to 38. My strategy was to {Provoke} + {Boost} + {Boost} + {Provoke}. (If you're wondering how I did this, consider the pattern beginning at the start of the battle. I used {Provoke}, waited five seconds, used {Boost}, waited fifteen, used {Boost} again, and when it was up, {Provoke}.)

There were countless times where the mob wasn't facing me, but a {Boost} turned it right around. {Boost} gathers hate for the same reason {Berserk} does. Now, if you don't believe that {Berserk} gains any hate...

Quote:
As an experiment, I and some LS-mates went out to try and test this. We tried various means of testing it:

1) We provoked a weak mob with one player, and not engage, while another player (in the same team) would stand next to the mob and boost constantly without engaging.


That's laughable. {Boost} is not as powerful as {Provoke}, but it is a hate grabber. Used in conjunction with {Provoke}, it's excellent. Used without {Provoke}? Of course you're not going to pull hate if someone else used a more powerful hate-grabber, unless you're dealing a heck of a lot of DMG on top of that. Since you weren't engaged to the enemy, it's no wonder you didn't pull hate away.

Quote:
2) We would engage a mob, no one provoking, both boost while attacking.


Just as ridiculous. What kind of hate management is it to have two people {Boost}ing at the same time? Do you think two PLDs in a PT would simultaneously {Provoke} an enemy?

By the off chance that you don't mean you were both engaged at the same time, I don't see how you couldn't have hate in this situation, considering that you were fighting the mob. Still, since you said "we," I believe you're talking about two people at once.

Quote:
3) We would stand behind or near non-aggroing EP or greater mobs and constantly boost. (Sometimes lock onto them and follow them around).


...

I don't even think I have to respond to that one, but I will. {Provoke} is a Job Ability that is used on a target. {Boost} is not used on another target, but yourself. Therefore, {Boost} will only draw an enemy's hate if you're in combat with it. Now, you may be thinking something silly like, "but if it generates hate, won't it turn the mob to me anyway?" No, for two reasons: (1) It's not an enemy that will aggro you, and (2) you're not fighting it.

For some reason, you may still be thinking that this third and most outrageous "experiment" of yours still proves that {Boost} does not generate hate. Well, here's another project for you: Plop a WHM next to a non-aggro mob. Have them {Cure} III, IV, or V the heck out of the closest person. Keep on doing it, non-stop. Now, in an EXP situation, that would draw the enemy right to them, wouldn't it? But, dear me, it doesn't pull a non-aggroing, non-engaged mob's attention! Why, the whole thing about Curing pulling hate must be a myth!

Do you see where I'm going with this? If you don't, {That's too bad.}

Quote:
4) We would stand behind or near aggroing EP mobs and constantly boost. (Again, sometimes lock on and follow them around).


I already addressed this statement. I can't believe you can say these things and think of yourself seriously. This is some of the most hilarious stuff I have ever heard.

Quote:
In every single test we tried, boost had absolutely no effect on hate generation (well, except when it raised the attack and caused a single attack to generate more hate).


Considering that a {Boost}ed attack has as much of a chance as missing as a regular one, I highly doubt that it has come to be used regularly by WAR/MNK and MNK/WAR tanks because of a little more ATK power. Furthermore, one {Boost} usually does not even noticeably increase a single hit's DMG. It's used because, like {Berserk} or {Warcry}, it generates hate when used, when one is engaged with an enemy.

Quote:
So, unless someone can point me to an interview where a FFXI developer says unequivocally that boost generates hate, I will not believe it.


If you still don't believe it now, you're an idiot. There's no way of sugar coating it, and I'm not going to be polite for the sake of political correctness. Sorry.
#57 Feb 17 2005 at 8:28 PM Rating: Decent
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101 posts
wow...

this is an INCREDIBLE read... i learned alot from this...

especially nice tips and commands

well BUMP!

(p.s. this should be stickied.. cmon this is AWESOME!!!)

^^;
#58 Apr 15 2005 at 5:29 PM Rating: Decent
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166 posts
Quote:
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Less Mob HP = Less Damage?
About the bomb tosses and other AOE skills mob use, for most monsters I've found that the lower their HP the lower the ammount of damage they do. However, the goblin bomb seems to work a bit different, being that the relation to HP and DMG only occurs when the bomb is dropped


This is due to the fact that the more HP a mob has the more TP it saves up for its WS, so a 100% HP Mob will most likely save to near 300% before using a WS (AKA Gobbie Bombs etc...) while a low HP Mob will use his WS whenever it is 100% thus doing less damage.
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